Extract most of the mutable state of SkShader into a separate Context object.
SkShader currently stores some state during draw calls via setContext(...). Move that mutable state into a separate SkShader::Context class that is constructed on demand for the duration of the draw. Calls to setContext() are replaced with createContext() which returns a context corresponding to the shader object or NULL if the parameters to createContext are invalid. TEST=out/Debug/dm BUG=skia:1976 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/207683004 git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -30,16 +30,35 @@ public:
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*/
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SkColorShader(SkColor c);
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virtual ~SkColorShader();
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virtual uint32_t getFlags() SK_OVERRIDE;
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virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
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virtual bool isOpaque() const SK_OVERRIDE;
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix) SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
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virtual SkShader::Context* createContext(const SkBitmap& device,
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const SkPaint& paint,
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const SkMatrix& matrix,
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void* storage) const SK_OVERRIDE;
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virtual size_t contextSize() const SK_OVERRIDE {
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return sizeof(ColorShaderContext);
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}
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class ColorShaderContext : public SkShader::Context {
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public:
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ColorShaderContext(const SkColorShader& shader, const SkBitmap& device,
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const SkPaint& paint, const SkMatrix& matrix);
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virtual uint32_t getFlags() const SK_OVERRIDE;
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virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
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private:
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SkPMColor fPMColor;
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uint32_t fFlags;
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uint16_t fColor16;
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typedef SkShader::Context INHERITED;
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};
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// we return false for this, use asAGradient
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virtual BitmapType asABitmap(SkBitmap* outTexture,
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@ -56,11 +75,7 @@ protected:
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virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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private:
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SkColor fColor; // ignored if fInheritColor is true
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SkPMColor fPMColor; // cached after setContext()
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uint32_t fFlags; // cached after setContext()
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uint16_t fColor16; // cached after setContext()
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SkBool8 fInheritColor;
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typedef SkShader INHERITED;
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@ -34,10 +34,38 @@ public:
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SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
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virtual ~SkComposeShader();
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virtual bool setContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&) SK_OVERRIDE;
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virtual void endContext() SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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virtual bool validContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
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virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&, void*) const SK_OVERRIDE;
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virtual size_t contextSize() const SK_OVERRIDE;
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class ComposeShaderContext : public SkShader::Context {
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public:
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// When this object gets destroyed, it will call contextA and contextB's destructor
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// but it will NOT free the memory.
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ComposeShaderContext(const SkComposeShader&, const SkBitmap&,
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const SkPaint&, const SkMatrix&,
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SkShader::Context* contextA, SkShader::Context* contextB);
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SkShader::Context* getShaderContextA() const { return fShaderContextA; }
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SkShader::Context* getShaderContextB() const { return fShaderContextB; }
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virtual ~ComposeShaderContext();
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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private:
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SkShader::Context* fShaderContextA;
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SkShader::Context* fShaderContextB;
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typedef SkShader::Context INHERITED;
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};
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#if SK_DEBUG
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SkShader* getShaderA() { return fShaderA; }
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SkShader* getShaderB() { return fShaderB; }
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#endif
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SK_TO_STRING_OVERRIDE()
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
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@ -47,7 +75,6 @@ protected:
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virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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private:
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SkShader* fShaderA;
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SkShader* fShaderB;
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SkXfermode* fMode;
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@ -15,20 +15,28 @@
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/**
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* \class SkEmptyShader
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* A Shader that always draws nothing. Its setContext always returns false,
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* so it never expects that its shadeSpan() methods will get called.
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* A Shader that always draws nothing. Its createContext always returns NULL.
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*/
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class SK_API SkEmptyShader : public SkShader {
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public:
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SkEmptyShader() {}
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virtual uint32_t getFlags() SK_OVERRIDE;
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virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
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virtual bool setContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&) SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
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virtual size_t contextSize() const SK_OVERRIDE {
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// Even though createContext returns NULL we have to return a value of at least
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// sizeof(SkShader::Context) to satisfy SkSmallAllocator.
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return sizeof(SkShader::Context);
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}
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virtual bool validContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE {
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return false;
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}
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virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&, void*) const SK_OVERRIDE {
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// validContext returns false.
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return NULL;
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}
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SK_TO_STRING_OVERRIDE()
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
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@ -38,7 +38,7 @@ public:
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virtual ~SkShader();
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/**
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* Returns true if the local matrix is not an identity matrix.
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* Returns true if the local matrix is not an identity matrix.
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*/
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bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
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@ -96,7 +96,7 @@ public:
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*/
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kIntrinsicly16_Flag = 0x04,
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/** set (after setContext) if the spans only vary in X (const in Y).
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/** set if the spans only vary in X (const in Y).
