2021-02-04 19:50:03 +00:00
|
|
|
struct Uniforms {
|
|
|
|
float4 colorGreen;
|
|
|
|
float4 colorRed;
|
|
|
|
};
|
2020-11-04 21:23:26 +00:00
|
|
|
struct Inputs {
|
|
|
|
};
|
|
|
|
struct Outputs {
|
|
|
|
float4 sk_FragColor [[color(0)]];
|
|
|
|
};
|
2020-12-15 20:21:03 +00:00
|
|
|
|
2021-03-15 18:30:06 +00:00
|
|
|
bool test_float() {
|
|
|
|
const float one = 1.0;
|
|
|
|
float two = 2.0;
|
|
|
|
float4 result;
|
|
|
|
result.x = 1.0;
|
|
|
|
result.y = 1.0;
|
|
|
|
result.z = float(all(-float4(two) == float4(-two, float3(-two))) ? 1 : 0);
|
|
|
|
result.w = float(all(float2(1.0, -2.0) == -float2(one - two, two)) ? 1 : 0);
|
|
|
|
return bool(((result.x * result.y) * result.z) * result.w);
|
|
|
|
}
|
2021-02-04 19:50:03 +00:00
|
|
|
bool test_int() {
|
2021-03-08 18:29:15 +00:00
|
|
|
int one = 1;
|
|
|
|
const int two = 2;
|
2021-02-04 19:50:03 +00:00
|
|
|
int4 result;
|
|
|
|
result.x = 1;
|
|
|
|
result.y = 1;
|
2021-03-08 18:29:15 +00:00
|
|
|
result.z = int(all(-int4(two) == int4(-2, int3(-2))) ? 1 : 0);
|
|
|
|
result.w = int(all(-int2(-one, one + one) == -int2(one - two, two)) ? 1 : 0);
|
2021-02-04 19:50:03 +00:00
|
|
|
return bool(((result.x * result.y) * result.z) * result.w);
|
|
|
|
}
|
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
|
|
Outputs _out;
|
|
|
|
(void)_out;
|
2021-03-15 18:30:06 +00:00
|
|
|
_out.sk_FragColor = test_float() && test_int() ? _uniforms.colorGreen : _uniforms.colorRed;
|
2021-01-19 18:07:55 +00:00
|
|
|
return _out;
|
2020-11-04 21:23:26 +00:00
|
|
|
}
|