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#version 400
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out vec4 sk_FragColor;
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in vec4 src;
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in vec4 dst;
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2020-09-25 17:35:58 +00:00
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void main() {
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sk_FragColor = vec4((src.xyz + dst.xyz) - 2.0 * min(src.xyz * dst.w, dst.xyz * src.w), src.w + (1.0 - src.w) * dst.w);
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2020-09-21 21:01:22 +00:00
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}
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