skia2/tools/skiaserve/Request.cpp

294 lines
9.4 KiB
C++
Raw Normal View History

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Request.h"
#include "png.h"
#include "SkPictureRecorder.h"
#include "SkPixelSerializer.h"
static int kDefaultWidth = 1920;
static int kDefaultHeight = 1080;
static void write_png_callback(png_structp png_ptr, png_bytep data, png_size_t length) {
SkWStream* out = (SkWStream*) png_get_io_ptr(png_ptr);
out->write(data, length);
}
static void write_png(const png_bytep rgba, png_uint_32 width, png_uint_32 height, SkWStream& out) {
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
SkASSERT(png != nullptr);
png_infop info_ptr = png_create_info_struct(png);
SkASSERT(info_ptr != nullptr);
if (setjmp(png_jmpbuf(png))) {
SkFAIL("png encode error");
}
png_set_IHDR(png, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_set_compression_level(png, 1);
png_bytepp rows = (png_bytepp) sk_malloc_throw(height * sizeof(png_byte*));
png_bytep pixels = (png_bytep) sk_malloc_throw(width * height * 3);
for (png_size_t y = 0; y < height; ++y) {
const png_bytep src = rgba + y * width * 4;
rows[y] = pixels + y * width * 3;
// convert from RGBA to RGB
for (png_size_t x = 0; x < width; ++x) {
rows[y][x * 3] = src[x * 4];
rows[y][x * 3 + 1] = src[x * 4 + 1];
rows[y][x * 3 + 2] = src[x * 4 + 2];
}
}
png_set_filter(png, 0, PNG_NO_FILTERS);
png_set_rows(png, info_ptr, &rows[0]);
png_set_write_fn(png, &out, write_png_callback, NULL);
png_write_png(png, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
png_destroy_write_struct(&png, NULL);
sk_free(rows);
}
Request::Request(SkString rootUrl)
: fUploadContext(nullptr)
, fUrlDataManager(rootUrl)
, fGPUEnabled(false) {
// create surface
#if SK_SUPPORT_GPU
GrContextOptions grContextOpts;
fContextFactory = new GrContextFactory(grContextOpts);
#else
fContextFactory = nullptr;
#endif
}
Request::~Request() {
#if SK_SUPPORT_GPU
if (fContextFactory) {
delete fContextFactory;
}
#endif
}
SkBitmap* Request::getBitmapFromCanvas(SkCanvas* canvas) {
SkBitmap* bmp = new SkBitmap();
SkIRect bounds = this->getBounds();
SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(),
kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
bmp->setInfo(info);
if (!canvas->readPixels(bmp, 0, 0)) {
fprintf(stderr, "Can't read pixels\n");
return nullptr;
}
return bmp;
}
SkData* Request::writeCanvasToPng(SkCanvas* canvas) {
// capture pixels
SkAutoTDelete<SkBitmap> bmp(this->getBitmapFromCanvas(canvas));
SkASSERT(bmp);
// write to png
SkDynamicMemoryWStream buffer;
write_png((const png_bytep) bmp->getPixels(), bmp->width(), bmp->height(), buffer);
return buffer.copyToData();
}
SkCanvas* Request::getCanvas() {
#if SK_SUPPORT_GPU
GrContextFactory* factory = fContextFactory;
SkGLContext* gl = factory->getContextInfo(GrContextFactory::kNative_GLContextType,
GrContextFactory::kNone_GLContextOptions).fGLContext;
gl->makeCurrent();
#endif
SkASSERT(fDebugCanvas);
// create the appropriate surface if necessary
if (!fSurface) {
this->enableGPU(fGPUEnabled);
}
SkCanvas* target = fSurface->getCanvas();
return target;
}
void Request::drawToCanvas(int n, int m) {
SkCanvas* target = this->getCanvas();
fDebugCanvas->drawTo(target, n, m);
}
SkData* Request::drawToPng(int n, int m) {
this->drawToCanvas(n, m);
return writeCanvasToPng(this->getCanvas());
}
SkData* Request::writeOutSkp() {
// Playback into picture recorder
SkIRect bounds = this->getBounds();
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(bounds.width(), bounds.height());
fDebugCanvas->draw(canvas);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
SkDynamicMemoryWStream outStream;
SkAutoTUnref<SkPixelSerializer> serializer(SkImageEncoder::CreatePixelSerializer());
picture->serialize(&outStream, serializer);
return outStream.copyToData();
}
GrContext* Request::getContext() {
#if SK_SUPPORT_GPU
return fContextFactory->get(GrContextFactory::kNative_GLContextType,
GrContextFactory::kNone_GLContextOptions);
#else
return nullptr;
#endif
}
SkIRect Request::getBounds() {
SkIRect bounds;
if (fPicture) {
bounds = fPicture->cullRect().roundOut();
