177 lines
5.5 KiB
C++
177 lines
5.5 KiB
C++
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#include "EdgeDemo.h"
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#include "EdgeWalker_Test.h"
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#include "ShapeOps.h"
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#import "SkCanvas.h"
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#import "SkPaint.h"
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// Three circles bounce inside a rectangle. The circles describe three, four
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// or five points which in turn describe a polygon. The polygon points
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// bounce inside the circles. The circles rotate and scale over time. The
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// polygons are combined into a single path, simplified, and stroked.
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static bool drawCircles(SkCanvas* canvas, int step)
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{
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const int circles = 3;
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int scales[circles];
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int angles[circles];
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int locs[circles * 2];
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int pts[circles * 2 * 4];
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int c, p;
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for (c = 0; c < circles; ++c) {
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scales[c] = abs(10 - (step + c * 4) % 21);
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angles[c] = (step + c * 6) % 600;
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locs[c * 2] = abs(130 - (step + c * 9) % 261);
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locs[c * 2 + 1] = abs(170 - (step + c * 11) % 341);
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for (p = 0; p < 4; ++p) {
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pts[c * 8 + p * 2] = abs(90 - ((step + c * 121 + p * 13) % 190));
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pts[c * 8 + p * 2 + 1] = abs(110 - ((step + c * 223 + p * 17) % 230));
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}
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}
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SkPath path, out;
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for (c = 0; c < circles; ++c) {
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for (p = 0; p < 4; ++p) {
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SkScalar x = pts[c * 8 + p * 2];
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SkScalar y = pts[c * 8 + p * 2 + 1];
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x *= 3 + scales[c] / 10.0f;
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y *= 3 + scales[c] / 10.0f;
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SkScalar angle = angles[c] * 3.1415f * 2 / 600;
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SkScalar temp = x * cos(angle) - y * sin(angle);
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y = x * sin(angle) + y * cos(angle);
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x = temp;
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x += locs[c * 2] * 200 / 130.0f;
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y += locs[c * 2 + 1] * 200 / 170.0f;
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x += 50;
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// y += 200;
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if (p == 0) {
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path.moveTo(x, y);
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} else {
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path.lineTo(x, y);
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}
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}
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path.close();
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}
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showPath(path, "original:");
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simplify(path, true, out);
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showPath(out, "simplified:");
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(3);
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paint.setColor(0x3F007fbF);
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canvas->drawPath(path, paint);
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paint.setColor(0xFF60FF00);
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paint.setStrokeWidth(1);
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canvas->drawPath(out, paint);
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return true;
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}
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static void createStar(SkPath& path, SkScalar innerRadius, SkScalar outerRadius,
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SkScalar startAngle, int points, SkPoint center) {
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SkScalar angle = startAngle;
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for (int index = 0; index < points * 2; ++index) {
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SkScalar radius = index & 1 ? outerRadius : innerRadius;
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SkScalar x = radius * cos(angle);
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SkScalar y = radius * sin(angle);
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x += center.fX;
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y += center.fY;
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if (index == 0) {
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path.moveTo(x, y);
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} else {
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path.lineTo(x, y);
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}
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angle += 3.1415f / points;
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}
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path.close();
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}
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static bool drawStars(SkCanvas* canvas, int step)
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{
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SkPath path, out;
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const int stars = 25;
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int pts[stars];
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static bool initialize = true;
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int s;
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for (s = 0; s < stars; ++s) {
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pts[s] = 4 + (s % 7);
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}
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SkPoint locs[stars];
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SkScalar angles[stars];
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SkScalar innerRadius[stars];
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SkScalar outerRadius[stars];
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const int width = 640;
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const int height = 480;
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const int margin = 30;
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const int minRadius = 120;
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const int maxInner = 800;
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const int maxOuter = 1153;
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for (s = 0; s < stars; ++s) {
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int starW = width - margin * 2 + (SkScalar) s * (stars - s) / stars;
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locs[s].fX = (int) (step * (1.3f * (s + 1) / stars) + s * 121) % (starW * 2);
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if (locs[s].fX > starW) {
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locs[s].fX = starW * 2 - locs[s].fX;
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}
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locs[s].fX += margin;
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int starH = height - margin * 2 + (SkScalar) s * s / stars;
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locs[s].fY = (int) (step * (1.7f * (s + 1) / stars) + s * 183) % (starH * 2);
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if (locs[s].fY > starH) {
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locs[s].fY = starH * 2 - locs[s].fY;
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}
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locs[s].fY += margin;
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angles[s] = ((step + s * 47) % (360 * 4)) * 3.1415f / 180 / 4;
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innerRadius[s] = (step + s * 30) % (maxInner * 2);
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if (innerRadius[s] > maxInner) {
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innerRadius[s] = (maxInner * 2) - innerRadius[s];
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}
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innerRadius[s] = innerRadius[s] / 4 + minRadius;
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outerRadius[s] = (step + s * 70) % (maxOuter * 2);
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if (outerRadius[s] > maxOuter) {
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outerRadius[s] = (maxOuter * 2) - outerRadius[s];
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}
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outerRadius[s] = outerRadius[s] / 4 + minRadius;
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createStar(path, innerRadius[s] / 4.0f, outerRadius[s] / 4.0f,
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angles[s], pts[s], locs[s]);
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}
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#define SHOW_PATH 0
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#if SHOW_PATH
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showPath(path, "original:");
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#endif
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#define TEST_SIMPLIFY 01
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#if TEST_SIMPLIFY
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simplify(path, true, out);
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#if SHOW_PATH
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showPath(out, "simplified:");
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#endif
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#endif
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(6);
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paint.setColor(0x1F003f7f);
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canvas->drawPath(path, paint);
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paint.setColor(0xFF305F00);
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paint.setStrokeWidth(1);
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#if TEST_SIMPLIFY
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canvas->drawPath(out, paint);
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#endif
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return true;
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}
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static bool (*drawDemos[])(SkCanvas* , int) = {
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drawStars,
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drawCircles
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};
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static size_t drawDemosCount = sizeof(drawDemos) / sizeof(drawDemos[0]);
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static bool (*firstTest)(SkCanvas* , int) = 0;
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bool DrawEdgeDemo(SkCanvas* canvas, int step) {
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size_t index = 0;
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if (firstTest) {
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while (index < drawDemosCount && drawDemos[index] != firstTest) {
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++index;
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}
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}
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return (*drawDemos[index])(canvas, step);
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}
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