2012-08-07 14:05:14 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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2013-10-24 17:52:07 +00:00
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#include "SkGradientShader.h"
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2012-08-07 14:05:14 +00:00
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#include "SkPath.h"
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2013-10-24 17:52:07 +00:00
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static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) {
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2014-01-25 16:46:20 +00:00
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bm->allocN32Pixels(width, height);
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2013-10-24 17:52:07 +00:00
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SkCanvas canvas(*bm);
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SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2};
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SkScalar radius = 40;
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SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
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SkShader::kMirror_TileMode);
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SkPaint paint;
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paint.setShader(shader)->unref();
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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canvas.drawPaint(paint);
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2012-08-07 14:05:14 +00:00
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bm->setImmutable();
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}
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2013-10-24 17:52:07 +00:00
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static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
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2012-08-07 14:05:14 +00:00
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SkBitmap bm;
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2013-10-24 17:52:07 +00:00
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make_bm(&bm, width, height, colors);
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2012-08-07 14:05:14 +00:00
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SkPaint paint;
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SkRect r;
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SkIRect ir;
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paint.setStyle(SkPaint::kStroke_Style);
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ir.set(0, 0, 128, 128);
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r.set(ir);
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canvas->save();
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canvas->clipRect(r);
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canvas->drawBitmap(bm, 0, 0, NULL);
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canvas->restore();
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canvas->drawRect(r, paint);
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r.offset(SkIntToScalar(150), 0);
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// exercises extract bitmap, but not shader
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canvas->drawBitmapRect(bm, &ir, r, NULL);
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canvas->drawRect(r, paint);
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r.offset(SkIntToScalar(150), 0);
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// exercises bitmapshader
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canvas->drawBitmapRect(bm, NULL, r, NULL);
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canvas->drawRect(r, paint);
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}
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class VeryLargeBitmapGM : public skiagm::GM {
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public:
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VeryLargeBitmapGM() {}
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protected:
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2015-03-26 01:17:31 +00:00
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SkString onShortName() override {
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2012-08-07 14:05:14 +00:00
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return SkString("verylargebitmap");
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}
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2015-03-26 01:17:31 +00:00
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SkISize onISize() override {
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2013-10-24 17:52:07 +00:00
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return SkISize::Make(500, 600);
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2012-08-07 14:05:14 +00:00
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}
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2015-03-26 01:17:31 +00:00
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void onDraw(SkCanvas* canvas) override {
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2013-10-24 20:55:14 +00:00
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int veryBig = 65*1024; // 64K < size
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int big = 33*1024; // 32K < size < 64K
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2013-10-24 17:52:07 +00:00
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// smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
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2013-10-24 20:55:14 +00:00
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int medium = 5*1024;
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2013-07-15 15:48:48 +00:00
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int small = 150;
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2012-08-07 14:05:14 +00:00
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2013-10-24 17:52:07 +00:00
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SkColor colors[2];
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2012-08-07 14:05:14 +00:00
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canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
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2013-10-24 17:52:07 +00:00
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorGREEN;
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show_bm(canvas, small, small, colors);
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canvas->translate(0, SkIntToScalar(150));
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colors[0] = SK_ColorBLUE;
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colors[1] = SK_ColorMAGENTA;
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show_bm(canvas, big, small, colors);
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2012-08-07 14:05:14 +00:00
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canvas->translate(0, SkIntToScalar(150));
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2013-10-24 17:52:07 +00:00
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colors[0] = SK_ColorMAGENTA;
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colors[1] = SK_ColorYELLOW;
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show_bm(canvas, medium, medium, colors);
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2012-08-07 14:05:14 +00:00
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canvas->translate(0, SkIntToScalar(150));
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2012-08-23 18:19:56 +00:00
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2013-10-24 17:52:07 +00:00
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colors[0] = SK_ColorGREEN;
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colors[1] = SK_ColorYELLOW;
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2012-08-07 14:05:14 +00:00
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// as of this writing, the raster code will fail to draw the scaled version
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// since it has a 64K limit on x,y coordinates... (but gpu should succeed)
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2013-10-24 17:52:07 +00:00
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show_bm(canvas, veryBig, small, colors);
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2012-08-07 14:05:14 +00:00
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; }
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static skiagm::GMRegistry reg(MyFactory);
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