2016-10-04 18:08:45 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef FenceSync_DEFINED
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#define FenceSync_DEFINED
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkTypes.h"
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2016-10-04 18:08:45 +00:00
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namespace sk_gpu_test {
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2016-10-04 21:24:23 +00:00
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using PlatformFence = uint64_t;
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2016-10-05 15:42:03 +00:00
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static constexpr PlatformFence kInvalidFence = 0;
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2016-10-04 18:08:45 +00:00
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/*
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* This class provides an interface to interact with fence syncs. A fence sync is an object that the
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* client can insert into the GPU command stream, and then at any future time, wait until all
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* commands that were issued before the fence have completed.
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*/
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class FenceSync {
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public:
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virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
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virtual bool waitFence(PlatformFence) const = 0;
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virtual void deleteFence(PlatformFence) const = 0;
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2017-10-10 20:39:50 +00:00
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virtual bool validate() const { return true; }
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2016-10-04 18:08:45 +00:00
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virtual ~FenceSync() {}
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};
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2016-10-05 15:42:03 +00:00
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} // namespace sk_gpu_test
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2016-10-04 18:08:45 +00:00
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#endif
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