skia2/samplecode/SampleImageFilterDAG.cpp

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "samplecode/Sample.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkBlurImageFilter.h"
#include "include/effects/SkColorFilterImageFilter.h"
#include "include/effects/SkDashPathEffect.h"
#include "include/effects/SkDropShadowImageFilter.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkMergeImageFilter.h"
#include "include/effects/SkOffsetImageFilter.h"
#include "src/core/SkImageFilterPriv.h"
#include "src/core/SkSpecialImage.h"
#include "tools/ToolUtils.h"
namespace {
struct FilterNode {
// Pointer to the actual filter in the DAG, so it still contains its input filters and
// may be used as an input in an earlier node. Null when this represents the "source" input
sk_sp<SkImageFilter> fFilter;
// FilterNodes wrapping each of fFilter's inputs. Leaf node when fInputNodes is empty.
SkTArray<FilterNode> fInputNodes;
// Distance from root filter
int fDepth;
// The source content rect (this is the same for all nodes, but is stored here for convenience)
SkRect fContent;
// The portion of the original CTM that is kept as the local matrix/ctm when filtering
SkMatrix fLocalCTM;
// The portion of the original CTM that the results should be drawn with (or given current
// canvas impl., the portion of the CTM that is baked into a new DAG)
SkMatrix fRemainingCTM;
// Cached reverse bounds using device-space clip bounds (e.g. SkCanvas::clipRectBounds with
// null first argument). This represents the layer calculated in SkCanvas for the filtering.
// FIXME: SkCanvas (and this sample), this is seeded with the device-space clip bounds so that
// the implicit matrix node's reverse bounds are updated appropriately when it recurses to the
// original root node.
SkIRect fLayerBounds;
// Cached reverse bounds using the local draw bounds (e.g. SkCanvas::clipRectBounds with the
// draw bounds provided as first argument). For intermediate nodes in a DAG, this is calculated
// to match what the filter would compute when being evaluated as part of the original DAG
// (i.e. if the implicit matrix filter node were not inserted at the beginning).
// fReverseLocalIsolatedBounds is the same, except it represents what would be calculated if
// only this node were being applied as the image filter.
SkIRect fReverseLocalBounds;
SkIRect fReverseLocalIsolatedBounds;
// Cached forward bounds based on local draw bounds. For intermediate nodes in a DAG, this is
// calculated to match what the filter computes as part of the whole DAG. fForwardIsolatedBounds
// is the same but represents what would be calculated if only this node were applied.
SkIRect fForwardBounds;
SkIRect fForwardIsolatedBounds;
// Should be called after the input nodes have been created since this will complete the
// entire tree.
void computeBounds() {
// In normal usage, forward bounds are filter-space bounds of the geometry content, so
// fContent mapped by the local matrix, since we assume the layer content is made by
// concat(localCTM) -> clipRect(content) -> drawRect(content).
// Similarly, in normal usage, reverse bounds are the filter-space bounds of the space to
// be filled by image filter results. Since the clip rect is set to the same as the content,
// it's the same bounds forward or reverse in this contrived case.
SkIRect inputRect;
fLocalCTM.mapRect(fContent).roundOut(&inputRect);
this->computeForwardBounds(inputRect);
// The layer bounds (matching what SkCanvas computes), use the content rect mapped by the
// entire CTM as its input rect. If this is an implicit matrix node, the computeReverseX
// functions will switch to using the local-mapped bounds for children in order to simulate
// what would happen if the last step were done as a draw. When there's no implicit matrix
// node, this calculated rectangle is the same as inputRect.
SkIRect deviceRect;
SkMatrix ctm = SkMatrix::Concat(fRemainingCTM, fLocalCTM);
ctm.mapRect(fContent).roundOut(&deviceRect);
SkASSERT(this->isImplicitMatrixNode() || inputRect == deviceRect);
this->computeReverseLocalIsolatedBounds(deviceRect);
this->computeReverseBounds(deviceRect, false);
// Unlike the above two calls, calculating layer bounds will keep the device bounds for
// intermediate nodes to show the current SkCanvas behavior vs. the ideal
this->computeReverseBounds(deviceRect, true);
}
bool isImplicitMatrixNode() const {
// In the future we wish to replace the implicit matrix node with direct draws to the final
// destination (instead of using an SkMatrixImageFilter). Visualizing the DAG correctly
// requires handling these nodes differently since it has part of the canvas CTM built in.
