skia2/resources/sksl/shared/SwizzleByConstantIndex.sksl

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uniform half4 testInputs, colorGreen, colorRed;
half4 constant_swizzle() {
half4 v = testInputs;
half x = v[0];
half y = v[1];
half z = v[2];
half w = v[3];
return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
}
half4 foldable() {
half4 v = half4(0, 1, 2, 3);
half x = v[0];
half y = v[1];
half z = v[2];
half w = v[3];
return half4(x, y, z, w); // 0, 1, 2, 3
}
half4 main() {
half4 a = constant_swizzle();
half4 b = foldable();
return a == half4(-1.25, 0, 0.75, 2.25) &&
b == half4(0, 1, 2, 3) ? colorGreen : colorRed;
}