skia2/tests/sksl/shared/Structs.glsl

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out vec4 sk_FragColor;
struct A {
int x;
int y;
};
A a1;
struct B {
float x;
float[2] y;
layout (binding = 1) A z;
};
B b1;
void main() {
a1.x = 0;
b1.x = 0.0;
sk_FragColor.x = float(a1.x) + b1.x;
}