return fDepth == 1 && !fRemainingCTM.isIdentity();
}
private:
void computeForwardBounds(const SkIRect srcRect) {
if (fFilter) {
// For forward filtering, the leaves of the DAG are evaluated first and are then
// propagated to the root. This means that every filter's filterBounds() function sees
// the original src rect. It is never dependent on the parent node (unlike reverse
// filtering), so calling filterBounds() on an intermediate node gives us the correct
// intermediate values.
fForwardBounds = fFilter->filterBounds(
srcRect, fLocalCTM, SkImageFilter::kForward_MapDirection, nullptr);
// For isolated forward filtering, it uses the same input but should not be propagated
// to the inputs, so get the filter node bounds directly.
fForwardIsolatedBounds = SkFilterNodeBounds(
fFilter.get(), srcRect, fLocalCTM,
SkImageFilter::kForward_MapDirection, nullptr);
} else {
fForwardBounds = srcRect;
fForwardIsolatedBounds = srcRect;
}
// Fill in children
for (int i = 0; i < fInputNodes.count(); ++i) {
fInputNodes[i].computeForwardBounds(srcRect);
}
}
void computeReverseLocalIsolatedBounds(const SkIRect& srcRect) {
if (fFilter) {
fReverseLocalIsolatedBounds = SkFilterNodeBounds(
fFilter.get(), srcRect, fLocalCTM,
SkImageFilter::kReverse_MapDirection, &srcRect);
} else {
fReverseLocalIsolatedBounds = srcRect;
}
SkIRect childSrcRect = srcRect;
if (this->isImplicitMatrixNode()) {
// Switch srcRect from the device-space bounds to what would be used when the draw is
// the final step of filtering, as if the implicit node weren't needed
fLocalCTM.mapRect(fContent).roundOut(&childSrcRect);
}
// Fill in children. Unlike regular reverse bounds mapping, the input nodes see the original
// bounds. Normally, the bounds that the child nodes see have already been mapped processed
// by this node.
for (int i = 0; i < fInputNodes.count(); ++i) {
fInputNodes[i].computeReverseLocalIsolatedBounds(childSrcRect);
}
}
// fReverseLocalBounds and fLayerBounds are computed the same, except they differ in what the
// initial bounding rectangle was. It is assumed that the 'srcRect' has already been processed
// by the parent node's onFilterNodeBounds() function, as in SkImageFilter::filterBounds().
void computeReverseBounds(const SkIRect& srcRect, bool writeToLayerBounds) {
SkIRect reverseBounds = srcRect;
if (fFilter) {
// Since srcRect has been through parent's onFilterNodeBounds(), calling filterBounds()
// directly on this node will calculate the same rectangle that this filter would report
// during the parent node's onFilterBounds() recursion.
reverseBounds = fFilter->filterBounds(
srcRect, fLocalCTM, SkImageFilter::kReverse_MapDirection, &srcRect);
SkIRect nextSrcRect;
if (this->isImplicitMatrixNode() && !writeToLayerBounds) {
// When not writing to the layer bounds, and we're the implicit matrix node
// we reset the src rect to be what it should be if no implicit node was necessary.
fLocalCTM.mapRect(fContent).roundOut(&nextSrcRect);
} else {
// To calculate the appropriate intermediate reverse bounds for the children, we
// need this node's onFilterNodeBounds() results based on its parents' bounds (the
// current 'srcRect').
nextSrcRect = SkFilterNodeBounds(
fFilter.get(), srcRect, fLocalCTM,
SkImageFilter::kReverse_MapDirection, &srcRect);
}
// Fill in the children. The union of these bounds should equal the value calculated
// for reverseBounds already.
SkDEBUGCODE(SkIRect netReverseBounds = SkIRect::MakeEmpty();)
for (int i = 0; i < fInputNodes.count(); ++i) {
fInputNodes[i].computeReverseBounds(nextSrcRect, writeToLayerBounds);
SkDEBUGCODE(netReverseBounds.join(
writeToLayerBounds ? fInputNodes[i].fLayerBounds
: fInputNodes[i].fReverseLocalBounds);)
}
// Because of the resetting done when not computing layer bounds for the implicit
// matrix node, this assertion doesn't hold in that particular scenario.
