skia2/tests/sksl/intrinsics/CrossNoInline.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2 ah;
float2 bh;
float2 af;
float2 bf;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float cross(float2 a, float2 b) {
return a.x * b.y - a.y * b.x;
}
float cross(float2 a, float2 b) {
return a.x * b.y - a.y * b.x;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = cross(_uniforms.ah, _uniforms.bh);
_out.sk_FragColor.y = cross(_uniforms.af, _uniforms.bf);
return _out;
}