skia2/include/private/SkDeferredDisplayList.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDeferredDisplayList_DEFINED
#define SkDeferredDisplayList_DEFINED
#include "SkSurfaceCharacterization.h"
class SkImage; // TODO: rm this since it is just for the temporary placeholder implementation
class SkSurface;
/*
* This class contains pre-processed gpu operations that can be replayed into
* an SkSurface via draw(SkDeferredDisplayList*).
*
* TODO: we probably need to expose this class so users can query it for memory usage.
*/
class SkDeferredDisplayList {
public:
SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
sk_sp<SkImage> image) // TODO rm this parameter
: fCharacterization(characterization)
, fImage(std::move(image)) {
}
const SkSurfaceCharacterization& characterization() const {
return fCharacterization;
}
// TODO: remove this. It is just scaffolding to get something up & running
bool draw(SkSurface*);
private:
const SkSurfaceCharacterization fCharacterization;
// TODO: actually store the GPU opLists
sk_sp<SkImage> fImage;
};
#endif