2021-07-08 22:20:21 +00:00
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uniform half4 colorGreen, colorRed;
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uniform half4 testInputs;
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half4 main(float2 coords) {
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bool ok = true;
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const half4 vec1234 = half4(1, 2, 3, 4);
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ok = ok && half2x2(testInputs) == half2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && half2x2(half4(1, 2, 3, 4)) == half2x2(1, 2, 3, 4);
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ok = ok && half2x2(vec1234) == half2x2(1, 2, 3, 4);
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ok = ok && float2x2(testInputs) == float2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);
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ok = ok && float2x2(vec1234) == float2x2(1, 2, 3, 4);
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2021-07-10 16:48:51 +00:00
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ok = ok && half2x2(colorGreen) == half2x2(0, 1, 0, 1);
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ok = ok && half2x2(colorGreen) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(int4(colorGreen)) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(0, 1, 0, 1) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(colorGreen) == half2x2(false, true, false, true);
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ok = ok && half2x2(colorGreen) == half2x2(bool4(false, true, false, true));
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ok = ok && half2x2(bool4(colorGreen)) == half2x2(bool4(false, true, false, true));
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ok = ok && half2x2(false, true, false, true) == half2x2(bool4(false, true, false, true));
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2021-07-08 22:20:21 +00:00
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return ok ? colorGreen : colorRed;
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}
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