2018-12-07 13:29:52 +00:00
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# CanvasKit Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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2020-02-04 19:18:38 +00:00
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2020-03-04 20:43:50 +00:00
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### Deprecated
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- `MakeSkDashPathEffect` will be renamed soon. Calls can be replaced with
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`SkPathEffect.MakeDash`.
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- `MakeLinearGradientShader` will be renamed soon. Calls can be replaced with
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`SkShader.MakeLinearGradient`.
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- `MakeRadialGradientShader` will be renamed soon. Calls can be replaced with
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`SkShader.MakeRadialGradient`.
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- `MakeTwoPointConicalGradientShader` will be renamed soon. Calls can be replaced with
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`SkShader.MakeTwoPointConicalGradient`.
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2020-03-06 15:47:05 +00:00
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### Fixed
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- Shadows are properly draw on fillRect and strokeRect in the canvas2d emulation layer.
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- Shadow offsets properly ignore the CTM in the canvas2d emulation layer.
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2020-03-09 18:23:30 +00:00
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### Changed
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- Stop compiling jpeg and webp encoders, for a smaller binary.
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2020-02-28 19:26:38 +00:00
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## [0.13.0] - 2020-02-28
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2020-02-04 19:18:38 +00:00
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### Deprecated
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- `MakeSkCornerPathEffect` will be renamed soon. Calls can be replaced with
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2020-03-04 20:43:50 +00:00
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`SkPathEffect.MakeCorner`.
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2020-02-04 19:18:38 +00:00
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- `MakeSkDiscretePathEffect` will be renamed soon. Calls can be replaced with
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2020-03-04 20:43:50 +00:00
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`SkPathEffect.MakeDiscrete`.
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2020-02-04 19:18:38 +00:00
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2020-01-27 15:01:25 +00:00
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### Added
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- `SkSurface.drawOnce` for drawing a single frame (in addition to already existing
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`SkSurface.requestAnimationFrame` for animation logic).
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2020-02-21 13:26:59 +00:00
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- `CanvasKit.parseColorString` which processes color strings like "#2288FF"
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- Particles module now exposes effect uniforms, which can be modified for live-updating.
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2020-02-22 12:37:33 +00:00
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- Experimental 4x4 matrices added in `SkM44`.
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- Vector math functions added in `SkVector`.
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- `SkRuntimeEffect.makeShaderWithChildren`, which can take in other shaders as fragmentProcessors.
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2020-02-24 15:00:20 +00:00
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- `GrContext.releaseResourcesAndAbandonContext` to free up WebGL contexts.
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2020-02-28 13:09:08 +00:00
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- A few methods on `SkFont`: `setHinting`, `setLinearMetrics`, `setSubpixel`.
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2019-11-18 12:22:49 +00:00
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2020-01-28 15:39:56 +00:00
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### Changed
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- We now compile/ship with Emscripten v1.39.6.
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2020-02-21 22:15:22 +00:00
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- `SkMatrix.multiply` can now accept any number of matrix arguments, multiplying them
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left-to-right.
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- SkMatrix.invert now returns null when the matrix is not invertible. Previously it would return an
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identity matrix. Callers must determine what behavior would be appropriate in this situation.
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2020-02-28 13:09:08 +00:00
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- In Canvas2D compatibility layer, the underlying SkFont will have setSubpixel(true).
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2020-03-09 18:23:30 +00:00
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- Bones are removed from Vertices builder
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2020-01-28 15:39:56 +00:00
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2020-01-29 12:30:35 +00:00
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### Fixed
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- Support for .otf fonts (.woff and .woff2 still not supported).
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2020-01-22 20:26:19 +00:00
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## [0.12.0] - 2020-01-22
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2020-01-15 18:49:53 +00:00
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### Added
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- `SkFontMgr.countFamilies` and `SkFontMgr.getFamilyName` to expose the parsed font names.
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2020-01-14 13:39:09 +00:00
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### Changed
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- SKP serialization/deserialization now available (can be disabled with the 'no_skp').
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`SkPicture.DEBUGONLY_saveAsFile` renamed to `SkPicture.saveAsFile` and
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`CanvasKit.MakeSkPicture` is now exposed. SKP support is not shipped to npm builds.