SkASSERT(netReverseBounds == reverseBounds ||
(this->isImplicitMatrixNode() && !writeToLayerBounds));
}
if (writeToLayerBounds) {
fLayerBounds = reverseBounds;
} else {
fReverseLocalBounds = reverseBounds;
}
}
};
} // anonymous namespace
static FilterNode build_dag(const SkMatrix& local, const SkMatrix& remainder, const SkRect& rect,
const SkImageFilter* filter, int depth) {
FilterNode node;
node.fFilter = sk_ref_sp(filter);
node.fDepth = depth;
node.fContent = rect;
node.fLocalCTM = local;
node.fRemainingCTM = remainder;
if (node.fFilter) {
if (depth > 0) {
// We don't visit children when at the root because the real child filters are replaced
// with the internalSaveLayer decomposition emulation, which then cycles back to the
// original filter but with an updated matrix (and then we process the children).
node.fInputNodes.reserve(node.fFilter->countInputs());
for (int i = 0; i < node.fFilter->countInputs(); ++i) {
node.fInputNodes.push_back() =
build_dag(local, remainder, rect, node.fFilter->getInput(i), depth + 1);
}
}
}
return node;
}
static FilterNode build_dag(const SkMatrix& ctm, const SkRect& rect,
const SkImageFilter* rootFilter) {
// Emulate SkCanvas::internalSaveLayer's decomposition of the CTM.
SkMatrix local;
sk_sp<SkImageFilter> finalFilter = SkApplyCTMToFilter(rootFilter, ctm, &local);
// In ApplyCTMToFilter, the CTM is decomposed such that CTM = remainder * local. The matrix
// that is embedded in 'finalFilter' is actually local^-1*remainder*local to account for
// how SkMatrixImageFilter is specified, but we want the true remainder since it is what should
// transform the results to put in the correct place after filtering.
SkMatrix invLocal, remaining;
if (!SkIsSameFilter(finalFilter.get(), rootFilter) && local.invert(&invLocal)) {
remaining = SkMatrix::Concat(ctm, invLocal);
} else {
remaining = SkMatrix::I();
}
// Create a root node that represents the full result
FilterNode rootNode = build_dag(ctm, SkMatrix::I(), rect, rootFilter, 0);
// Set its only child as the modified DAG that handles the CTM decomposition
rootNode.fInputNodes.push_back() =
build_dag(local, remaining, rect, finalFilter.get(), 1);
// Fill in bounds information that requires the entire node DAG to have been extracted first.
rootNode.fInputNodes[0].computeBounds();
return rootNode;
}
static void draw_node(SkCanvas* canvas, const FilterNode& node) {
canvas->clear(SK_ColorTRANSPARENT);
SkPaint filterPaint;
filterPaint.setImageFilter(node.fFilter);
SkPaint paint;
static const SkColor kColors[2] = {SK_ColorGREEN, SK_ColorWHITE};
SkPoint points[2] = { {node.fContent.fLeft + 15.f, node.fContent.fTop + 15.f},
{node.fContent.fRight - 15.f, node.fContent.fBottom - 15.f} };
paint.setShader(SkGradientShader::MakeLinear(points, kColors, nullptr, SK_ARRAY_COUNT(kColors),
SkTileMode::kRepeat));
SkPaint line;
line.setStrokeWidth(0.f);
line.setStyle(SkPaint::kStroke_Style);
if (node.fDepth == 0) {
// The root node, so draw this one the canonical way through SkCanvas to show current
// net behavior. Will not include bounds visualization.
canvas->save();
canvas->concat(node.fLocalCTM);
SkASSERT(node.fRemainingCTM.isIdentity());
canvas->clipRect(node.fContent, /* aa */ true);
canvas->saveLayer(nullptr, &filterPaint);
canvas->drawRect(node.fContent, paint);
canvas->restore(); // Completes the image filter
canvas->restore(); // Undoes matrix and clip
// Draw content rect (no clipping)
canvas->save();
canvas->concat(node.fLocalCTM);
line.setColor(SK_ColorBLACK);
canvas->drawRect(node.fContent, line);
canvas->restore();
} else {
canvas->save();
if (!node.isImplicitMatrixNode()) {
canvas->concat(node.fRemainingCTM);
}
canvas->concat(node.fLocalCTM);
canvas->saveLayer(nullptr, &filterPaint);
canvas->drawRect(node.fContent, paint);
canvas->restore(); // Completes the image filter
// Draw content-rect bounds
line.setColor(SK_ColorBLACK);
if (node.isImplicitMatrixNode()) {
canvas->setMatrix(SkMatrix::Concat(node.fRemainingCTM, node.fLocalCTM));
}
canvas->drawRect(node.fContent, line);
canvas->restore(); // Undoes the matrix
// Bounding boxes have all been mapped by the local matrix already, so drawing them with
// the remaining CTM should align everything to the already drawn filter outputs. The
// exception is forward bounds of the implicit matrix node, which also have been mapped
// by the remainder matrix.
