skia2/experimental/svg/model/SkSVGNode.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkMatrix.h"
#include "SkSVGNode.h"
#include "SkSVGRenderContext.h"
#include "SkSVGValue.h"
#include "SkTLazy.h"
SkSVGNode::SkSVGNode(SkSVGTag t) : fTag(t) { }
SkSVGNode::~SkSVGNode() { }
void SkSVGNode::render(SkCanvas* canvas, const SkSVGRenderContext& ctx) const {
SkTCopyOnFirstWrite<SkSVGRenderContext> localContext(ctx);
fPresentationAttributes.applyTo(localContext);
SkAutoCanvasRestore acr(canvas, false);
const SkMatrix& m = this->onLocalMatrix();
if (!m.isIdentity()) {
canvas->save();
canvas->concat(m);
}
this->onRender(canvas, *localContext);
}
void SkSVGNode::setAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
this->onSetAttribute(attr, v);
}
void SkSVGNode::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
switch (attr) {
case SkSVGAttribute::kFill:
if (const SkSVGColorValue* color = v.as<SkSVGColorValue>()) {
fPresentationAttributes.setFill(*color);
}
break;
case SkSVGAttribute::kStroke:
if (const SkSVGColorValue* color = v.as<SkSVGColorValue>()) {
fPresentationAttributes.setStroke(*color);
}
break;
default:
SkDebugf("attribute ID <%d> ignored for node <%d>\n", attr, fTag);
break;
}
}
const SkMatrix& SkSVGNode::onLocalMatrix() const {
return SkMatrix::I();
}