skia2/experimental/svg/model/SkPEG.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPEG_DEFINED
#define SkPEG_DEFINED
#include "include/private/SkTArray.h"
#include "src/core/SkTLazy.h"
namespace skpeg {
/**
* The result of an expression match attempt.
*
* If the match was successful, |fNext| points to the next unconsumed character in the
* input string, and |fValue| holds an (arbitrarily nested) match result value.
*
* Otherwise, |fNext| is nullptr and |fValue| is uninitialized.
*/
template <typename V>
struct MatchResult {
MatchResult(std::nullptr_t) : fNext(nullptr) {}
MatchResult(const char* next, const V& v) : fNext(next), fValue(&v) {}
operator bool() const {
SkASSERT(fValue.isValid() == SkToBool(fNext));
return SkToBool(fNext);
}
const V& operator* () const { return *fValue.get(); }
const V* operator->() const { return fValue.get(); }
const char* fNext;
SkTLazy<V> fValue;
};
/**
* Optional operator (e?). Always succeeds.
*
* If e also matches, then the result of e::Match() is stored in |fValue|.
* Otherwise, |fValue| is uninitialized.
*
*/
template <typename E>
struct Opt {
struct V {
V(const typename E::V* v) : fValue(v) {}
SkTLazy<typename E::V> fValue;
};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
const auto m = E::Match(in);
return m ? MatchT(m.fNext, V(m.fValue.get()))
: MatchT(in, nullptr);
}
};
/**
* Helper for selecting the value type of the n-th expression type in the list.
*/
template <size_t, typename... Es> struct SelectV;
template <typename E, typename... Es>
struct SelectV<0, E, Es...> {
using V = typename E::V;
};
template <size_t idx, typename E, typename... Es>
struct SelectV<idx, E, Es...> {
using V = typename SelectV<idx - 1, Es...>::V;
};
/**
* Sequence operator (e0 e1...).
*
* Succeeds when all expressions match, in sequence. The subexpression match
* results can be accessed via get<INDEX>() -- where get<0> returns the value
* of the first expression, and so on.
*
*/
template <typename... E> struct Seq;
template <>
struct Seq<> {
struct V {};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
return MatchT(in, V());
}
};
template <typename E, typename... Es>
struct Seq<E, Es...> {
class V {
public:
V(const typename E::V& head, const typename Seq<Es...>::V& tail)
: fHeadV(head), fTailV(tail) {}
template <size_t idx, typename std::enable_if<idx == 0, bool>::type = 0>
const typename E::V& get() const {
return fHeadV;
}
template <size_t idx, typename std::enable_if<idx != 0, bool>::type = 0>
const typename SelectV<idx, E, Es...>::V& get() const {
return fTailV.template get<idx - 1>();
}
private:
typename E::V fHeadV;
typename Seq<Es...>::V fTailV;
};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
const auto headMatch = E::Match(in);
if (!headMatch) {
return nullptr;
}
const auto tailMatch = Seq<Es...>::Match(headMatch.fNext);
return tailMatch ? MatchT(tailMatch.fNext, V(*headMatch, *tailMatch))
: nullptr;
}
};
/**
* Ordered choice operator (e1|e2).
*
* Succeeds when either e1 or e2 match (e1 is tried first, then e2).
*
* The (optional) match results are stored in |v1|, |v2|.
*
*/
template <typename E1, typename E2>
struct Choice {
struct V {
V (const typename E1::V* v1, const typename E2::V* v2) : v1(v1), v2(v2)
{
SkASSERT(!v1 || !v2);
}
SkTLazy<typename E1::V> v1;
SkTLazy<typename E2::V> v2;
};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
if (const auto m1 = E1::Match(in)) {
return MatchT(m1.fNext, V(m1.fValue.get(), nullptr));
}
if (const auto m2 = E2::Match(in)) {
return MatchT(m2.fNext, V(nullptr, m2.fValue.get()));
}
return nullptr;
}
};
/**
* Zero-or-more operator (e*). Always succeeds.
*
* Matches e greedily, and stores the match results in |fValues|.
*
*/
template <typename E>
struct Any {
struct V {
V(SkTArray<typename E::V>&& vs) : fValues(vs) {}
SkTArray<typename E::V> fValues;
};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
SkTArray<typename E::V> values;
while (const auto m = E::Match(in)) {
in = m.fNext;
values.push_back(*m);
}
return MatchT(in, std::move(values));
}
};
/**
* One-or-more operator (e+).
*
* Same as zero-or-more, except it fails if e doesn't match at least once.
*
*/
template <typename E>
using Some = Seq<E, Any<E>>;
/**
* End-of-string atom. Matches \0.
*/
struct EOS {
struct V {};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
return (*in != '\0') ? nullptr : MatchT(in, V());
}
};
/**
* Literal atom. Matches a list of char literals.
*/
template <char... Cs> struct LIT;
template <>
struct LIT<> {
struct V {};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
return MatchT(in, V());
}
};
template <char C, char... Cs>
struct LIT<C, Cs...> {
struct V {};
using MatchT = MatchResult<V>;
static MatchT Match(const char* in) {
if (*in != C) {
return nullptr;
}
const auto m = LIT<Cs...>::Match(in + 1);
return m ? MatchT(m.fNext, V()) : nullptr;
}
};
} // skpeg ns
#endif // SkPEG_DEFINED