Prefer to recycle non-RT scratch textures that don't have pending IO

BUG=skia:2889

Review URL: https://codereview.chromium.org/650283002
This commit is contained in:
bsalomon 2014-10-15 19:04:14 -07:00 committed by Commit bot
parent f2765410ba
commit 000f829f14
3 changed files with 35 additions and 19 deletions

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@ -470,8 +470,15 @@ GrTexture* GrContext::refScratchTexture(const GrTextureDesc& inDesc, ScratchTexM
do { do {
GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc); GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, uint32_t scratchFlags = 0;
calledDuringFlush); if (calledDuringFlush) {
scratchFlags = GrResourceCache2::kRequireNoPendingIO_ScratchFlag;
} else if (!(desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
// If it is not a render target then it will most likely be populated by
// writePixels() which will trigger a flush if the texture has pending IO.
scratchFlags = GrResourceCache2::kPreferNoPendingIO_ScratchFlag;
}
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, scratchFlags);
if (resource) { if (resource) {
fResourceCache->makeResourceMRU(resource); fResourceCache->makeResourceMRU(resource);
return static_cast<GrTexture*>(resource); return static_cast<GrTexture*>(resource);

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@ -59,29 +59,33 @@ void GrResourceCache2::releaseAll() {
class GrResourceCache2::AvailableForScratchUse { class GrResourceCache2::AvailableForScratchUse {
public: public:
AvailableForScratchUse(bool calledDuringFlush) : fFlushing(calledDuringFlush) { } AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
bool operator()(const GrGpuResource* resource) const { bool operator()(const GrGpuResource* resource) const {
if (fFlushing) { if (!resource->reffedOnlyByCache() || !resource->isScratch()) {
// If this request is coming during draw buffer flush then no refs are allowed return false;
// either by drawing code or for pending io operations.
// This will be removed when flush no longer creates resources.
return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
resource->isScratch();
} else {
// Because duties are currently shared between GrResourceCache and GrResourceCache2, the
// current interpretation of this rule is that only GrResourceCache has a ref but that
// it has been marked as a scratch resource.
return resource->reffedOnlyByCache() && resource->isScratch();
} }
return !fRejectPendingIO || !resource->internalHasPendingIO();
} }
private: private:
bool fFlushing; bool fRejectPendingIO;
}; };
GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey, GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
bool calledDuringFlush) { uint32_t flags) {
SkASSERT(scratchKey.isScratch()); SkASSERT(scratchKey.isScratch());
return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(calledDuringFlush)));
if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
if (resource) {
return SkRef(resource);
} else if (flags & kRequireNoPendingIO_ScratchFlag) {
return NULL;
}
// TODO: fail here when kPrefer is specified, we didn't find a resource without pending io,
// but there is still space in our budget for the resource.
}
return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false)));
} }

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@ -32,8 +32,13 @@ public:
void releaseAll(); void releaseAll();
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, enum {
bool calledDuringFlush); /** Preferentially returns scratch resources with no pending IO. */
kPreferNoPendingIO_ScratchFlag = 0x1,
/** Will not return any resources that match but have pending IO. */
kRequireNoPendingIO_ScratchFlag = 0x2,
};
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0);
private: private:
#ifdef SK_DEBUG #ifdef SK_DEBUG