12 lines
279 B
Plaintext
12 lines
279 B
Plaintext
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#version 400
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out vec4 sk_FragColor;
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uniform float unknownFloat;
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uniform int unknownInt;
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void main() {
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float m = unknownFloat;
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int x = unknownInt;
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sk_FragColor.x = ldexp(m, x * -1);
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sk_FragColor.y = ldexp(m, (x + 1) * -1);
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sk_FragColor.z = ldexp(m, -x - 1);
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}
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