Prefer to recycle non-RT scratch textures that don't have pending IO
BUG=skia:2889 Review URL: https://codereview.chromium.org/650283002
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@ -470,8 +470,15 @@ GrTexture* GrContext::refScratchTexture(const GrTextureDesc& inDesc, ScratchTexM
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do {
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do {
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GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
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GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
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GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key,
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uint32_t scratchFlags = 0;
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calledDuringFlush);
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if (calledDuringFlush) {
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scratchFlags = GrResourceCache2::kRequireNoPendingIO_ScratchFlag;
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} else if (!(desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
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// If it is not a render target then it will most likely be populated by
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// writePixels() which will trigger a flush if the texture has pending IO.
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scratchFlags = GrResourceCache2::kPreferNoPendingIO_ScratchFlag;
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}
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GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, scratchFlags);
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if (resource) {
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if (resource) {
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fResourceCache->makeResourceMRU(resource);
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fResourceCache->makeResourceMRU(resource);
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return static_cast<GrTexture*>(resource);
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return static_cast<GrTexture*>(resource);
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@ -59,29 +59,33 @@ void GrResourceCache2::releaseAll() {
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class GrResourceCache2::AvailableForScratchUse {
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class GrResourceCache2::AvailableForScratchUse {
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public:
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public:
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AvailableForScratchUse(bool calledDuringFlush) : fFlushing(calledDuringFlush) { }
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AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
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bool operator()(const GrGpuResource* resource) const {
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bool operator()(const GrGpuResource* resource) const {
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if (fFlushing) {
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if (!resource->reffedOnlyByCache() || !resource->isScratch()) {
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// If this request is coming during draw buffer flush then no refs are allowed
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return false;
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// either by drawing code or for pending io operations.
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// This will be removed when flush no longer creates resources.
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return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
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resource->isScratch();
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} else {
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// Because duties are currently shared between GrResourceCache and GrResourceCache2, the
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// current interpretation of this rule is that only GrResourceCache has a ref but that
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// it has been marked as a scratch resource.
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return resource->reffedOnlyByCache() && resource->isScratch();
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}
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}
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return !fRejectPendingIO || !resource->internalHasPendingIO();
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}
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}
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private:
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private:
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bool fFlushing;
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bool fRejectPendingIO;
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};
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};
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GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
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GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
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bool calledDuringFlush) {
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uint32_t flags) {
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SkASSERT(scratchKey.isScratch());
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SkASSERT(scratchKey.isScratch());
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return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(calledDuringFlush)));
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if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
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GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
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if (resource) {
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return SkRef(resource);
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} else if (flags & kRequireNoPendingIO_ScratchFlag) {
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return NULL;
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}
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// TODO: fail here when kPrefer is specified, we didn't find a resource without pending io,
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// but there is still space in our budget for the resource.
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}
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return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false)));
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}
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}
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@ -32,8 +32,13 @@ public:
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void releaseAll();
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void releaseAll();
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GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey,
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enum {
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bool calledDuringFlush);
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/** Preferentially returns scratch resources with no pending IO. */
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kPreferNoPendingIO_ScratchFlag = 0x1,
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/** Will not return any resources that match but have pending IO. */
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kRequireNoPendingIO_ScratchFlag = 0x2,
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};
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GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0);
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private:
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private:
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#ifdef SK_DEBUG
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#ifdef SK_DEBUG
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