skia2/tests/sksl/shared/MatrixToVectorCast.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
float2x2 testMatrix2x2;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 float4_from_float2x2(float2x2 x) {
return float4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool ok = true;
ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
ok = ok && all(float4_from_float2x2(_uniforms.testMatrix2x2) == float4(1.0, 2.0, 3.0, 4.0));
ok = ok && all(int4(float4_from_float2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4));
ok = ok && all(bool4(float4_from_float2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true));
_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}