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e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
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that varies from left-to-right. This flag specifies this for
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shadeSpan().
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@ -111,85 +111,112 @@ public:
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kConstInY16_Flag = 0x10
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};
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/**
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* Called sometimes before drawing with this shader. Return the type of
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* alpha your shader will return. The default implementation returns 0.
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* Your subclass should override if it can (even sometimes) report a
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* non-zero value, since that will enable various blitters to perform
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* faster.
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*/
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virtual uint32_t getFlags() { return 0; }
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/**
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* Returns true if the shader is guaranteed to produce only opaque
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* colors, subject to the SkPaint using the shader to apply an opaque
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* alpha value. Subclasses should override this to allow some
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* optimizations. isOpaque() can be called at any time, unlike getFlags,
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* which only works properly when the context is set.
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* optimizations.
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*/
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virtual bool isOpaque() const { return false; }
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/**
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* Return the alpha associated with the data returned by shadeSpan16(). If
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* kHasSpan16_Flag is not set, this value is meaningless.
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*/
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virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
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class Context : public ::SkNoncopyable {
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public:
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Context(const SkShader& shader, const SkBitmap& device,
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const SkPaint& paint, const SkMatrix& matrix);
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virtual ~Context();
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/**
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* Called sometimes before drawing with this shader. Return the type of
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* alpha your shader will return. The default implementation returns 0.
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* Your subclass should override if it can (even sometimes) report a
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* non-zero value, since that will enable various blitters to perform
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* faster.
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*/
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virtual uint32_t getFlags() const { return 0; }
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/**
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* Return the alpha associated with the data returned by shadeSpan16(). If
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* kHasSpan16_Flag is not set, this value is meaningless.
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*/
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virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
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/**
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* Called for each span of the object being drawn. Your subclass should
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* set the appropriate colors (with premultiplied alpha) that correspond
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* to the specified device coordinates.
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*/
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
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virtual ShadeProc asAShadeProc(void** ctx);
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/**
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* Called only for 16bit devices when getFlags() returns
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* kOpaqueAlphaFlag | kHasSpan16_Flag
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*/
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virtual void shadeSpan16(int x, int y, uint16_t[], int count);
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/**
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* Similar to shadeSpan, but only returns the alpha-channel for a span.
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* The default implementation calls shadeSpan() and then extracts the alpha
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* values from the returned colors.
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*/
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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/**
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* Helper function that returns true if this shader's shadeSpan16() method
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* can be called.
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*/
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bool canCallShadeSpan16() {
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return SkShader::CanCallShadeSpan16(this->getFlags());
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}
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protected:
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// Reference to shader, so we don't have to dupe information.
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const SkShader& fShader;
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enum MatrixClass {
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kLinear_MatrixClass, // no perspective
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kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
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// scanline
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kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
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};
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static MatrixClass ComputeMatrixClass(const SkMatrix&);
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uint8_t getPaintAlpha() const { return fPaintAlpha; }
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const SkMatrix& getTotalInverse() const { return fTotalInverse; }
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MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
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private:
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SkMatrix fTotalInverse;
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uint8_t fPaintAlpha;
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uint8_t fTotalInverseClass;
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typedef SkNoncopyable INHERITED;
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};
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/**
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* Called once before drawing, with the current paint and device matrix.
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* Return true if your shader supports these parameters, or false if not.
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* If false is returned, nothing will be drawn. If true is returned, then
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* a balancing call to endContext() will be made before the next call to
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* setContext.
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*
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* Subclasses should be sure to call their INHERITED::setContext() if they
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* override this method.
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* Subclasses should be sure to call their INHERITED::validContext() if
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* they override this method.
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*/
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix);
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virtual bool validContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix, SkMatrix* totalInverse = NULL) const;
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/**
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* Assuming setContext returned true, endContext() will be called when
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* the draw using the shader has completed. It is an error for setContext
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* to be called twice w/o an intervening call to endContext().
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*
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* Subclasses should be sure to call their INHERITED::endContext() if they
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* override this method.
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* Create the actual object that does the shading.
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* Returns NULL if validContext() returns false.
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* Size of storage must be >= contextSize.
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*/
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virtual void endContext();
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SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetContext); })
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virtual Context* createContext(const SkBitmap& device,
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const SkPaint& paint,
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const SkMatrix& matrix,
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void* storage) const = 0;
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/**
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* Called for each span of the object being drawn. Your subclass should
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* set the appropriate colors (with premultiplied alpha) that correspond
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* to the specified device coordinates.
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* Return the size of a Context returned by createContext.
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*/
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
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virtual ShadeProc asAShadeProc(void** ctx);
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/**
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* Called only for 16bit devices when getFlags() returns
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* kOpaqueAlphaFlag | kHasSpan16_Flag
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*/
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virtual void shadeSpan16(int x, int y, uint16_t[], int count);
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/**
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* Similar to shadeSpan, but only returns the alpha-channel for a span.
