skia2/tests/sksl/inliner/golden/InlinerCanBeDisabled.glsl

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out vec4 sk_FragColor;
vec4 blend_src_in(vec4 src, vec4 dst) {
return src * dst.w;
}
vec4 blend_dst_in(vec4 src, vec4 dst) {
vec4 _0_blend_src_in;
{
_0_blend_src_in = dst * src.w;
}
return _0_blend_src_in;
}
vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) {
float _15_blend_color_luminance;
{
_15_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor);
}
float lum = _15_blend_color_luminance;
float _16_blend_color_luminance;
{
_16_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor);
}
vec3 result = (lum - _16_blend_color_luminance) + hueSatColor;
float minComp = min(min(result.x, result.y), result.z);
float maxComp = max(max(result.x, result.y), result.z);
if (minComp < 0.0 && lum != minComp) {
result = lum + ((result - lum) * lum) / (lum - minComp);
}
return maxComp > alpha && maxComp != lum ? lum + ((result - lum) * (alpha - lum)) / (maxComp - lum) : result;
}
vec3 _blend_set_color_saturation(vec3 hueLumColor, vec3 satColor) {
float _17_blend_color_saturation;
{
_17_blend_color_saturation = max(max(satColor.x, satColor.y), satColor.z) - min(min(satColor.x, satColor.y), satColor.z);
}
float sat = _17_blend_color_saturation;
if (hueLumColor.x <= hueLumColor.y) {
if (hueLumColor.y <= hueLumColor.z) {
vec3 _18_blend_set_color_saturation_helper;
{
_18_blend_set_color_saturation_helper = hueLumColor.x < hueLumColor.z ? vec3(0.0, (sat * (hueLumColor.y - hueLumColor.x)) / (hueLumColor.z - hueLumColor.x), sat) : vec3(0.0);
}
hueLumColor.xyz = _18_blend_set_color_saturation_helper;
} else if (hueLumColor.x <= hueLumColor.z) {
vec3 _19_blend_set_color_saturation_helper;
{
_19_blend_set_color_saturation_helper = hueLumColor.x < hueLumColor.y ? vec3(0.0, (sat * (hueLumColor.z - hueLumColor.x)) / (hueLumColor.y - hueLumColor.x), sat) : vec3(0.0);
}
hueLumColor.xzy = _19_blend_set_color_saturation_helper;
} else {
vec3 _20_blend_set_color_saturation_helper;
{
_20_blend_set_color_saturation_helper = hueLumColor.z < hueLumColor.y ? vec3(0.0, (sat * (hueLumColor.x - hueLumColor.z)) / (hueLumColor.y - hueLumColor.z), sat) : vec3(0.0);
}
hueLumColor.zxy = _20_blend_set_color_saturation_helper;
}
} else if (hueLumColor.x <= hueLumColor.z) {
vec3 _21_blend_set_color_saturation_helper;
{
_21_blend_set_color_saturation_helper = hueLumColor.y < hueLumColor.z ? vec3(0.0, (sat * (hueLumColor.x - hueLumColor.y)) / (hueLumColor.z - hueLumColor.y), sat) : vec3(0.0);
}
hueLumColor.yxz = _21_blend_set_color_saturation_helper;
} else if (hueLumColor.y <= hueLumColor.z) {
vec3 _22_blend_set_color_saturation_helper;
{
_22_blend_set_color_saturation_helper = hueLumColor.y < hueLumColor.x ? vec3(0.0, (sat * (hueLumColor.z - hueLumColor.y)) / (hueLumColor.x - hueLumColor.y), sat) : vec3(0.0);
}
hueLumColor.yzx = _22_blend_set_color_saturation_helper;
} else {
vec3 _23_blend_set_color_saturation_helper;
{
_23_blend_set_color_saturation_helper = hueLumColor.z < hueLumColor.x ? vec3(0.0, (sat * (hueLumColor.y - hueLumColor.z)) / (hueLumColor.x - hueLumColor.z), sat) : vec3(0.0);
}
hueLumColor.zyx = _23_blend_set_color_saturation_helper;
}
return hueLumColor;
}
vec4 blend_hue(vec4 src, vec4 dst) {
float alpha = dst.w * src.w;
vec3 sda = src.xyz * dst.w;
vec3 dsa = dst.xyz * src.w;
return vec4((((_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
}
uniform vec4 color;
float singleuse() {
return 1.25;
}
float add(float a, float b) {
float c = a + b;
return c;
}
float mul(float a, float b) {
return a * b;
}
float fma(float a, float b, float c) {
return add(mul(a, b), c);
}
void main() {
sk_FragColor = vec4(fma(color.x, color.y, color.z));
sk_FragColor *= singleuse();
sk_FragColor *= blend_src_in(color.xxyy, color.zzww);
sk_FragColor *= blend_dst_in(color.xxyy, color.zzww);
sk_FragColor *= blend_hue(color, color.wwww);
sk_FragColor *= blend_hue(color, color.wzyx);
}