skia2/tests/sksl/blend/golden/BlendDstOverStandaloneSettings.glsl

13 lines
193 B
Plaintext
Raw Normal View History

out vec4 sk_FragColor;
in vec4 src, dst;
void main() {
vec4 _0_blend_dst_over;
{
_0_blend_dst_over = (1.0 - dst.w) * src + dst;
}
sk_FragColor = _0_blend_dst_over;
}