2020-11-25 18:39:20 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-11-25 18:39:20 +00:00
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float x = 1.0;
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float y = 2.0;
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2020-10-06 18:43:32 +00:00
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2020-11-25 18:39:20 +00:00
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int z = 3;
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2021-01-13 18:50:18 +00:00
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x = 2.0;
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y = 0.5;
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2020-11-25 18:39:20 +00:00
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z = 8;
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bool c = sqrt(2.0) > 2.0;
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2021-01-20 00:00:31 +00:00
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bool d = true != c;
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bool e = c;
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2020-11-25 18:39:20 +00:00
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x += 12.0;
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x -= 12.0;
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2021-01-13 18:50:18 +00:00
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x *= (y /= 10.0);
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2020-11-25 18:39:20 +00:00
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = float((float2(sqrt(1.0)) , 6));
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2021-01-20 00:00:31 +00:00
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y = ((float(c) * float(d)) * float(e) , 6.0);
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2021-01-12 17:36:38 +00:00
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z = int((float2(sqrt(1.0)) , 6));
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-11-25 18:39:20 +00:00
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}
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