#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float4 b = float4(1.0);
float4 c = abs(b);
if (any(b != c)) {
_out.sk_FragColor = _uniforms.colorRed;
return _out;
} else {
_out.sk_FragColor = _uniforms.colorGreen;
}