46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
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out vec4 sk_FragColor;
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void main() {
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vec4 x;
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x.w = 0.0;
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x.yx = vec2(0.0);
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int ai[1];
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ai[0] = 0;
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ivec4 ai4[1];
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ai4[0] = ivec4(1, 2, 3, 4);
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mat2x4 ah2x4[1];
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ah2x4[0] = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);
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ai[0] = 0;
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ai[ai[0]] = 0;
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vec4 af4[1];
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af4[0].x = 0.0;
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af4[0].ywxz = vec4(1.0);
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struct S {
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float f;
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float[5] af;
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vec4 h4;
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vec4[5] ah4;
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} s;
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s.f = 0.0;
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s.af[1] = 0.0;
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s.h4.zxy = vec3(9.0);
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s.ah4[2].yw = vec2(5.0);
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s.f = 1.0;
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s.af[0] = 2.0;
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s.h4 = vec4(1.0);
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s.ah4[0] = vec4(2.0);
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(ivec4(1, 2, 3, 4));
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sk_FragColor = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)[0].xxyz;
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sk_FragColor = x;
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sk_FragColor = vec4(float(ai[0]));
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sk_FragColor = vec4(ai4[0]);
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sk_FragColor = ah2x4[0][0];
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sk_FragColor = af4[0];
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sk_FragColor = vec4(0.0);
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sk_FragColor = vec4(s.f);
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sk_FragColor = vec4(s.af[1]);
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sk_FragColor = s.h4;
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sk_FragColor = s.ah4[0];
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}
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