skia2/gm/widebuttcaps.cpp

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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/GrDirectContext.h"
#include "include/utils/SkRandom.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/ops/TessellationPathRenderer.h"
static constexpr float kStrokeWidth = 100;
static constexpr int kTestWidth = 120 * 4;
static constexpr int kTestHeight = 120 * 3 + 140;
static void draw_strokes(SkCanvas* canvas, SkRandom* rand, const SkPath& path,
const SkPath& cubic) {
SkPaint strokePaint;
strokePaint.setAntiAlias(true);
strokePaint.setStrokeWidth(kStrokeWidth);
strokePaint.setStyle(SkPaint::kStroke_Style);
SkAutoCanvasRestore arc(canvas, true);
strokePaint.setStrokeJoin(SkPaint::kBevel_Join);
strokePaint.setColor(rand->nextU() | 0xff808080);
canvas->drawPath(path, strokePaint);
canvas->translate(120, 0);
strokePaint.setStrokeJoin(SkPaint::kRound_Join);
strokePaint.setColor(rand->nextU() | 0xff808080);
canvas->drawPath(path, strokePaint);
canvas->translate(120, 0);
strokePaint.setStrokeJoin(SkPaint::kMiter_Join);
strokePaint.setColor(rand->nextU() | 0xff808080);
canvas->drawPath(path, strokePaint);
canvas->translate(120, 0);
strokePaint.setColor(rand->nextU() | 0xff808080);
canvas->drawPath(cubic, strokePaint);
}
static void draw_test(SkCanvas* canvas) {
SkRandom rand;
if (canvas->recordingContext() &&
canvas->recordingContext()->priv().caps()->shaderCaps()->tessellationSupport() &&
canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() == 5) {
// The caller successfully overrode the max tessellation segments to 5. Indicate this in the
// background color.
canvas->clear(SkColorSetARGB(255, 64, 0, 0));
} else {
canvas->clear(SK_ColorBLACK);
}
SkAutoCanvasRestore arc(canvas, true);
canvas->translate(60, 60);
draw_strokes(canvas, &rand,
SkPath().lineTo(10,0).lineTo(10,10),
SkPath().cubicTo(10,0, 10,0, 10,10));
canvas->translate(0, 120);
draw_strokes(canvas, &rand,
SkPath().lineTo(0,-10).lineTo(0,10),
SkPath().cubicTo(0,-10, 0,-10, 0,10));
canvas->translate(0, 120);
draw_strokes(canvas, &rand,
SkPath().lineTo(0,-10).lineTo(10,-10).lineTo(10,10).lineTo(0,10),
SkPath().cubicTo(0,-10, 10,10, 0,10));
canvas->translate(0, 140);
draw_strokes(canvas, &rand,
SkPath().lineTo(0,-10).lineTo(10,-10).lineTo(10,0).lineTo(0,0),
SkPath().cubicTo(0,-10, 10,0, 0,0));
canvas->translate(0, 120);
}
DEF_SIMPLE_GM(widebuttcaps, canvas, kTestWidth, kTestHeight) {
canvas->clear(SK_ColorBLACK);
draw_test(canvas);
}
class WideButtCaps_tess_segs_5 : public skiagm::GM {
SkString onShortName() override {
return SkString("widebuttcaps_tess_segs_5");
}
SkISize onISize() override {
return SkISize::Make(kTestWidth, kTestHeight);
}
// Pick a very small, odd (and better yet, prime) number of segments.
//
// - Odd because it makes the tessellation strip asymmetric, which will be important to test for
// future plans that involve drawing in reverse order.
//
// - >=4 because the tessellator code will just assume we have enough to combine a miter join
// and line in a single patch. (Requires 4 segments. Spec required minimum is 64.)
inline static constexpr int kMaxTessellationSegmentsOverride = 5;
void modifyGrContextOptions(GrContextOptions* options) override {
options->fMaxTessellationSegmentsOverride = kMaxTessellationSegmentsOverride;
options->fAlwaysPreferHardwareTessellation = true;
// Only allow the tessellation path renderer.
options->fGpuPathRenderers = (GpuPathRenderers)((int)options->fGpuPathRenderers &
(int)GpuPathRenderers::kTessellation);
}
DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
auto dContext = GrAsDirectContext(canvas->recordingContext());
if (!dContext) {
*errorMsg = "GM relies on having access to a live direct context.";
return DrawResult::kSkip;
}
if (!dContext->priv().caps()->shaderCaps()->tessellationSupport() ||
!skgpu::v1::TessellationPathRenderer::IsSupported(*dContext->priv().caps())) {
errorMsg->set("Tessellation not supported.");
return DrawResult::kSkip;
}
auto opts = dContext->priv().drawingManager()->testingOnly_getOptionsForPathRendererChain();
if (!(opts.fGpuPathRenderers & GpuPathRenderers::kTessellation)) {
errorMsg->set("TessellationPathRenderer disabled.");
return DrawResult::kSkip;
}
if (dContext->priv().caps()->shaderCaps()->maxTessellationSegments() !=
kMaxTessellationSegmentsOverride) {
errorMsg->set("modifyGrContextOptions() did not limit maxTessellationSegments. "
"(Are you running viewer? If so use '--maxTessellationSegments 5'.)");
return DrawResult::kFail;
}
// Suppress a tessellator warning message that caps.maxTessellationSegments is too small.
GrRecordingContextPriv::AutoSuppressWarningMessages aswm(dContext);
draw_test(canvas);
return DrawResult::kOk;
}
};
DEF_GM( return new WideButtCaps_tess_segs_5; )