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2020-01-15 18:49:53 +00:00
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`force_serialize_skp` has been removed since it opt-out, not opt-in.
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### Fixed
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- Bug that sometimes resulted in 'Cannot perform Construct on a neutered ArrayBuffer'
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2020-01-22 20:29:14 +00:00
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- Bug with SkImage.readPixels (skbug.com/9788)
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2020-01-22 20:18:03 +00:00
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- Bug with transparent colors in Canvas2d mode (skbug.com/9800)
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2020-01-14 13:39:09 +00:00
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2020-01-10 17:21:20 +00:00
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## [0.11.0] - 2020-01-10
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2020-01-06 13:10:05 +00:00
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### Added
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- A "Core" build that removes Fonts, the Skottie animation player, the Particles demo,
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and PathOps is available in `bin/core/`. It is about half the size of the "CoreWithFonts"
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build.
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- Experimental Runtime shader available for custom builds.
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2020-01-08 13:02:37 +00:00
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- WebP support.
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2020-01-08 18:29:31 +00:00
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- `SkAnimatedImage.getCurrentFrame` which returns an SkImage.
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2020-01-06 13:10:05 +00:00
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2019-12-17 21:05:02 +00:00
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### Fixed
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- `CanvasKit.SaveLayerInitWithPrevious` and `CanvasKit.SaveLayerF16ColorType` constants.
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2020-01-02 13:16:51 +00:00
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- Some compilation configurations, for example, those with no fonts or just one of particles/skottie.
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### Changed
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- Small tweaks to compilation settings to reduce code size and linkage time.
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2020-01-06 13:10:05 +00:00
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- JS functions are no longer provided when the underlying c++ calls have been compiled out.
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2019-12-17 21:05:02 +00:00
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2019-12-18 21:24:00 +00:00
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### Removed
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2020-01-06 13:10:05 +00:00
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- `SkShader.Empty`
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2020-01-06 18:28:12 +00:00
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- Support for Type 1 Fonts. These are ancient and removing them saves about 135k
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of code size.
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2020-01-06 13:10:05 +00:00
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### Breaking
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- In an effort to reduce code size for most clients, npm now contains two CanvasKit builds.
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In `bin/` there is the "CoreWithFonts" build that contains most functionality from 0.10.0.
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However, we no longer ship the Skottie animation player, nor the Particles demo. Further,
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PathOps are removed from this build `MakePathFromOp`, `SkPath.op` and `SkPath.simplify`.
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Clients who need any of those features are encouraged to create a custom build using
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`compile.sh`.
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- `SkPicture.DEBUGONLY_saveAsFile` was accidentally included in release builds. It has been
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removed. Clients who need this in a release build (e.g. to file a bug report that only
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reproduces in release) should do a custom build with the `force_serialize_skp` flag given.
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2019-12-18 21:24:00 +00:00
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2020-01-10 17:21:20 +00:00
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### Deprecated
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- `SkCanvas.drawAnimatedImage` will be renamed soon. Calls can be replaced with `SkCanvas.drawImage`
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and `SkAnimatedImage.getCurrentFrame`.
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2019-12-09 17:50:43 +00:00
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## [0.10.0] - 2019-12-09
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2019-11-20 19:17:53 +00:00
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### Added
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- `SkContourMeasureIter` and `SkContourMeasure` as an alternative to `SkPathMeasure`.
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2019-11-25 18:45:28 +00:00
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- CanvasKit image decode cache helpers: getDecodeCacheLimitBytes(), setDecodeCacheLimitBytes(),
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and getDecodeCacheUsedBytes().
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2019-12-09 14:04:26 +00:00
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- `SkShader.Blend`, `SkShader.Color`, `SkShader.Empty`, `SkShader.Lerp`.
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2019-11-20 19:17:53 +00:00
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2019-11-20 13:27:10 +00:00
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### Changed
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- The returned values from `SkParagraph.getRectsForRange` now have direction with value
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`CanvasKit.TextDirection`.
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2019-12-02 13:26:48 +00:00
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### Fixed
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- `MakeImage` properly in the externs file and can work with `CanvasKit.Malloc`.
