skia2/resources/sksl/shared/SwizzleScalar.sksl

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uniform half unknownInput; // 1
half4 main(float2 coords) {
half4 h4 = unknownInput.xxxx;
h4 = unknownInput.xx01;
h4 = unknownInput.0x10;
h4 = unknownInput.0x0x;
return h4;
}