9 lines
139 B
Plaintext
9 lines
139 B
Plaintext
|
|
||
|
out vec4 sk_FragColor;
|
||
|
uniform float x;
|
||
|
uniform float y;
|
||
|
void main() {
|
||
|
float z = pow(x + 1.0, y + 2.0);
|
||
|
sk_FragColor = vec4(z);
|
||
|
}
|