skia2/docs/examples/Path_addOval_2.cpp

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#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=f1122d6fffddac0167e96fab4b9a862f
REG_FIDDLE(Path_addOval_2, 256, 160, false, 0) {
void draw(SkCanvas* canvas) {
const SkPoint arrow[] = { {0, -5}, {10, 0}, {0, 5} };
const SkRect rect = {10, 10, 54, 54};
SkPaint ovalPaint;
ovalPaint.setAntiAlias(true);
SkPaint textPaint(ovalPaint);
ovalPaint.setStyle(SkPaint::kStroke_Style);
SkPaint arrowPaint(ovalPaint);
SkPath arrowPath;
arrowPath.addPoly(arrow, SK_ARRAY_COUNT(arrow), true);
arrowPaint.setPathEffect(SkPath1DPathEffect::Make(arrowPath, 176, 0,
SkPath1DPathEffect::kRotate_Style));
for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
for (unsigned start : { 0, 1, 2, 3 } ) {
SkPath path;
path.addOval(rect, direction, start);
canvas->drawPath(path, ovalPaint);
canvas->drawPath(path, arrowPaint);
canvas->drawText(&"0123"[start], 1, rect.centerX(), rect.centerY() + 5, textPaint);
canvas->translate(64, 0);
}
canvas->translate(-256, 72);
canvas->drawString(SkPath::kCW_Direction == direction ? "clockwise" : "counterclockwise",
128, 0, textPaint);
}
}
} // END FIDDLE
#endif // Disabled until updated to use current API.