100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
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#include "gm.h"
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#include "SkPicture.h"
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#include "SkRectShape.h"
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#include "SkBlurDrawLooper.h"
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namespace skiagm {
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///////////////////////////////////////////////////////////////////////////////
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class ShadowsGM : public GM {
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public:
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SkPath fCirclePath;
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SkPaint fPaint;
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SkRectShape fRectShape;
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ShadowsGM() {
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fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(10) );
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fPaint.setStrokeWidth(SkIntToScalar(4));
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fPaint.setAntiAlias(true);
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fPaint.setColor(0xFF00FF00);
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fPaint.setStyle(SkPaint::kStroke_Style);
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SkRect rect;
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rect.set(SkIntToScalar(10), SkIntToScalar(10),
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SkIntToScalar(30), SkIntToScalar(30));
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fRectShape.setRect(rect);
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fRectShape.paint().setColor(SK_ColorRED);
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}
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virtual ~ShadowsGM() {
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}
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protected:
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virtual SkString onShortName() {
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return SkString("shadows");
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}
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virtual SkISize onISize() {
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return make_isize(200, 80);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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SkBlurDrawLooper* shadowLoopers[5];
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shadowLoopers[0] =
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new SkBlurDrawLooper (10, 5, 10, 0xFF0000FF,
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag );
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SkAutoUnref aurL0(shadowLoopers[0]);
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shadowLoopers[1] =
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new SkBlurDrawLooper (10, 5, 10, 0xFF0000FF,
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag );
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SkAutoUnref aurL1(shadowLoopers[1]);
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shadowLoopers[2] =
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new SkBlurDrawLooper (5, 5, 10, 0xFF000000,
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag );
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SkAutoUnref aurL2(shadowLoopers[2]);
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shadowLoopers[3] =
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new SkBlurDrawLooper (5, -5 ,-10, 0x7FFF0000,
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag );
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SkAutoUnref aurL3(shadowLoopers[3]);
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shadowLoopers[4] =
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new SkBlurDrawLooper (0, 5, 5, 0xFF000000,
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag );
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SkAutoUnref aurL4(shadowLoopers[4]);
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for (int looper = 0; looper < 5; looper ++)
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{
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fRectShape.paint().setLooper(shadowLoopers[looper]);
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canvas->resetMatrix();
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canvas->translate(SkIntToScalar(looper*40), SkIntToScalar(0));
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canvas->drawShape(&fRectShape);
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fPaint.setLooper(shadowLoopers[looper]);
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canvas->translate(SkIntToScalar(0), SkIntToScalar(40));
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canvas->drawPath(fCirclePath, fPaint);
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}
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}
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private:
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typedef GM INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new ShadowsGM; }
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static GMRegistry reg(MyFactory);
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}
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