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2019-11-18 12:22:49 +00:00
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## [0.9.0] - 2019-11-18
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2019-10-22 13:04:32 +00:00
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### Added
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- Experimental `CanvasKit.Malloc`, which can be used to create a
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TypedArray backed by the C++ WASM memory. This can save a copy in some cases
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(e.g. SkColorFilter.MakeMatrix). This is an advanced feature, so use it with care.
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2019-10-22 13:43:34 +00:00
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- `SkCanvas.clipRRect`, `SkCanvas.drawColor`
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2019-11-15 19:13:20 +00:00
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- Blur, ColorFilter, Compose, MatrixTransform SkImageFilters. Can be used with `SkPaint.setImageFilter`.
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2019-10-29 14:48:26 +00:00
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- `SkCanvas.saveLayer` now takes 3 or 4 params to include up to bounds, paint, SkImageFilter, flags.
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2019-11-01 18:36:52 +00:00
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- `SkPath.rArcTo`, `SkPath.rConicTo`, `SkPath.rCubicTo`, `SkPath.rLineTo`, `SkPath.rMoveTo`,
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`SkPath.rQuadTo`. Like their non-relative siblings, these are chainable.
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2019-11-08 14:55:15 +00:00
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- Add `width()`, `height()`, `reset()`, `getFrameCount()` to SkAnimatedImage.
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2019-11-11 15:06:08 +00:00
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- `SkCanvas.drawImageNine`, `SkCanvas.drawPoints` and related `PointMode` enum.
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- `SkPath.addPoly`
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- `SkPathMeasure.getSegment`
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2019-11-15 19:48:55 +00:00
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- More information on SkParagraph API, eg. `getLongestLine()`, `getWordBoundary`, and others.
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2019-10-29 13:55:39 +00:00
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### Deprecated
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- `CanvasKit.MakeBlurMaskFilter` will be renamed/moved soon to `CanvasKit.SkMaskFilter.MakeBlur`.
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2019-01-04 19:16:19 +00:00
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2019-10-28 13:05:54 +00:00
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### Changed
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- Use newer version of Freetype2 (Tracking Skia's DEPS now).
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2019-10-28 16:03:52 +00:00
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- Use newer versions of libpng and zlib (Tracking Skia's DEPS now).
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2019-10-28 13:05:54 +00:00
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2019-11-08 14:17:38 +00:00
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### Fixed
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- null dereference when sometimes falling back to CPU.
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2019-11-15 19:48:55 +00:00
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- Actually ask WebGL for a stencil buffer.
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2019-11-15 20:25:34 +00:00
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- Can opt out of Paragraph API with no_paragraph passed into compile.sh or when using primitive_shaper.
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2019-11-08 14:17:38 +00:00
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2019-10-21 19:17:02 +00:00
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## [0.8.0] - 2019-10-21
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2019-09-18 20:18:17 +00:00
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### Added
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- `CanvasKit.MakeAnimatedImageFromEncoded`, `SkCanvas.drawAnimatedImage`.
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2019-09-26 17:20:50 +00:00
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- `CanvasKit.SkFontMgr.FromData` which takes several ArrayBuffers of font data, parses
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them, reading the metadata (e.g. family names) and stores them into a SkFontMgr.
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2019-10-03 15:22:08 +00:00
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- SkParagraph as an optional set of APIs for dealing with text layout.
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2019-09-26 17:20:50 +00:00
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### Changed
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- The `no_font` compile option should strip out more dead code related to fonts.
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- and `no_embedded_font` option now allows creating a `SkFontMgr.FromData` instead of
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always having an empty one.
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2019-10-09 14:46:14 +00:00
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- Updated to emscripten 1.38.47
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2019-10-16 14:17:05 +00:00
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- Switch to WebGL 2.0, but fall back to 1.0 when unavailable - bug.skia.org/9052
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2019-09-18 20:18:17 +00:00
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2019-09-26 17:25:26 +00:00
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### Fixed
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- Null terminator bug in draw text - skbug.com/9314
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2019-09-18 12:21:03 +00:00
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## [0.7.0] - 2019-09-18
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2019-08-26 19:48:09 +00:00
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### Added
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- `SkCanvas.drawCircle()`, `SkCanvas.getSaveCount()`
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- `SkPath.offset()`, `SkPath.drawOval`
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2019-09-11 18:22:22 +00:00
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- `SkRRect` support (`SkCanvas.drawRRect`, `SkCanvas.drawDRRect`, `CanvasKit.RRectXY`).
