2016-08-05 14:55:01 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkPictureRecorder.h"
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#include "SkShadowPaintFilterCanvas.h"
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#include "SkShadowShader.h"
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#include "SkSurface.h"
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#ifdef SK_EXPERIMENTAL_SHADOWING
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class ShadowingView : public SampleView {
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public:
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ShadowingView() {
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this->setBGColor(0xFFCCCCCC);
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SkLights::Builder builder;
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builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
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SkVector3::Make(0.2f, 0.05f, 1.0f)));
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2016-08-05 14:55:01 +00:00
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builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
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SkVector3::Make(0.05f, 0.2f, 1.0f)));
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2016-08-05 14:55:01 +00:00
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builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
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fLights = builder.finish();
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fTestRects[0].fColor = 0xFFEE8888;
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fTestRects[0].fDepth = 80;
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fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300);
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fTestRects[1].fColor = 0xFF88EE88;
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fTestRects[1].fDepth = 160;
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fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350);
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fTestRects[2].fColor = 0xFF8888EE;
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fTestRects[2].fDepth = 240;
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fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250);
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fSceneChanged = true;
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fLightsChanged = true;
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fSelectedRect = -1;
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fMoveLight = false;
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2016-08-09 16:32:09 +00:00
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fClearShadowMaps = false;
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2016-08-05 14:55:01 +00:00
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}
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protected:
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bool onQuery(SkEvent *evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "shadowing");
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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switch (uni) {
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case 'L':
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fMoveLight = !fMoveLight;
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break;
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case 'd':
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// Raster generated shadow maps have their origin in the UL corner
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// GPU shadow maps can have an arbitrary origin.
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// We override the 'd' keypress so that when the device is cycled,
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// the shadow maps will be re-generated according to the new backend.
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fClearShadowMaps = true;
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break;
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default:
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break;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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sk_sp<SkPicture> makeTestPicture(int width, int height) {
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SkPictureRecorder recorder;
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// LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
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SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
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SkASSERT(canvas->getTotalMatrix().isIdentity());
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SkPaint paint;
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paint.setColor(SK_ColorGRAY);
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// LONG RANGE TODO: tag occluders
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// LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
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// and determinate the mapping from z to id
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// universal receiver, "ground"
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canvas->drawRect(SkRect::MakeIWH(width, height), paint);
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for (int i = 0; i < kNumTestRects; i++) {
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paint.setColor(fTestRects[i].fColor);
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if (i == 0) {
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canvas->translateZ(fTestRects[0].fDepth);
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} else {
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canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth);
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}
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canvas->drawRect(fTestRects[i].fGeometry, paint);
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}
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return recorder.finishRecordingAsPicture();
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}
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void onDrawContent(SkCanvas *canvas) override {
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if (fSceneChanged) {
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fPicture = this->makeTestPicture(kWidth, kHeight);
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}
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2016-08-09 16:32:09 +00:00
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if (fSceneChanged || fLightsChanged || fClearShadowMaps) {
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for (int i = 0; i < fLights->numLights(); i++) {
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fLights->light(i).setShadowMap(nullptr);
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}
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fSceneChanged = false;
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fLightsChanged = false;
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fClearShadowMaps = false;
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2016-08-09 16:32:09 +00:00
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canvas->setLights(fLights);
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canvas->drawShadowedPicture(fPicture, nullptr, nullptr);
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}
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}
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SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
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return new SkView::Click(this);
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}
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bool onClick(Click *click) override {
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SkScalar x = click->fCurr.fX;
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SkScalar y = click->fCurr.fY;
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SkScalar dx = x - click->fPrev.fX;
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SkScalar dy = y - click->fPrev.fY;
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if (fMoveLight) {
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if (dx != 0 || dy != 0) {
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float recipX = 1.0f / kWidth;
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float recipY = 1.0f / kHeight;
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SkLights::Builder builder;
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builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
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2016-08-09 16:32:09 +00:00
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SkVector3::Make(0.2f + (200.0f - x) * recipX,
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0.05f + (200.0f - y) * recipY,
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1.0f)));
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builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
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SkVector3::Make(0.05f + (200.0f - x) * recipX,
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0.2f + (200.0f - y) * recipY,
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1.0f)));
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builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
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fLights = builder.finish();
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fLightsChanged = true;
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this->inval(nullptr);
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}
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return true;
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}
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if (click->fState == Click::State::kUp_State) {
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fSelectedRect = -1;
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return true;
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}
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if (fSelectedRect > -1) {
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fTestRects[fSelectedRect].fGeometry.offset(dx, dy);
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fSceneChanged = true;
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this->inval(nullptr);
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return true;
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}
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// assume last elements are highest
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for (int i = kNumTestRects - 1; i >= 0; i--) {
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if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) {
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fSelectedRect = i;
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fTestRects[i].fGeometry.offset(dx, dy);
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fSceneChanged = true;
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this->inval(nullptr);
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break;
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}
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}
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return true;
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}
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private:
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static constexpr int kNumTestRects = 3;
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static const int kWidth = 400;
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static const int kHeight = 400;
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bool fClearShadowMaps;
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struct {
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SkRect fGeometry;
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int fDepth;
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SkColor fColor;
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} fTestRects[kNumTestRects];
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int fSelectedRect;
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bool fMoveLight;
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sk_sp<SkPicture> fPicture;
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bool fSceneChanged;
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bool fLightsChanged;
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sk_sp<SkLights> fLights;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new ShadowingView; }
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static SkViewRegister reg(MyFactory);
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#endif
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