canvas->save();
canvas->concat(node.fRemainingCTM);
// The bounds of the layer saved for the filtering as currently implemented
line.setColor(SK_ColorRED);
canvas->drawRect(SkRect::Make(node.fLayerBounds).makeOutset(5.f, 5.f), line);
// The bounds of the layer that could be saved if the last step were a draw
line.setColor(SK_ColorMAGENTA);
canvas->drawRect(SkRect::Make(node.fReverseLocalBounds).makeOutset(4.f, 4.f), line);
// Dashed lines for the isolated shapes
static const SkScalar kDashParams[] = {6.f, 12.f};
line.setPathEffect(SkDashPathEffect::Make(kDashParams, 2, 0.f));
// The bounds of the layer if it were the only filter in the DAG
canvas->drawRect(SkRect::Make(node.fReverseLocalIsolatedBounds).makeOutset(3.f, 3.f), line);
if (node.isImplicitMatrixNode()) {
canvas->resetMatrix();
}
// The output bounds calculated as if the node were the only filter in the DAG
line.setColor(SK_ColorBLUE);
canvas->drawRect(SkRect::Make(node.fForwardIsolatedBounds).makeOutset(1.f, 1.f), line);
// The output bounds calculated for the node
line.setPathEffect(nullptr);
canvas->drawRect(SkRect::Make(node.fForwardBounds).makeOutset(2.f, 2.f), line);
canvas->restore();
}
}
static constexpr float kLineHeight = 16.f;
static constexpr float kLineInset = 8.f;
static float print_matrix(SkCanvas* canvas, const char* prefix, const SkMatrix& matrix,
float x, float y, const SkFont& font, const SkPaint& paint) {
canvas->drawString(prefix, x, y, font, paint);
y += kLineHeight;
for (int i = 0; i < 3; ++i) {
SkString row;
row.appendf("[%.2f %.2f %.2f]",
matrix.get(i * 3), matrix.get(i * 3 + 1), matrix.get(i * 3 + 2));
canvas->drawString(row, x, y, font, paint);
y += kLineHeight;
}
return y;
}
static float print_size(SkCanvas* canvas, const char* prefix, const SkIRect& rect,
float x, float y, const SkFont& font, const SkPaint& paint) {
canvas->drawString(prefix, x, y, font, paint);
y += kLineHeight;
SkString sz;
sz.appendf("%d x %d", rect.width(), rect.height());
canvas->drawString(sz, x, y, font, paint);
return y + kLineHeight;
}
static float print_info(SkCanvas* canvas, const FilterNode& node) {
SkFont font(nullptr, 12);
SkPaint text;
text.setAntiAlias(true);
float y = kLineHeight;
if (node.fDepth == 0) {
canvas->drawString("Final Results", kLineInset, y, font, text);
// The actual interesting matrices are in the root node's first child
y = print_matrix(canvas, "Local", node.fInputNodes[0].fLocalCTM,
kLineInset, y + kLineHeight, font, text);
y = print_matrix(canvas, "Embedded", node.fInputNodes[0].fRemainingCTM,
kLineInset, y, font, text);
} else if (node.fFilter) {
canvas->drawString(node.fFilter->getTypeName(), kLineInset, y, font, text);
print_size(canvas, "Layer Size", node.fLayerBounds, kLineInset, y + kLineHeight,
font, text);
y = print_size(canvas, "Ideal Size", node.fReverseLocalBounds, 10 * kLineInset,
y + kLineHeight, font, text);
} else {
canvas->drawString("Source Input", kLineInset, kLineHeight, font, text);
y += kLineHeight;
}
return y;
}
// Returns bottom edge in pixels that the subtree reached in canvas
static float draw_dag(SkCanvas* canvas, SkSurface* nodeSurface, const FilterNode& node) {
// First capture the results of the node, into nodeSurface
draw_node(nodeSurface->getCanvas(), node);
sk_sp<SkImage> nodeResults = nodeSurface->makeImageSnapshot();
// Fill in background of the filter node with a checkerboard
canvas->save();
canvas->clipRect(SkRect::MakeWH(nodeResults->width(), nodeResults->height()));
ToolUtils::draw_checkerboard(canvas, SK_ColorGRAY, SK_ColorLTGRAY, 10);
