2020-11-10 16:25:35 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-12-02 16:53:51 +00:00
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float arr(float v[3][2]) {
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return v[0][0] * v[1][2];
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}
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float foo(float v[2]) {
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return v[0] * v[1];
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}
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void bar(thread float* x) {
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float y[2];
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float z;
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y[0] = x;
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y[1] = x * 2.0;
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z = foo(y);
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float a[2][3];
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a[0][0] = 123.0;
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a[1][2] = 456.0;
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*x = z + arr(a);
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}
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2020-11-10 16:25:35 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float x = 10.0;
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2020-12-02 16:53:51 +00:00
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bar(&x);
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2020-11-10 16:25:35 +00:00
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_out->sk_FragColor = float4(x);
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return *_out;
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}
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