Remove SK_SUPPORT_LEGACY_SAMPLER_BIAS
The guard has been removed from Chromium, this is now dead code. TBR=reed@google.com,caryclark@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1658563002 Review URL: https://codereview.chromium.org/1658563002
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@ -583,12 +583,7 @@ static void DoNothing_shaderproc(const void*, int x, int y,
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bool SkBitmapProcState::setupForTranslate() {
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SkPoint pt;
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#ifdef SK_SUPPORT_LEGACY_SAMPLER_BIAS
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fInvProc(fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt);
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#else
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const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt);
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#endif
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/*
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* if the translate is larger than our ints, we can get random results, or
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@ -600,16 +595,11 @@ bool SkBitmapProcState::setupForTranslate() {
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return false;
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}
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#ifdef SK_SUPPORT_LEGACY_SAMPLER_BIAS
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fFilterOneX = SkScalarFloorToInt(pt.fX);
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fFilterOneY = SkScalarFloorToInt(pt.fY);
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#else
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// Since we know we're not filtered, we re-purpose these fields allow
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// us to go from device -> src coordinates w/ just an integer add,
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// rather than running through the inverse-matrix
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fFilterOneX = SkFractionalIntToInt(mapper.x());
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fFilterOneY = SkFractionalIntToInt(mapper.y());
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#endif
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return true;
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}
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