2016-05-20 13:01:06 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GLWindowContext_DEFINED
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#define GLWindowContext_DEFINED
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#include "gl/GrGLInterface.h"
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#include "SkRefCnt.h"
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#include "GrRenderTarget.h"
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#include "SkSurface.h"
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#include "WindowContext.h"
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class GrContext;
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namespace sk_app {
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class GLWindowContext : public WindowContext {
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public:
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// This is defined in the platform .cpp file
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static GLWindowContext* Create(void* platformData, const DisplayParams& params);
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sk_sp<SkSurface> getBackbufferSurface() override;
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bool isValid() override { return SkToBool(fBackendContext.get()); }
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void resize(uint32_t w, uint32_t h) override;
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void swapBuffers() override;
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void setDisplayParams(const DisplayParams& params) override;
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GrBackendContext getBackendContext() override {
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return (GrBackendContext) fBackendContext.get();
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}
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protected:
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GLWindowContext(void*, const DisplayParams&);
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void initializeContext(void*, const DisplayParams&);
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virtual void onInitializeContext(void*, const DisplayParams&) = 0;
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void destroyContext();
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virtual void onDestroyContext() = 0;
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virtual void onSwapBuffers() = 0;
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SkAutoTUnref<const GrGLInterface> fBackendContext;
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sk_sp<GrRenderTarget> fRenderTarget;
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sk_sp<SkSurface> fSurface;
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// parameters obtained from the native window
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2016-06-02 19:16:25 +00:00
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// Note that the platform .cpp file is responsible for
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// initializing fSampleCount, fStencilBits, and fColorBits!
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2016-05-20 13:01:06 +00:00
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int fSampleCount;
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int fStencilBits;
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int fColorBits;
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int fActualColorBits;
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};
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} // namespace sk_app
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#endif
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