skia2/tests/sksl/inliner/InlineWithUnmodifiedArgument.glsl

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out vec4 sk_FragColor;
vec4 main() {
float one = 1.0;
vec4 result = vec4(123.0);
result.x = 0.0;
result.z = result.x * result.x;
result.y = 1.0;
result.w = one * one;
return result;
}