skia2/experimental/svg/model/SkSVGLinearGradient.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGLinearGradient_DEFINED
#define SkSVGLinearGradient_DEFINED
#include "experimental/svg/model/SkSVGGradient.h"
#include "experimental/svg/model/SkSVGTypes.h"
class SkSVGLinearGradient final : public SkSVGGradient {
public:
~SkSVGLinearGradient() override = default;
static sk_sp<SkSVGLinearGradient> Make() {
return sk_sp<SkSVGLinearGradient>(new SkSVGLinearGradient());
}
void setX1(const SkSVGLength&);
void setY1(const SkSVGLength&);
void setX2(const SkSVGLength&);
void setY2(const SkSVGLength&);
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
sk_sp<SkShader> onMakeShader(const SkSVGRenderContext&,
const SkColor*, const SkScalar*, int count,
SkTileMode, const SkMatrix&) const override;
private:
SkSVGLinearGradient();
SkSVGLength fX1 = SkSVGLength(0 , SkSVGLength::Unit::kPercentage);
SkSVGLength fY1 = SkSVGLength(0 , SkSVGLength::Unit::kPercentage);
SkSVGLength fX2 = SkSVGLength(100, SkSVGLength::Unit::kPercentage);
SkSVGLength fY2 = SkSVGLength(0 , SkSVGLength::Unit::kPercentage);
using INHERITED = SkSVGGradient;
};
#endif // SkSVGLinearGradient_DEFINED