skia2/tests/PathOpsExtendedTest.h

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PathOpsExtendedTest_DEFINED
#define PathOpsExtendedTest_DEFINED
#include "SkBitmap.h"
#include "SkPath.h"
#include "SkPathOpsTypes.h"
#include "SkStream.h"
#include "SkThread.h"
#include "SkThreadUtils.h"
#include "Test.h"
struct PathOpsThreadState;
struct TestDesc {
void (*fun)(skiatest::Reporter*, const char* filename);
const char* str;
};
//extern int comparePaths(const SkPath& one, const SkPath& two);
extern int comparePaths(const SkPath& one, const SkPath& two, SkBitmap& bitmap);
extern bool drawAsciiPaths(const SkPath& one, const SkPath& two, bool drawPaths);
extern void showOp(const SkPathOp op);
extern bool testPathOp(skiatest::Reporter* reporter, const SkPath& a, const SkPath& b,
const SkPathOp , const char* testName);
extern bool testPathFailOp(skiatest::Reporter* reporter, const SkPath& a, const SkPath& b,
const SkPathOp , const char* testName);
extern bool testThreadedPathOp(skiatest::Reporter* reporter, const SkPath& a, const SkPath& b,
const SkPathOp , const char* testName);
extern bool testSimplify(SkPath& path, bool useXor, SkPath& out, PathOpsThreadState& state,
const char* pathStr);
extern bool testSimplify(skiatest::Reporter* reporter, const SkPath& path, const char* filename);
Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of https://codereview.chromium.org/531653002/) Reason for revert: Leaks, leaks, leaks. Original issue's description: > SkThreadPool ~~> SkTaskGroup > > SkTaskGroup is like SkThreadPool except the threads stay in > one global pool. Each SkTaskGroup itself is tiny (4 bytes) > and its wait() method applies only to tasks add()ed to that > instance, not the whole thread pool. > > This means we don't need to bring up new thread pools when > tests themselves want to use multithreading (e.g. pathops, > quilt). We just create a new SkTaskGroup and wait for that > to complete. This should be more efficient, and allow us > to expand where we use threads to really latency sensitive > places. E.g. we can probably now use these in nanobench > for CPU .skp rendering. > > Now that all threads are sharing the same pool, I think we > can remove most of the custom mechanism pathops tests use > to control threading. They'll just ride on the global pool > with all other tests now. > > This (temporarily?) removes the GPU multithreading feature > from DM, which we don't use. > > On my desktop, DM runs a little faster (57s -> 55s) in > Debug, and a lot faster in Release (36s -> 24s). The bots > show speedups of similar proportions, cutting more than a > minute off the N4/Release and Win7/Debug runtimes. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: mtklein@google.com Review URL: https://codereview.chromium.org/533393002
2014-09-03 21:17:48 +00:00
int initializeTests(skiatest::Reporter* reporter, const char* testName);
void outputProgress(char* ramStr, const char* pathStr, SkPath::FillType );
void outputProgress(char* ramStr, const char* pathStr, SkPathOp op);
void RunTestSet(skiatest::Reporter* reporter, TestDesc tests[], size_t count,
void (*firstTest)(skiatest::Reporter* , const char* filename),
void (*stopTest)(skiatest::Reporter* , const char* filename), bool reverse);
void ShowTestArray();
void ShowTestName(PathOpsThreadState* data, int a, int b, int c, int d);
void ShowFunctionHeader(const char* name);
void ShowPath(const SkPath& path, const char* pathName);
void ShowOp(SkPathOp op, const char* pathOne, const char* pathTwo);
#endif