23 lines
598 B
Metal
23 lines
598 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float unknownInput;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int i = int(_uniforms.unknownInput);
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int4 i4 = int4(i);
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i4 = int4(int2(i), 0, 1);
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i4 = int4(0, i, 1, 0);
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i4 = int4(0, i, 0, i);
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_out.sk_FragColor = float4(i4);
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return _out;
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}
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