2012-01-18 16:21:08 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeferredCanvas_DEFINED
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#define SkDeferredCanvas_DEFINED
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#include "SkCanvas.h"
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#include "SkPixelRef.h"
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2012-08-07 16:48:22 +00:00
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class DeferredDevice;
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2012-01-18 16:21:08 +00:00
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/** \class SkDeferredCanvas
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Subclass of SkCanvas that encapsulates an SkPicture or SkGPipe for deferred
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drawing. The main difference between this class and SkPictureRecord (the
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canvas provided by SkPicture) is that this is a full drop-in replacement
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for SkCanvas, while SkPictureRecord only supports draw operations.
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SkDeferredCanvas will transparently trigger the flushing of deferred
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draw operations when an attempt is made to access the pixel data.
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*/
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class SK_API SkDeferredCanvas : public SkCanvas {
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public:
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class DeviceContext;
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SkDeferredCanvas();
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/** Construct a canvas with the specified device to draw into.
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Equivalent to calling default constructor, then setDevice.
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@param device Specifies a device for the canvas to draw into.
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*/
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explicit SkDeferredCanvas(SkDevice* device);
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/** Construct a canvas with the specified device to draw into, and
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* a device context. Equivalent to calling default constructor, then
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* setDevice.
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* @param device Specifies a device for the canvas to draw into.
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* @param deviceContext interface for the device's the graphics context
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*/
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explicit SkDeferredCanvas(SkDevice* device, DeviceContext* deviceContext);
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virtual ~SkDeferredCanvas();
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/**
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* Specify a device to be used by this canvas. Calling setDevice will
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* release the previously set device, if any.
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*
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* @param device The device that the canvas will raw into
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* @return The device argument, for convenience.
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*/
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virtual SkDevice* setDevice(SkDevice* device);
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/**
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* Specify a deviceContext to be used by this canvas. Calling
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* setDeviceContext will release the previously set deviceContext, if any.
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* A deviceContext must be specified if the device uses a graphics context
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* that requires some form of state initialization prior to drawing
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* and/or explicit flushing to synchronize the execution of rendering
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* operations.
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* Note: Must be called after the device is set with setDevice.
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*
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* @deviceContext interface for the device's the graphics context
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* @return The deviceContext argument, for convenience.
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*/
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DeviceContext* setDeviceContext(DeviceContext* deviceContext);
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/**
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* Enable or disable deferred drawing. When deferral is disabled,
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* pending draw operations are immediately flushed and from then on,
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* the SkDeferredCanvas behaves just like a regular SkCanvas.
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* This method must not be called while the save/restore stack is in use.
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* @param deferred true/false
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*/
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void setDeferredDrawing(bool deferred);
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2012-07-25 17:27:13 +00:00
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/**
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* Returns true if deferred drawing is currenlty enabled.
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*/
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bool isDeferredDrawing() const;
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/**
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* Returns true if the canvas contains a fresh frame. A frame is
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* considered fresh when its content do not depend on the contents
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* of the previous frame. For example, if a canvas is cleared before
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* drawing each frame, the frames will all be considered fresh.
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* A frame is defined as the graphics image produced by as a result
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* of all the canvas draws operation executed between two successive
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* calls to isFreshFrame. The result of isFreshFrame is computed
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* conservatively, so it may report false negatives.
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*/
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bool isFreshFrame() const;
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2012-07-23 13:35:14 +00:00
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/**
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* Specify the maximum number of bytes to be allocated for the purpose
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* of recording draw commands to this canvas. The default limit, is
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* 64MB.
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* @param maxStorage The maximum number of bytes to be allocated.
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*/
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void setMaxRecordingStorage(size_t maxStorage);
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2012-08-07 14:26:57 +00:00
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/**
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* Returns the number of bytes currently allocated for the purpose of
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* recording draw commands.
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*/
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size_t storageAllocatedForRecording() const;
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/**
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* Attempt to reduce the storage allocated for recording by evicting
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* cache resources.
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* @param bytesToFree minimum number of bytes that should be attempted to
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* be freed.
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* @return number of bytes actually freed.
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*/
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size_t freeMemoryIfPossible(size_t bytesToFree);
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// Overrides of the SkCanvas interface
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virtual int save(SaveFlags flags) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
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SaveFlags flags) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool isDrawingToLayer() const SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
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virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
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virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
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virtual bool clipRect(const SkRect& rect, SkRegion::Op op,
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bool doAntiAlias) SK_OVERRIDE;
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virtual bool clipPath(const SkPath& path, SkRegion::Op op,
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bool doAntiAlias) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& deviceRgn,
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SkRegion::Op op) SK_OVERRIDE;
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virtual void clear(SkColor) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint& paint)
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SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint& paint)
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SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left,
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SkScalar top, const SkPaint* paint)
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SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
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const SkRect& dst, const SkPaint* paint)
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SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint)
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SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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const SkPoint pos[], const SkPaint& paint)
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SK_OVERRIDE;
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virtual void drawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY,
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
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virtual void drawVertices(VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint) SK_OVERRIDE;
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virtual SkBounder* setBounder(SkBounder* bounder) SK_OVERRIDE;
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter) SK_OVERRIDE;
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public:
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class DeviceContext : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(DeviceContext)
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virtual void prepareForDraw() {}
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private:
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typedef SkRefCnt INHERITED;
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};
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protected:
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virtual SkCanvas* canvasForDrawIter();
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DeferredDevice* getDeferredDevice() const;
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private:
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SkCanvas* drawingCanvas() const;
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SkCanvas* immediateCanvas() const;
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bool isFullFrame(const SkRect*, const SkPaint*) const;
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void validate() const;
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void init();
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bool fDeferredDrawing;
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2012-08-07 16:48:22 +00:00
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friend class SkDeferredCanvasTester; // for unit testing
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typedef SkCanvas INHERITED;
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};
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#endif
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