skia2/bazel/BUILD.bazel

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[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
load("//bazel:macros.bzl", "select_multi")
GENERAL_DEFINES = [
"SK_HAS_ANDROID_CODEC",
"SKIA_IMPLEMENTATION=1",
] + select({
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
"//bazel/common_config_settings:debug_build": [
"SK_DEBUG",
],
"//bazel/common_config_settings:release_build": [
"SK_RELEASE",
],
"//conditions:default": [
"SK_RELEASE",
],
}) + select({
"//bazel/common_config_settings:disable_tracing_true": ["SK_DISABLE_TRACING"],
"//conditions:default": [],
}) + select({
"//bazel/common_config_settings:disable_effect_serialization_true": ["SK_DISABLE_EFFECT_DESERIALIZATION"],
"//conditions:default": [],
[bazel] Compile gms for wasm and WebGL PS 1 is re-generating existing BUILD.bazel files PS 2 is generating BUILD.bazel files for tests/gms PS 3+ makes modifications to build all of the gms and tests. It is recommended to view this CL with just a diff between PS 2 and the end, due to the large amount of generated changes in PS 1 and 2. We make a filegroup for the gms and tests because they need to be compiled as one large blob in order for the registries to work. Maybe in the future we will break these up, but at least for WASM/JS, the overhead of starting a browser for each new test would likely grind things to a halt, so we just group them all together for now. It's also the most similar to what we currently do. In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library that encapsulates all of the deps of the tests, so we can easily include that the build. These were discovered via trial and error, not anything automatic or systematic. The is_skia_dev_build config_setting is very similar to the GN equivalent from which it was based. The list of gms and tests to skip (e.g. which are incompatible with WASM) was determined by building the wasm bundle: modules/canvaskit$ make bazel_gms_release tools/run-wasm-gm-tests$ make run_local_debug # Don't forget to click the button on the screen after the # browser loads This way of invoking the tests will be replace soon with `bazel test <something>`. As such, I didn't bother fully documenting the current way. Suggested review order: - modules/canvaskit/BUILD.bazel taking note that we always use profiling-funcs to make the stacktraces human readable. - gm/BUILD.bazel and tests/BUILD.bazel to see the lists of gms/tests. Notice the tests are roughly partitioned because we don't support things like vulkan/PDF in the wasm build and we will want a way to not build certain tests for certain configurations - tools/* noting some of the cc_libraries added to make dependencies easier to add when needed. - All other files. Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-09 18:14:25 +00:00
}) + select({
"//bazel/common_config_settings:is_skia_dev_build_true": [
"GR_TEST_UTILS=1",
"SK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1",
],
"//conditions:default": [],
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
})
GPU_DEFINES = select({
"//bazel/common_config_settings:gl_backend": [
"SK_GL",
"SK_SUPPORT_GPU=1",
],
"//bazel/common_config_settings:vulkan_backend": [
"SK_VULKAN",
"SK_SUPPORT_GPU=1",
"SK_USE_VMA", # TODO(kjlubick) This will need to be configurable
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
],
"//conditions:default": [
"SK_SUPPORT_GPU=0",
],
}) + select({
"//bazel/common_config_settings:gl_standard": [
"SK_ASSUME_GL=1",
],
"//bazel/common_config_settings:gles_standard": [
"SK_ASSUME_GL_ES=1",
],
"//bazel/common_config_settings:webgl_standard": [
"SK_ASSUME_WEBGL=1",
"SK_USE_WEBGL",
],
"//conditions:default": [],
})
CODEC_DEFINES = select_multi(
{
"//bazel/common_config_settings:gif_decode_codec": ["SK_HAS_WUFFS_LIBRARY"],
"//bazel/common_config_settings:jpeg_decode_codec": ["SK_CODEC_DECODES_JPEG"],
"//bazel/common_config_settings:jpeg_encode_codec": ["SK_ENCODE_JPEG"],
"//bazel/common_config_settings:png_decode_codec": ["SK_CODEC_DECODES_PNG"],
"//bazel/common_config_settings:png_encode_codec": ["SK_ENCODE_PNG"],
"//bazel/common_config_settings:raw_decode_codec": [
"SK_CODEC_DECODES_RAW",
"SK_CODEC_DECODES_JPEG",
],
"//bazel/common_config_settings:webp_decode_codec": ["SK_CODEC_DECODES_WEBP"],
"//bazel/common_config_settings:webp_encode_codec": ["SK_ENCODE_WEBP"],
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
},
default = [],
)
PLATFORM_DEFINES = select({
"//bazel/common_config_settings:cpu_wasm": [
# working around https://github.com/emscripten-core/emscripten/issues/10072
"SK_FORCE_8_BYTE_ALIGNMENT",
"SK_DISABLE_LEGACY_SHADERCONTEXT",
