skia2/bench/SkSLBench.cpp

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "bench/ResultsWriter.h"
#include "bench/SkSLBench.h"
#include "include/core/SkCanvas.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/mock/GrMockCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLIRGenerator.h"
#include "src/sksl/SkSLParser.h"
class SkSLCompilerStartupBench : public Benchmark {
protected:
const char* onGetName() override {
return "sksl_compiler_startup";
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDraw(int loops, SkCanvas*) override {
GrShaderCaps caps(GrContextOptions{});
for (int i = 0; i < loops; i++) {
SkSL::Compiler compiler(&caps);
}
}
};
DEF_BENCH(return new SkSLCompilerStartupBench();)
enum class Output {
kNone,
kGLSL,
kMetal,
kSPIRV
};
class SkSLCompileBench : public Benchmark {
public:
static const char* output_string(Output output) {
switch (output) {
case Output::kNone: return "";
case Output::kGLSL: return "glsl_";
case Output::kMetal: return "metal_";
case Output::kSPIRV: return "spirv_";
}
SkUNREACHABLE;
}
SkSLCompileBench(SkSL::String name, const char* src, bool optimize, Output output)
: fName(SkSL::String("sksl_") + (optimize ? "" : "unoptimized_") + output_string(output) +
name)
, fSrc(src)
, fCaps(GrContextOptions(), GrMockOptions())
, fCompiler(fCaps.shaderCaps())
, fOutput(output) {
fSettings.fOptimize = optimize;
// The test programs we compile don't follow Vulkan rules and thus produce invalid
// SPIR-V. This is harmless, so long as we don't try to validate them.
fSettings.fValidateSPIRV = false;
}
protected:
const char* onGetName() override {
return fName.c_str();
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDraw(int loops, SkCanvas* canvas) override {
for (int i = 0; i < loops; i++) {
std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram(
SkSL::ProgramKind::kFragment,
fSrc,
fSettings);
if (fCompiler.errorCount()) {
SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
}
SkSL::String result;
switch (fOutput) {
case Output::kNone: break;
case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break;
case Output::kMetal: SkAssertResult(fCompiler.toMetal(*program, &result)); break;
case Output::kSPIRV: SkAssertResult(fCompiler.toSPIRV(*program, &result)); break;
}
}
}
private:
SkSL::String fName;
SkSL::String fSrc;
GrMockCaps fCaps;
SkSL::Compiler fCompiler;
SkSL::Program::Settings fSettings;
Output fOutput;
using INHERITED = Benchmark;
};
class SkSLParseBench : public Benchmark {
public:
SkSLParseBench(SkSL::String name, const char* src)
: fName("sksl_parse_" + name)
, fSrc(src)
, fCaps(GrContextOptions())
, fCompiler(&fCaps) {}
protected:
const char* onGetName() override {
return fName.c_str();
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDelayedSetup() override {
SkSL::ParsedModule module = fCompiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
fCompiler.irGenerator().setSymbolTable(module.fSymbols);
}
void onDraw(int loops, SkCanvas*) override {
for (int i = 0; i < loops; i++) {
fCompiler.irGenerator().pushSymbolTable();
SkSL::Parser parser(fSrc, *fCompiler.irGenerator().symbolTable(), fCompiler);
parser.compilationUnit();
fCompiler.irGenerator().popSymbolTable();
if (fCompiler.errorCount()) {
SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str());
}
}
}
private:
SkSL::String fName;
SkSL::String fSrc;
GrShaderCaps fCaps;
SkSL::Compiler fCompiler;
SkSL::Program::Settings fSettings;
using INHERITED = Benchmark;
};
///////////////////////////////////////////////////////////////////////////////
#define COMPILER_BENCH(name, text) \
static constexpr char name ## _SRC[] = text; \
DEF_BENCH(return new SkSLParseBench(#name, name ## _SRC);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/false, Output::kNone);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kNone);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kGLSL);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kMetal);) \
DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kSPIRV);)
// This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside.
