2021-02-03 18:03:29 +00:00
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uniform half4 colorGreen, colorRed;
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bool test_float() {
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float3 v1 = float3x3(1) * float3(2);
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float3 v2 = float3(2) * float3x3(1);
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float2x2 m1 = float2x2(float4(1, 2, 3, 4));
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float2x2 m2 = float2x2(float4(0));
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float2x2 m3 = float2x2(m1);
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float2x2 m4 = float2x2(1);
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m3 *= m4;
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float2x2 m5 = float2x2(m1[0][0]);
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float2x2 m6 = float2x2(1, 2, 3, 4);
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m6 += m5;
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float2x2 m7 = float2x2(5, float3(6, 7, 8));
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float3x3 m9 = float3x3(1);
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float4x4 m10 = float4x4(1);
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float4x4 m11 = float4x4(2);
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m11 -= m10;
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return true;
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}
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bool test_half() {
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half3 v1 = half3x3(1) * half3(2);
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half3 v2 = half3(2) * half3x3(1);
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half2x2 m1 = half2x2(half4(1, 2, 3, 4));
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half2x2 m2 = half2x2(half4(0));
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half2x2 m3 = half2x2(m1);
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half2x2 m4 = half2x2(1);
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m3 *= m4;
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half2x2 m5 = half2x2(m1[0][0]);
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half2x2 m6 = half2x2(1, 2, 3, 4);
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m6 += m5;
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half2x2 m7 = half2x2(5, half3(6, 7, 8));
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half3x3 m9 = half3x3(1);
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half4x4 m10 = half4x4(1);
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half4x4 m11 = half4x4(2);
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m11 -= m10;
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return true;
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}
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half4 main() {
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2021-02-10 14:25:44 +00:00
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return test_float() && test_half() ? colorGreen : colorRed;
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2021-02-03 18:03:29 +00:00
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}
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