"SK_DISABLE_AAA", # This saves about 57KB of code size, uncompressed
[bazel] Compile gms for wasm and WebGL PS 1 is re-generating existing BUILD.bazel files PS 2 is generating BUILD.bazel files for tests/gms PS 3+ makes modifications to build all of the gms and tests. It is recommended to view this CL with just a diff between PS 2 and the end, due to the large amount of generated changes in PS 1 and 2. We make a filegroup for the gms and tests because they need to be compiled as one large blob in order for the registries to work. Maybe in the future we will break these up, but at least for WASM/JS, the overhead of starting a browser for each new test would likely grind things to a halt, so we just group them all together for now. It's also the most similar to what we currently do. In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library that encapsulates all of the deps of the tests, so we can easily include that the build. These were discovered via trial and error, not anything automatic or systematic. The is_skia_dev_build config_setting is very similar to the GN equivalent from which it was based. The list of gms and tests to skip (e.g. which are incompatible with WASM) was determined by building the wasm bundle: modules/canvaskit$ make bazel_gms_release tools/run-wasm-gm-tests$ make run_local_debug # Don't forget to click the button on the screen after the # browser loads This way of invoking the tests will be replace soon with `bazel test <something>`. As such, I didn't bother fully documenting the current way. Suggested review order: - modules/canvaskit/BUILD.bazel taking note that we always use profiling-funcs to make the stacktraces human readable. - gm/BUILD.bazel and tests/BUILD.bazel to see the lists of gms/tests. Notice the tests are roughly partitioned because we don't support things like vulkan/PDF in the wasm build and we will want a way to not build certain tests for certain configurations - tools/* noting some of the cc_libraries added to make dependencies easier to add when needed. - All other files. Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-09 18:14:25 +00:00
"SK_NO_COMMAND_BUFFER", # not a feature CK needs.
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
],
"//conditions:default": [],
})
SHAPER_DEFINES = select_multi(
{
"//bazel/common_config_settings:coretext_shaper": ["SK_SHAPER_CORETEXT_AVAILABLE"],
"//bazel/common_config_settings:harfbuzz_shaper": ["SK_SHAPER_HARFBUZZ_AVAILABLE"],
},
default = [],
)
UNICODE_DEFINES = select({
"//bazel/common_config_settings:use_icu_true": ["SK_UNICODE_AVAILABLE"],
"//conditions:default": [],
})
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
cc_library(
name = "defines_from_flags",
defines = GENERAL_DEFINES + GPU_DEFINES + CODEC_DEFINES + PLATFORM_DEFINES +
SHAPER_DEFINES + UNICODE_DEFINES,
[bazel] Try adding cc_binary rules that use generated rules To make the atomic rules a bit easier to work with, in many of the folders, this adds in cc_library rules to group together the sources from that folder (and subfolders where prudent). We only needs sources because those atoms should have their headers as deps. One issue that was pointed out is that there is currently no way to restrict the inclusion of certain packages, a la, `gn check`. For example, there is no mechanism from stopping a dev from adding #include "modules/canvaskit/WasmCommon.h" to something in //src/core (except circular dependencies). We can probably address that using Bazel's visibility rules as needed: https://docs.bazel.build/versions/main/visibility.html https://docs.bazel.build/versions/main/be/functions.html#package_group It is recommended to look at this CL patchset by patchset. PS1: Update gazelle command to generate rules in more folders. PS2: A few changes to make generation work better. PS3: The result of running make generate in //bazel PS4: Adding the rules to build sksllex, the simplest binary I could find in the Skia repo. PS5: Adding the rules to build skdiff, a more complex binary. I tried a few approaches, but ended up gravitating back towards the layout where we have each folder/package group up the sources. I imagine at some point, we'll have skdiff depend on skia_core or something, which will have things like //src/core, //src/codecs, //src/pathops all bundled together. PS7: Added in the groupings of sources, similar to what we had earlier. I liked these for readability. These helped fix up the //:skia_core build, and by extension, the CanvasKit build. Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 13:15:24 +00:00
visibility = ["//:__subpackages__"],
)