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Advanced users can specify the 8 individual radii, if needed.
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2019-09-12 15:11:25 +00:00
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- `CanvasKit.computeTonalColors()`, which returns TonalColors, which has an
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ambient SkColor and a spot SkColor.
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- `CanvasKit.SkColorFilter` and a variety of factories. `SkPaint.setColorFilter` is the only
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consumer of these at the moment.
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- `CanvasKit.SkColorMatrix` with functions `.identity()`, `.scaled()`, `.concat()` and
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others. Primarily for use with `CanvasKit.SkColorFilter.MakeMatrix`.
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2019-08-26 19:48:09 +00:00
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2019-06-03 18:38:05 +00:00
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### Changed
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- `MakeSkVertices` uses a builder to save a copy.
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2019-05-06 17:46:22 +00:00
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2019-08-26 19:48:09 +00:00
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### Breaking
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- When `SkPath.arcTo` is given seven arguments, it no longer turns the first four into
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a `SkRect` automatically, and instead uses them as
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`arcTo(rx, ry, xAxisRotate, useSmallArc, isCCW, x, y)` (see SkPath.h for more).
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2019-05-06 17:46:22 +00:00
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## [0.6.0] - 2019-05-06
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2019-03-22 19:41:36 +00:00
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### Added
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- `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting
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the cache limits; tweaking these may lead to better performance in some cases.
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`getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes`
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2019-03-29 14:39:52 +00:00
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- `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
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a set of transforms, color blends, etc.
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- `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by
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reducing the amount of malloc/free calls per frame, given that the array size is fixed.
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2019-04-05 17:00:01 +00:00
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- Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to
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capture an `SkPicture`, which can be dumped to disk (for debugging) with
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`SkPicture.DEBUGONLY_saveAsFile`.
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2019-05-06 17:04:03 +00:00
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- `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use
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anywhere, doesn't need a delete()).
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2019-03-22 19:41:36 +00:00
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2019-03-28 16:46:40 +00:00
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### Changed
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- Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or
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correctness, except by perhaps fixing a few bugs in various surface types.
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2019-03-29 14:39:52 +00:00
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- Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts
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unless clients have pre-computed colors, in which case, they will need to re-compute them.
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2019-04-04 13:28:53 +00:00
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- [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul
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as argument.
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2019-03-28 16:46:40 +00:00
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2019-03-21 18:18:37 +00:00
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## [0.5.1] - 2019-03-21
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2019-03-15 19:36:29 +00:00
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### Added
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- `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform`
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which were needed to add the helper function `SkTextBlob.MakeOnPath`.
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2019-03-19 13:34:37 +00:00
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- `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that
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takes care of the setup/tear down required to use CanvasKit optimally. The callback
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has an `SkCanvas` as the first parameter - callers should draw on that.
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2019-03-15 19:36:29 +00:00
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2019-03-11 20:11:58 +00:00
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### Changed
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- Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`)
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2019-03-08 18:24:58 +00:00
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2019-03-14 14:55:10 +00:00
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### Fixed
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- Extern bug in `CanvasKit.SkMatrix.invert`
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2019-03-14 15:25:57 +00:00
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- Fallback to CPU now properly refreshes the canvas to get access to the
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CanvasRenderingContext2D.
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2019-03-18 15:20:53 +00:00
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- Compile flags for better WebGL1 support for some graphics cards.
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2019-03-21 18:18:37 +00:00
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- Antialias bug on large oval paths <https://crbug.com/skia/8873>
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2019-03-18 15:20:53 +00:00
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### Deprecated
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- `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush`
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2019-03-14 14:55:10 +00:00
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2019-03-08 18:24:58 +00:00
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## [0.5.0] - 2019-03-08
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2019-03-06 13:25:36 +00:00
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### Added
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- isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior
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was for this to be true; some applications may go faster if set to false.