COMPILER_BENCH(large, R"(
layout(set=0, binding=0) uniform half urange_Stage1_c0;
layout(set=0, binding=0) uniform half4 uleftBorderColor_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform half4 urightBorderColor_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0_c0;
layout(set=0, binding=0) uniform half2 ufocalParams_Stage1_c0_c0_c0_c0_c0;
layout(set=0, binding=0) uniform float4 uscale0_1_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale2_3_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale4_5_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 uscale6_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias0_1_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias2_3_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias4_5_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform float4 ubias6_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform half4 uthresholds1_7_Stage1_c0_c0_c0_c1;
layout(set=0, binding=0) uniform half4 uthresholds9_13_Stage1_c0_c0_c0_c1;
flat in half4 vcolor_Stage0;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(half4 _input)
{
float t = -1.0;
half v = 1.0;
@switch (2)
{
case 1:
{
half r0_2 = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
t = float(r0_2) - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
if (t >= 0.0)
{
t = vTransformedCoords_0_Stage0.x + sqrt(t);
}
else
{
v = -1.0;
}
}
break;
case 0:
{
half r0 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
@if (true)
{
t = length(vTransformedCoords_0_Stage0) - float(r0);
}
else
{
t = -length(vTransformedCoords_0_Stage0) - float(r0);
}
}
break;
case 2:
{
half invR1 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x;
half fx = ufocalParams_Stage1_c0_c0_c0_c0_c0.y;
float x_t = -1.0;
@if (false)
{
x_t = dot(vTransformedCoords_0_Stage0, vTransformedCoords_0_Stage0) / vTransformedCoords_0_Stage0.x;
}
else if (false)
{
x_t = length(vTransformedCoords_0_Stage0) - vTransformedCoords_0_Stage0.x * float(invR1);
}
else
{
float temp = vTransformedCoords_0_Stage0.x * vTransformedCoords_0_Stage0.x - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y;
if (temp >= 0.0)
{
@if (false || !true)
{
x_t = -sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
}
else
{
x_t = sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1);
}
}
}
@if (!false)
{
if (x_t <= 0.0)
{
v = -1.0;
}
}
@if (true)
{
@if (false)
{
t = x_t;
}
else
{
t = x_t + float(fx);
}
}
else
{
@if (false)
{
t = -x_t;
}
else
{
t = -x_t + float(fx);
}
}
@if (false)
{
t = 1.0 - t;
}
}
break;
}
return half4(half(t), v, 0.0, 0.0);
}
half4 MatrixEffect_Stage1_c0_c0_c0_c0(half4 _input)
{
return TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(_input);
}
half4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(half4 _input, float2 _coords)
{
half t = half(_coords.x);
float4 scale;
float4 bias;
if (4 <= 4 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.w)
{
if (4 <= 2 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.y)
{
if (4 <= 1 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.x)
{
scale = uscale0_1_Stage1_c0_c0_c0_c1;
bias = ubias0_1_Stage1_c0_c0_c0_c1;
}
else
{
scale = uscale2_3_Stage1_c0_c0_c0_c1;
bias = ubias2_3_Stage1_c0_c0_c0_c1;
}
}
else
{
if (4 <= 3 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.z)
{
scale = uscale4_5_Stage1_c0_c0_c0_c1;
bias = ubias4_5_Stage1_c0_c0_c0_c1;
}
else
{
scale = uscale6_7_Stage1_c0_c0_c0_c1;
bias = ubias6_7_Stage1_c0_c0_c0_c1;
}
}
}
else
{
if (4 <= 6 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.y)
{
if (4 <= 5 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.x)
{
scale = float4(0);
bias = float4(0);
}
else
{
scale = float4(0);
bias = float4(0);
}
}
else
{
if (4 <= 7 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.z)
{
scale = float4(0);
bias = float4(0);
}
else
{
scale = float4(0);
bias = float4(0);
}
}
}
return half4(float(t) * scale + bias);
}
half4 ClampedGradientEffect_Stage1_c0_c0_c0(half4 _input)
{
half4 t = MatrixEffect_Stage1_c0_c0_c0_c0(_input);
half4 outColor;
if (!false && t.y < 0.0)
{
outColor = half4(0.0);
}
else if (t.x < 0.0)
{
outColor = uleftBorderColor_Stage1_c0_c0_c0;
}
else if (t.x > 1.0)
{
outColor = urightBorderColor_Stage1_c0_c0_c0;
}
else
{
outColor = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(_input, float2(half2(t.x, 0.0)));
}
@if (false)
{
outColor.xyz *= outColor.w;
}
return outColor;
}
half4 OverrideInputFragmentProcessor_Stage1_c0_c0(half4 _input)
{
return ClampedGradientEffect_Stage1_c0_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
}
half4 DitherEffect_Stage1_c0(half4 _input)
{
half4 color = OverrideInputFragmentProcessor_Stage1_c0_c0(_input);
half value;
@if (sk_Caps.integerSupport)
{
uint x = uint(sk_FragCoord.x);
uint y = uint(sk_FragCoord.y) ^ x;
uint m = (((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2;
value = half(m) / 64.0 - 0.4921875;
}
else
{
half4 bits = mod(half4(sk_FragCoord.yxyx), half4(2.0, 2.0, 4.0, 4.0));
bits.zw = step(2.0, bits.zw);
bits.xz = abs(bits.xz - bits.yw);
value = dot(bits, half4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;
}
return half4(clamp(color.xyz + value * urange_Stage1_c0, 0.0, color.w), color.w);
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0;
outputColor_Stage0 = vcolor_Stage0;
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = DitherEffect_Stage1_c0(outputColor_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
}
}
)");
// This fragment shader is taken from GM_BlurDrawImage.