if (fGPUEnabled) {
#if SK_SUPPORT_GPU
int maxRTSize = this->getContext()->caps()->maxRenderTargetSize();
bounds = SkIRect::MakeWH(SkTMin(bounds.width(), maxRTSize),
SkTMin(bounds.height(), maxRTSize));
#endif
}
} else {
bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight);
}
// We clip to kDefaultWidth / kDefaultHeight for performance reasons
// TODO make this configurable
bounds = SkIRect::MakeWH(SkTMin(bounds.width(), kDefaultWidth),
SkTMin(bounds.height(), kDefaultHeight));
return bounds;
}
SkSurface* Request::createCPUSurface() {
SkIRect bounds = this->getBounds();
SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(), kN32_SkColorType,
kPremul_SkAlphaType);
return SkSurface::NewRaster(info);
}
SkSurface* Request::createGPUSurface() {
GrContext* context = this->getContext();
SkIRect bounds = this->getBounds();
SkImageInfo info = SkImageInfo::Make(bounds.width(), bounds.height(),
kN32_SkColorType, kPremul_SkAlphaType);
uint32_t flags = 0;
SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
SkSurface* surface = SkSurface::NewRenderTarget(context, SkBudgeted::kNo, info, 0,
&props);
return surface;
}
bool Request::enableGPU(bool enable) {
if (enable) {
SkSurface* surface = this->createGPUSurface();
if (surface) {
fSurface.reset(surface);
fGPUEnabled = true;
// When we switch to GPU, there seems to be some mystery draws in the canvas. So we
// draw once to flush the pipe
// TODO understand what is actually happening here
fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
this->getCanvas()->flush();
return true;
}
return false;
}
fSurface.reset(this->createCPUSurface());
fGPUEnabled = false;
return true;
}
bool Request::initPictureFromStream(SkStream* stream) {
// parse picture from stream
fPicture.reset(SkPicture::CreateFromStream(stream));
if (!fPicture.get()) {
fprintf(stderr, "Could not create picture from stream.\n");
return false;
}
// reinitialize canvas with the new picture dimensions
this->enableGPU(fGPUEnabled);
// pour picture into debug canvas
SkIRect bounds = this->getBounds();
fDebugCanvas.reset(new SkDebugCanvas(bounds.width(), bounds.height()));
fDebugCanvas->drawPicture(fPicture);
// for some reason we need to 'flush' the debug canvas by drawing all of the ops
fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
this->getCanvas()->flush();
return true;
}
SkData* Request::getJsonOps(int n) {
SkCanvas* canvas = this->getCanvas();
Json::Value root = fDebugCanvas->toJSON(fUrlDataManager, n, canvas);
root["mode"] = Json::Value(fGPUEnabled ? "gpu" : "cpu");
root["drawGpuBatchBounds"] = Json::Value(fDebugCanvas->getDrawGpuBatchBounds());
SkDynamicMemoryWStream stream;
stream.writeText(Json::FastWriter().write(root).c_str());
return stream.copyToData();
}
SkData* Request::getJsonBatchList(int n) {
SkCanvas* canvas = this->getCanvas();
SkASSERT(fGPUEnabled);
Json::Value result = fDebugCanvas->toJSONBatchList(n, canvas);
SkDynamicMemoryWStream stream;
stream.writeText(Json::FastWriter().write(result).c_str());
return stream.copyToData();
}
SkData* Request::getJsonInfo(int n) {
// drawTo
SkAutoTUnref<SkSurface> surface(this->createCPUSurface());
SkCanvas* canvas = surface->getCanvas();
// TODO this is really slow and we should cache the matrix and clip
fDebugCanvas->drawTo(canvas, n);
// make some json
SkMatrix vm = fDebugCanvas->getCurrentMatrix();
SkIRect clip = fDebugCanvas->getCurrentClip();
Json::Value info(Json::objectValue);
info["ViewMatrix"] = SkDrawCommand::MakeJsonMatrix(vm);
info["ClipRect"] = SkDrawCommand::MakeJsonIRect(clip);
std::string json = Json::FastWriter().write(info);
// We don't want the null terminator so strlen is correct
return SkData::NewWithCopy(json.c_str(), strlen(json.c_str()));
}
SkColor Request::getPixel(int x, int y) {
SkCanvas* canvas = this->getCanvas();
canvas->flush();
SkAutoTDelete<SkBitmap> bitmap(this->getBitmapFromCanvas(canvas));
SkASSERT(bitmap);
bitmap->lockPixels();
uint8_t* start = ((uint8_t*) bitmap->getPixels()) + (y * bitmap->width() + x) * 4;
SkColor result = SkColorSetARGB(start[3], start[0], start[1], start[2]);
bitmap->unlockPixels();
return result;
}