canvas->restore();
// Display filtered results in current canvas' location (assumed CTM is set for this node)
canvas->drawImage(nodeResults, 0, 0);
SkPaint line;
line.setAntiAlias(true);
line.setStyle(SkPaint::kStroke_Style);
line.setStrokeWidth(3.f);
// Text info
canvas->save();
canvas->translate(0, nodeResults->height());
float textHeight = print_info(canvas, node);
canvas->restore();
// Border around filtered results + text info
canvas->drawRect(SkRect::MakeWH(nodeResults->width(), nodeResults->height() + textHeight),
line);
static const float kPad = 20.f;
float x = nodeResults->width() + kPad;
float y = 0;
for (int i = 0; i < node.fInputNodes.count(); ++i) {
// Line connecting this node to its child
canvas->drawLine(nodeResults->width(), 0.5f * nodeResults->height(), // right of node
x, y + 0.5f * nodeResults->height(), line); // left of child
canvas->save();
canvas->translate(x, y);
y = draw_dag(canvas, nodeSurface, node.fInputNodes[i]);
canvas->restore();
}
return SkMaxScalar(y, nodeResults->height() + textHeight + kPad);
}
static void draw_dag(SkCanvas* canvas, sk_sp<SkImageFilter> filter,
const SkRect& rect, const SkISize& surfaceSize) {
// Get the current CTM, which includes all the viewer's UI modifications, which we want to
// pass into our mock canvases for each DAG node.
SkMatrix ctm = canvas->getTotalMatrix();
canvas->save();
// Reset the matrix so that the DAG layout and instructional text is fixed to the window.
canvas->resetMatrix();
// Process the image filter DAG to display intermediate results later on, which will apply the
// provided CTM during draw_node calls.
FilterNode dag = build_dag(ctm, rect, filter.get());
sk_sp<SkSurface> nodeSurface = canvas->makeSurface(
canvas->imageInfo().makeWH(surfaceSize.width(), surfaceSize.height()));
draw_dag(canvas, nodeSurface.get(), dag);
canvas->restore();
}
class ImageFilterDAGSample : public Sample {
public:
ImageFilterDAGSample() {}
void onDrawContent(SkCanvas* canvas) override {
static const SkRect kFilterRect = SkRect::MakeXYWH(20.f, 20.f, 60.f, 60.f);
static const SkISize kFilterSurfaceSize = SkISize::Make(
2 * (kFilterRect.fRight + kFilterRect.fLeft),
2 * (kFilterRect.fBottom + kFilterRect.fTop));
// Somewhat clunky, but we want to use the viewer calculated CTM in the mini surfaces used
// per DAG node. The rotation matrix viewer calculates is based on the sample size so trick
// it into calculating the right matrix for us w/ 1 frame latency.
this->setSize(kFilterSurfaceSize.width(), kFilterSurfaceSize.height());
// Make a large DAG
// /--- Color Filter <---- Blur <--- Offset
// Merge <
// \--- Blur <--- Drop Shadow
sk_sp<SkImageFilter> drop2 = SkDropShadowImageFilter::Make(
10.f, 5.f, 3.f, 3.f, SK_ColorBLACK,
SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode, nullptr);
sk_sp<SkImageFilter> blur1 = SkBlurImageFilter::Make(2.f, 2.f, std::move(drop2));
sk_sp<SkImageFilter> offset3 = SkOffsetImageFilter::Make(-5.f, -5.f, nullptr);
sk_sp<SkImageFilter> blur2 = SkBlurImageFilter::Make(4.f, 4.f, std::move(offset3));
sk_sp<SkImageFilter> cf1 = SkColorFilterImageFilter::Make(
SkColorFilters::Blend(SK_ColorGRAY, SkBlendMode::kModulate), std::move(blur2));
sk_sp<SkImageFilter> merge0 = SkMergeImageFilter::Make(std::move(blur1), std::move(cf1));
draw_dag(canvas, std::move(merge0), kFilterRect, kFilterSurfaceSize);
}
SkString name() override { return SkString("ImageFilterDAG"); }
private:
typedef Sample INHERITED;
};
DEF_SAMPLE(return new ImageFilterDAGSample();)