23 lines
515 B
Metal
23 lines
515 B
Metal
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
using namespace metal;
|
||
|
struct Inputs {
|
||
|
float4 srcdst;
|
||
|
};
|
||
|
struct Outputs {
|
||
|
float4 sk_FragColor [[color(0)]];
|
||
|
};
|
||
|
|
||
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
||
|
Outputs _outputStruct;
|
||
|
thread Outputs* _out = &_outputStruct;
|
||
|
float4 _0_blend_plus;
|
||
|
{
|
||
|
_0_blend_plus = min(_in.src + _in.dst, 1.0);
|
||
|
}
|
||
|
|
||
|
_out->sk_FragColor = _0_blend_plus;
|
||
|
|
||
|
return *_out;
|
||
|
}
|