2021-03-31 14:38:45 +00:00
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2021-11-10 18:53:25 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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int globalValue = 0;
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int side_effecting_ii(int value) {
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globalValue++;
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return value;
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}
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vec4 main() {
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2021-11-11 16:36:52 +00:00
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int _7_two = 2;
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int _8_flatten0 = 1;
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int _9_flatten1 = _7_two;
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int _10_flatten2 = 3;
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int _11_noFlatten0 = int[3](--_7_two, side_effecting_ii(2), 3)[0];
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int _12_noFlatten1 = int[3](side_effecting_ii(1), 2, 3)[1];
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int _13_noFlatten2 = int[3](1, ++_7_two, 3)[2];
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return (_8_flatten0 == _11_noFlatten0 && _9_flatten1 == _12_noFlatten1) && _10_flatten2 == _13_noFlatten2 ? colorGreen : colorRed;
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2021-11-10 18:53:25 +00:00
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}
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