Prefer to recycle non-RT scratch textures that don't have pending IO
BUG=skia:2889 Review URL: https://codereview.chromium.org/650283002
This commit is contained in:
parent
f2765410ba
commit
000f829f14
@ -470,8 +470,15 @@ GrTexture* GrContext::refScratchTexture(const GrTextureDesc& inDesc, ScratchTexM
|
||||
|
||||
do {
|
||||
GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
|
||||
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key,
|
||||
calledDuringFlush);
|
||||
uint32_t scratchFlags = 0;
|
||||
if (calledDuringFlush) {
|
||||
scratchFlags = GrResourceCache2::kRequireNoPendingIO_ScratchFlag;
|
||||
} else if (!(desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
|
||||
// If it is not a render target then it will most likely be populated by
|
||||
// writePixels() which will trigger a flush if the texture has pending IO.
|
||||
scratchFlags = GrResourceCache2::kPreferNoPendingIO_ScratchFlag;
|
||||
}
|
||||
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, scratchFlags);
|
||||
if (resource) {
|
||||
fResourceCache->makeResourceMRU(resource);
|
||||
return static_cast<GrTexture*>(resource);
|
||||
|
@ -59,29 +59,33 @@ void GrResourceCache2::releaseAll() {
|
||||
|
||||
class GrResourceCache2::AvailableForScratchUse {
|
||||
public:
|
||||
AvailableForScratchUse(bool calledDuringFlush) : fFlushing(calledDuringFlush) { }
|
||||
AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
|
||||
|
||||
bool operator()(const GrGpuResource* resource) const {
|
||||
if (fFlushing) {
|
||||
// If this request is coming during draw buffer flush then no refs are allowed
|
||||
// either by drawing code or for pending io operations.
|
||||
// This will be removed when flush no longer creates resources.
|
||||
return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
|
||||
resource->isScratch();
|
||||
} else {
|
||||
// Because duties are currently shared between GrResourceCache and GrResourceCache2, the
|
||||
// current interpretation of this rule is that only GrResourceCache has a ref but that
|
||||
// it has been marked as a scratch resource.
|
||||
return resource->reffedOnlyByCache() && resource->isScratch();
|
||||
if (!resource->reffedOnlyByCache() || !resource->isScratch()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !fRejectPendingIO || !resource->internalHasPendingIO();
|
||||
}
|
||||
|
||||
private:
|
||||
bool fFlushing;
|
||||
bool fRejectPendingIO;
|
||||
};
|
||||
|
||||
GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
|
||||
bool calledDuringFlush) {
|
||||
uint32_t flags) {
|
||||
SkASSERT(scratchKey.isScratch());
|
||||
return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(calledDuringFlush)));
|
||||
|
||||
if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
|
||||
GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
|
||||
if (resource) {
|
||||
return SkRef(resource);
|
||||
} else if (flags & kRequireNoPendingIO_ScratchFlag) {
|
||||
return NULL;
|
||||
}
|
||||
// TODO: fail here when kPrefer is specified, we didn't find a resource without pending io,
|
||||
// but there is still space in our budget for the resource.
|
||||
}
|
||||
return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false)));
|
||||
}
|
||||
|
@ -32,8 +32,13 @@ public:
|
||||
|
||||
void releaseAll();
|
||||
|
||||
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey,
|
||||
bool calledDuringFlush);
|
||||
enum {
|
||||
/** Preferentially returns scratch resources with no pending IO. */
|
||||
kPreferNoPendingIO_ScratchFlag = 0x1,
|
||||
/** Will not return any resources that match but have pending IO. */
|
||||
kRequireNoPendingIO_ScratchFlag = 0x2,
|
||||
};
|
||||
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0);
|
||||
|
||||
private:
|
||||
#ifdef SK_DEBUG
|
||||
|
Loading…
Reference in New Issue
Block a user