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- `SkCanvas.saveLayer(rect, paint)`
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- `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer().
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2019-03-06 14:32:55 +00:00
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- Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`;
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2019-03-08 15:04:28 +00:00
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- More public APIs for working with Surfaces/Contexts `GetWebGLContext`,
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`MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`.
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- `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically
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used as a workspace and then "saved" with `surface.makeImageSnapshot()`)
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### Breaking
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- `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a
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canvas or an id of a canvas. If users want to manage their own GL contexts, they should build
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the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` ->
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`MakeOnScreenGLSurface`.
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2019-03-01 16:23:49 +00:00
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## [0.4.1] - 2019-03-01
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2019-02-28 15:06:18 +00:00
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### Added
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2019-02-28 21:05:09 +00:00
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- Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts).
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2019-02-25 21:04:02 +00:00
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## [0.4.0] - 2019-02-25
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2019-01-07 16:08:55 +00:00
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### Added
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- `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed.
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- `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed.
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- Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and
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`SkPath.toCmds`.
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2019-01-14 13:36:08 +00:00
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- `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas.
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- `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`.
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2019-02-22 15:04:06 +00:00
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- Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose
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between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does
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line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).
|
2019-01-14 13:36:08 +00:00
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### Changed
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2019-02-22 15:04:06 +00:00
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- `SkCanvas.drawText()` now requires an `SkFont` object for raw strings.
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2019-01-14 13:36:08 +00:00
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### Removed
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- `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()`
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which should be replaced by using `SkFont`.
|
2019-02-25 21:04:02 +00:00
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- Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes)
|
2019-01-14 13:36:08 +00:00
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|
2019-01-07 16:08:55 +00:00
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|
2019-01-07 03:27:54 +00:00
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|
### Fixed
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|
- Potential bug in `ready()` if already loaded.
|
2019-01-04 19:16:19 +00:00
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## [0.3.1] - 2019-01-04
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2019-01-02 20:13:57 +00:00
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### Added
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- `SkFont` now exposed.
|
2019-01-03 21:20:04 +00:00
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|
- `MakeCanvasSurface` can now take a canvas element directly.
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- `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly.
|
2019-01-02 20:13:57 +00:00
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|
2019-01-04 19:16:19 +00:00
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|
### Changed
|
|
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|
- `CanvasKitInit(...).then()` is no longer the recommended way to initialize things.
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It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise.
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|
2019-01-02 20:13:57 +00:00
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|
### Removed
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- `SkPaint.measureText` - use `SkFont.measureText` instead.
|
2018-12-07 13:29:52 +00:00
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2018-12-18 12:43:02 +00:00
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## [0.3.0] - 2018-12-18
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|
2018-12-07 13:29:52 +00:00
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|
### Added
|
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|
- Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time
|
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|
it by adding `no_canvas` to the `compile.sh` invocation.
|
2018-12-12 15:35:13 +00:00
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- `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts.
|
2018-12-14 21:10:38 +00:00
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|
|
- Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting
|
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|
their paths' volatility to true.
|
2018-12-07 13:29:52 +00:00
|
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|
2018-12-07 18:03:08 +00:00
|
|
|
### Fixed
|
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|
|
- `SkPath.addRect` now correctly draws counter-clockwise vs clockwise.
|
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|
2018-12-07 13:29:52 +00:00
|
|
|
### Changed
|
2018-12-18 12:43:02 +00:00
|
|
|
- `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from
|
2018-12-07 13:29:52 +00:00
|
|
|
`CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul`
|
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|
|
and `localMatrix` have been exposed.
|
2018-12-07 18:03:08 +00:00
|
|
|
- `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters.
|
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|
|
- `SkPath.stroke` has a new option `precision` It defaults to 1.0.
|
2018-12-12 15:35:13 +00:00
|
|
|
- CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged
|
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|
|
to use the new `fontmgr.MakeTypefaceFromData` for more font variety.
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|
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|
### Removed
|
|
|
|
- `CanvasKit.initFonts()` - no longer needed.
|
2018-12-07 13:29:52 +00:00
|
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## [0.2.1] - 2018-11-20
|
2019-03-06 13:25:36 +00:00
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Beginning of Changelog history
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