COMPILER_BENCH(medium, R"(
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0;
layout(set=0, binding=0) uniform half4 urectH_Stage2_c1;
layout(set=0, binding=0) uniform float3x3 umatrix_Stage2_c1_c0;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage2;
flat in half4 vcolor_Stage0;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TextureEffect_Stage1_c0_c0_c0_c0(half4 _input)
{
return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
half4 MatrixEffect_Stage1_c0_c0_c0(half4 _input)
{
return TextureEffect_Stage1_c0_c0_c0_c0(_input);
}
half4 Blend_Stage1_c0_c0(half4 _input)
{
// Blend mode: SrcIn (Compose-One behavior)
return blend_src_in(MatrixEffect_Stage1_c0_c0_c0(half4(1)), _input);
}
half4 OverrideInputFragmentProcessor_Stage1_c0(half4 _input)
{
return Blend_Stage1_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000));
}
half4 TextureEffect_Stage2_c1_c0_c0(half4 _input, float2 _coords)
{
return sample(uTextureSampler_0_Stage2, _coords).000r;
}
half4 MatrixEffect_Stage2_c1_c0(half4 _input, float2 _coords)
{
return TextureEffect_Stage2_c1_c0_c0(_input, ((umatrix_Stage2_c1_c0) * _coords.xy1).xy);
}
half4 RectBlurEffect_Stage2_c1(half4 _input)
{
/* key */ const bool highPrecision = false;
half xCoverage;
half yCoverage;
float2 pos = sk_FragCoord.xy;
@if (false)
{
pos = (float3x3(1) * float3(pos, 1.0)).xy;
}
@if (true)
{
half2 xy;
@if (highPrecision)
{
xy = max(half2(float4(0).xy - pos), half2(pos - float4(0).zw));
}
else
{
xy = max(half2(float2(urectH_Stage2_c1.xy) - pos), half2(pos - float2(urectH_Stage2_c1.zw)));
}
xCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.x, 0.5))).w;
yCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.y, 0.5))).w;
}
else
{
half4 rect;
@if (highPrecision)
{
rect.xy = half2(float4(0).xy - pos);
rect.zw = half2(pos - float4(0).zw);
}
else
{
rect.xy = half2(float2(urectH_Stage2_c1.xy) - pos);
rect.zw = half2(pos - float2(urectH_Stage2_c1.zw));
}
xCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.x, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.z, 0.5))).w;
yCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.y, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.w, 0.5))).w;
}
return (_input * xCoverage) * yCoverage;
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0;
outputColor_Stage0 = vcolor_Stage0;
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = OverrideInputFragmentProcessor_Stage1_c0(outputColor_Stage0);
half4 output_Stage2;
output_Stage2 = RectBlurEffect_Stage2_c1(outputCoverage_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * output_Stage2;
}
}
)");
// This is the fragment shader used to blit the Viewer window when running the software rasterizer.
COMPILER_BENCH(small, R"(
layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0;
layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1;
noperspective in float2 vTransformedCoords_0_Stage0;
out half4 sk_FragColor;
half4 TextureEffect_Stage1_c0_c0_c0(half4 _input)
{
return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
}
half4 MatrixEffect_Stage1_c0_c0(half4 _input)
{
return TextureEffect_Stage1_c0_c0_c0(_input);
}
half4 Blend_Stage1_c0(half4 _input)
{
// Blend mode: Modulate (Compose-One behavior)
return blend_modulate(MatrixEffect_Stage1_c0_c0(half4(1)), _input);
}
void main()
{
// Stage 0, QuadPerEdgeAAGeometryProcessor
half4 outputColor_Stage0 = half4(1);
const half4 outputCoverage_Stage0 = half4(1);
half4 output_Stage1;
output_Stage1 = Blend_Stage1_c0(outputColor_Stage0);
{
// Xfer Processor: Porter Duff
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
}
}
)");
COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }");
#if defined(SK_BUILD_FOR_UNIX)
#include <malloc.h>
// These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and
// directly add their results to the nanobench log.
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) {
auto heap_bytes_used = []() { return mallinfo().uordblks; };
auto bench = [log](const char* name, int bytes) {
log->beginObject(name); // test
log->beginObject("meta"); // config
log->appendS32("bytes", bytes); // sub_result
log->endObject(); // config
log->endObject(); // test
};
// Heap used by a default compiler (with no modules loaded)
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
int after = heap_bytes_used();
bench("sksl_compiler_baseline", after - before);
}
// Heap used by a compiler with the two main GPU modules (fragment + vertex) loaded
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex);
compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment);
int after = heap_bytes_used();
bench("sksl_compiler_gpu", after - before);
}
// Heap used by a compiler with the runtime shader, color filter and blending modules loaded
{
int before = heap_bytes_used();
GrShaderCaps caps(GrContextOptions{});
SkSL::Compiler compiler(&caps);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader);
compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeBlender);
int after = heap_bytes_used();
bench("sksl_compiler_runtimeeffect", after - before);
}
}
#else
void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {}
#endif