2021-03-11 20:53:06 +00:00
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### Compilation failed:
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error: SPIR-V validation error: Variable must be decorated with a location
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%src = OpVariable %_ptr_Input_v4float Input
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2020-11-20 21:28:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %src "src"
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OpName %dst "dst"
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2020-11-23 19:48:06 +00:00
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OpName %_blend_overlay_component "_blend_overlay_component"
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2021-03-15 18:30:06 +00:00
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OpName %blend_overlay "blend_overlay"
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OpName %result "result"
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2020-11-20 21:28:50 +00:00
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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Revert "Refactored SPIR-V RelaxedPrecision handling"
This reverts commit 9e476b798f03930b6bc7fb6eacab574f197e172d.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-15 21:24:32 +00:00
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OpDecorate %sk_Clockwise RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %src RelaxedPrecision
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OpDecorate %dst RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %22 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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OpDecorate %24 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %25 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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2020-11-23 19:48:06 +00:00
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OpDecorate %35 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %36 RelaxedPrecision
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2020-11-23 19:48:06 +00:00
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OpDecorate %38 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %39 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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2020-11-23 19:48:06 +00:00
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OpDecorate %43 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %44 RelaxedPrecision
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OpDecorate %46 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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OpDecorate %48 RelaxedPrecision
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2020-11-23 19:48:06 +00:00
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OpDecorate %49 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %50 RelaxedPrecision
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OpDecorate %52 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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OpDecorate %54 RelaxedPrecision
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OpDecorate %55 RelaxedPrecision
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2020-11-23 19:48:06 +00:00
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OpDecorate %56 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %57 RelaxedPrecision
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OpDecorate %64 RelaxedPrecision
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OpDecorate %67 RelaxedPrecision
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OpDecorate %71 RelaxedPrecision
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OpDecorate %74 RelaxedPrecision
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OpDecorate %78 RelaxedPrecision
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OpDecorate %81 RelaxedPrecision
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OpDecorate %85 RelaxedPrecision
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2020-12-17 19:38:56 +00:00
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OpDecorate %88 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %90 RelaxedPrecision
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2020-12-17 19:38:56 +00:00
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OpDecorate %91 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %93 RelaxedPrecision
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2020-12-17 19:38:56 +00:00
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OpDecorate %94 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %96 RelaxedPrecision
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2020-12-17 19:38:56 +00:00
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OpDecorate %97 RelaxedPrecision
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OpDecorate %99 RelaxedPrecision
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OpDecorate %101 RelaxedPrecision
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OpDecorate %103 RelaxedPrecision
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OpDecorate %105 RelaxedPrecision
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OpDecorate %107 RelaxedPrecision
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OpDecorate %109 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %111 RelaxedPrecision
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2020-12-17 19:38:56 +00:00
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OpDecorate %112 RelaxedPrecision
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2021-03-15 18:30:06 +00:00
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OpDecorate %114 RelaxedPrecision
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OpDecorate %115 RelaxedPrecision
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OpDecorate %119 RelaxedPrecision
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OpDecorate %121 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%src = OpVariable %_ptr_Input_v4float Input
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%dst = OpVariable %_ptr_Input_v4float Input
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2020-11-23 19:48:06 +00:00
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%v2float = OpTypeVector %float 2
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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2021-03-15 18:30:06 +00:00
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%16 = OpTypeFunction %float %_ptr_Function_v2float %_ptr_Function_v2float
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2020-11-23 19:48:06 +00:00
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%float_2 = OpConstant %float 2
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%_ptr_Function_float = OpTypePointer Function %float
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2020-11-20 21:28:50 +00:00
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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2021-03-15 18:30:06 +00:00
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%58 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float
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2020-11-20 21:28:50 +00:00
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%float_1 = OpConstant %float 1
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%v3float = OpTypeVector %float 3
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2021-03-15 18:30:06 +00:00
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%void = OpTypeVoid
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%117 = OpTypeFunction %void
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%_blend_overlay_component = OpFunction %float None %16
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2020-11-23 19:48:06 +00:00
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%18 = OpFunctionParameter %_ptr_Function_v2float
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2021-03-15 18:30:06 +00:00
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%19 = OpFunctionParameter %_ptr_Function_v2float
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%20 = OpLabel
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%28 = OpVariable %_ptr_Function_float Function
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%22 = OpLoad %v2float %19
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%23 = OpCompositeExtract %float %22 0
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%24 = OpFMul %float %float_2 %23
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%25 = OpLoad %v2float %19
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%26 = OpCompositeExtract %float %25 1
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%27 = OpFOrdLessThanEqual %bool %24 %26
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OpSelectionMerge %32 None
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OpBranchConditional %27 %30 %31
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2020-11-20 21:28:50 +00:00
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%30 = OpLabel
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2021-03-15 18:30:06 +00:00
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%33 = OpLoad %v2float %18
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%34 = OpCompositeExtract %float %33 0
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%35 = OpFMul %float %float_2 %34
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%36 = OpLoad %v2float %19
