skia2/dm/DMGpuTestProcs.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
using sk_gpu_test::GrContextFactory;
using sk_gpu_test::GLTestContext;
using sk_gpu_test::ContextInfo;
namespace skiatest {
bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
}
bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
}
bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
}
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
}
bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == GrContextFactory::kMock_ContextType;
}
void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
Reporter* reporter, const GrContextOptions& options) {
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
#else
static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
#endif
for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
// desktop since tests do not account for not fixing http://skbug.com/2809
if (contextType == GrContextFactory::kGL_ContextType ||
contextType == GrContextFactory::kGLES_ContextType) {
if (contextType != kNativeGLType) {
continue;
}
}
// We destroy the factory and its associated contexts after each test. This is due to the
// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
// also tracks which of its contexts is current above that API and gets tripped up if the
// native windowing API is used directly outside of the command buffer code.
GrContextFactory factory(options);
ContextInfo ctxInfo = factory.getContextInfo(
contextType, GrContextFactory::ContextOverrides::kDisableNVPR);
if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
continue;
}
ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
if (ctxInfo.grContext()) {
(*test)(reporter, ctxInfo);
ctxInfo.grContext()->flush();
}
ctxInfo = factory.getContextInfo(contextType,
GrContextFactory::ContextOverrides::kRequireNVPRSupport);
if (ctxInfo.grContext()) {
(*test)(reporter, ctxInfo);
ctxInfo.grContext()->flush();
}
}
}
} // namespace skiatest