2019-03-15 18:22:51 +00:00
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=53da0295972a418cbc9607bbb17feaa8
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2019-03-18 20:06:34 +00:00
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REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
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2019-03-15 18:22:51 +00:00
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void draw(SkCanvas* canvas) {
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SkPaint paint1, paint2;
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2019-04-09 17:55:36 +00:00
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paint1.setShader(SkShaders::Empty());
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2019-03-15 18:22:51 +00:00
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SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
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paint2.setShader(paint1.refShader());
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SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
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}
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} // END FIDDLE
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