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%37 = OpCompositeExtract %float %36 0
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%38 = OpFMul %float %35 %37
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OpStore %28 %38
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OpBranch %32
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2020-11-23 19:48:06 +00:00
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%31 = OpLabel
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2021-03-15 18:30:06 +00:00
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%39 = OpLoad %v2float %18
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%40 = OpCompositeExtract %float %39 1
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%41 = OpLoad %v2float %19
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%42 = OpCompositeExtract %float %41 1
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%43 = OpFMul %float %40 %42
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%44 = OpLoad %v2float %19
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%45 = OpCompositeExtract %float %44 1
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%46 = OpLoad %v2float %19
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%47 = OpCompositeExtract %float %46 0
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%48 = OpFSub %float %45 %47
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%49 = OpFMul %float %float_2 %48
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%50 = OpLoad %v2float %18
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%51 = OpCompositeExtract %float %50 1
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%52 = OpLoad %v2float %18
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%53 = OpCompositeExtract %float %52 0
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%54 = OpFSub %float %51 %53
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%55 = OpFMul %float %49 %54
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%56 = OpFSub %float %43 %55
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OpStore %28 %56
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OpBranch %32
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%32 = OpLabel
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%57 = OpLoad %float %28
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OpReturnValue %57
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OpFunctionEnd
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%blend_overlay = OpFunction %v4float None %58
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%60 = OpFunctionParameter %_ptr_Function_v4float
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%61 = OpFunctionParameter %_ptr_Function_v4float
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%62 = OpLabel
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%result = OpVariable %_ptr_Function_v4float Function
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%66 = OpVariable %_ptr_Function_v2float Function
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%69 = OpVariable %_ptr_Function_v2float Function
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%73 = OpVariable %_ptr_Function_v2float Function
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%76 = OpVariable %_ptr_Function_v2float Function
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%80 = OpVariable %_ptr_Function_v2float Function
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%83 = OpVariable %_ptr_Function_v2float Function
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%64 = OpLoad %v4float %60
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%65 = OpVectorShuffle %v2float %64 %64 0 3
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OpStore %66 %65
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%67 = OpLoad %v4float %61
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%68 = OpVectorShuffle %v2float %67 %67 0 3
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OpStore %69 %68
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%70 = OpFunctionCall %float %_blend_overlay_component %66 %69
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%71 = OpLoad %v4float %60
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%72 = OpVectorShuffle %v2float %71 %71 1 3
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OpStore %73 %72
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%74 = OpLoad %v4float %61
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%75 = OpVectorShuffle %v2float %74 %74 1 3
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OpStore %76 %75
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%77 = OpFunctionCall %float %_blend_overlay_component %73 %76
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%78 = OpLoad %v4float %60
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%79 = OpVectorShuffle %v2float %78 %78 2 3
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OpStore %80 %79
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%81 = OpLoad %v4float %61
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%82 = OpVectorShuffle %v2float %81 %81 2 3
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OpStore %83 %82
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%84 = OpFunctionCall %float %_blend_overlay_component %80 %83
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%85 = OpLoad %v4float %60
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%86 = OpCompositeExtract %float %85 3
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%88 = OpLoad %v4float %60
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%89 = OpCompositeExtract %float %88 3
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%90 = OpFSub %float %float_1 %89
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%91 = OpLoad %v4float %61
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%92 = OpCompositeExtract %float %91 3
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%93 = OpFMul %float %90 %92
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%94 = OpFAdd %float %86 %93
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%95 = OpCompositeConstruct %v4float %70 %77 %84 %94
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OpStore %result %95
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%96 = OpLoad %v4float %result
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%97 = OpVectorShuffle %v3float %96 %96 0 1 2
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%99 = OpLoad %v4float %61
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%100 = OpVectorShuffle %v3float %99 %99 0 1 2
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%101 = OpLoad %v4float %60
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%102 = OpCompositeExtract %float %101 3
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%103 = OpFSub %float %float_1 %102
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%104 = OpVectorTimesScalar %v3float %100 %103
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%105 = OpLoad %v4float %60
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%106 = OpVectorShuffle %v3float %105 %105 0 1 2
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%107 = OpLoad %v4float %61
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%108 = OpCompositeExtract %float %107 3
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%109 = OpFSub %float %float_1 %108
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%110 = OpVectorTimesScalar %v3float %106 %109
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%111 = OpFAdd %v3float %104 %110
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%112 = OpFAdd %v3float %97 %111
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%113 = OpLoad %v4float %result
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%114 = OpVectorShuffle %v4float %113 %112 4 5 6 3
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OpStore %result %114
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%115 = OpLoad %v4float %result
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OpReturnValue %115
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2020-11-23 19:48:06 +00:00
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OpFunctionEnd
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2021-03-15 18:30:06 +00:00
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%main = OpFunction %void None %117
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%118 = OpLabel
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%120 = OpVariable %_ptr_Function_v4float Function
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%122 = OpVariable %_ptr_Function_v4float Function
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%119 = OpLoad %v4float %src
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OpStore %120 %119
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%121 = OpLoad %v4float %dst
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OpStore %122 %121
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%123 = OpFunctionCall %v4float %blend_overlay %120 %122
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OpStore %sk_FragColor %123
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2020-11-20 21:28:50 +00:00
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OpReturn
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OpFunctionEnd
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2021-03-11 20:53:06 +00:00
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1 error
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