skia2/include/gpu/GrDriverBugWorkarounds.h

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDriverBugWorkarounds_DEFINED
#define GrDriverBugWorkarounds_DEFINED
// External embedders of Skia can override this to use their own list
// of workaround names.
#ifdef SK_GPU_WORKAROUNDS_HEADER
#include SK_GPU_WORKAROUNDS_HEADER
#else
// To regenerate this file, set gn arg "skia_generate_workarounds = true".
// This is not rebuilt by default to avoid embedders having to have extra
// build steps.
#include "include/gpu/GrDriverBugWorkaroundsAutogen.h"
#endif
#include "include/core/SkTypes.h"
#include <stdint.h>
#include <vector>
enum GrDriverBugWorkaroundType {
#define GPU_OP(type, name) type,
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES
};
class SK_API GrDriverBugWorkarounds {
public:
GrDriverBugWorkarounds();
explicit GrDriverBugWorkarounds(const std::vector<int32_t>& workarounds);
GrDriverBugWorkarounds& operator=(const GrDriverBugWorkarounds&) = default;
// Turn on any workarounds listed in |workarounds| (but don't turn any off).
void applyOverrides(const GrDriverBugWorkarounds& workarounds);
~GrDriverBugWorkarounds();
#define GPU_OP(type, name) bool name = false;
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
};
#endif