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* The default implementation calls shadeSpan() and then extracts the alpha
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* values from the returned colors.
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*/
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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/**
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* Helper function that returns true if this shader's shadeSpan16() method
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* can be called.
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*/
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bool canCallShadeSpan16() {
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return SkShader::CanCallShadeSpan16(this->getFlags());
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}
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virtual size_t contextSize() const = 0;
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/**
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* Helper to check the flags to know if it is legal to call shadeSpan16()
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@ -322,7 +349,7 @@ public:
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* The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
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* The output color should be the computed SkShader premul color modulated by the incoming
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* color. The GrContext may be used by the effect to create textures. The GPU device does not
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* call setContext. Instead we pass the SkPaint here in case the shader needs paint info.
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* call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
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*/
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virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
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@ -360,26 +387,14 @@ public:
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SK_DEFINE_FLATTENABLE_TYPE(SkShader)
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protected:
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enum MatrixClass {
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kLinear_MatrixClass, // no perspective
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kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each scanline
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kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
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};
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static MatrixClass ComputeMatrixClass(const SkMatrix&);
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// These can be called by your subclass after setContext() has been called
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uint8_t getPaintAlpha() const { return fPaintAlpha; }
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const SkMatrix& getTotalInverse() const { return fTotalInverse; }
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MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
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SkShader(SkReadBuffer& );
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virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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private:
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SkMatrix fLocalMatrix;
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SkMatrix fTotalInverse;
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uint8_t fPaintAlpha;
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uint8_t fTotalInverseClass;
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SkDEBUGCODE(SkBool8 fInSetContext;)
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bool computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) const;
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typedef SkFlattenable INHERITED;
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};
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}
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix);
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
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virtual SkShader::Context* createContext(
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const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
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virtual size_t contextSize() const SK_OVERRIDE;
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class PerlinNoiseShaderContext : public SkShader::Context {
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public:
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PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitmap& device,
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const SkPaint& paint, const SkMatrix& matrix);
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virtual ~PerlinNoiseShaderContext() {}
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virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
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private:
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SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
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SkScalar calculateTurbulenceValueForPoint(
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int channel, const PaintingData& paintingData,
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StitchData& stitchData, const SkPoint& point) const;
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SkScalar noise2D(int channel, const PaintingData& paintingData,
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const StitchData& stitchData, const SkPoint& noiseVector) const;
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SkMatrix fMatrix;
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typedef SkShader::Context INHERITED;
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};
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virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
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@ -92,14 +114,6 @@ private:
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const SkISize* tileSize);
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virtual ~SkPerlinNoiseShader();
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SkScalar noise2D(int channel, const PaintingData& paintingData,
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const StitchData& stitchData, const SkPoint& noiseVector) const;
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SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& paintingData,
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StitchData& stitchData, const SkPoint& point) const;
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SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
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// TODO (scroggo): Once all SkShaders are created from a factory, and we have removed the
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// constructor that creates SkPerlinNoiseShader from an SkReadBuffer, several fields can
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// be made constant.
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@ -110,8 +124,6 @@ private:
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/*const*/ SkScalar fSeed;
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/*const*/ SkISize fTileSize;
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/*const*/ bool fStitchTiles;
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// TODO (scroggo): Once setContext creates a new object, place this on that object.
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SkMatrix fMatrix;
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||||
|
||||
PaintingData* fPaintingData;
|
||||
|
||||
|
@ -14,21 +14,31 @@ class SK_API SkTransparentShader : public SkShader {
|
||||
public:
|
||||
SkTransparentShader() {}
|
||||
|
||||
virtual uint32_t getFlags() SK_OVERRIDE;
|
||||
virtual bool setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const
|
||||
SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class TransparentShaderContext : public SkShader::Context {
|
||||
public:
|
||||
TransparentShaderContext(const SkTransparentShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
virtual ~TransparentShaderContext();
|
||||
|
||||
virtual uint32_t getFlags() const SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
const SkBitmap* fDevice;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
|
||||
|
||||
private:
|
||||
// these are a cache from the call to setContext()
|
||||
const SkBitmap* fDevice;
|
||||
uint8_t fAlpha;
|
||||
|
||||
SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
|
@ -34,18 +34,16 @@ bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
|
||||
SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
|
||||
TileMode tmx, TileMode tmy) {
|
||||
fRawBitmap = src;
|
||||
fState.fTileModeX = (uint8_t)tmx;
|
||||
fState.fTileModeY = (uint8_t)tmy;
|
||||
fFlags = 0; // computed in setContext
|
||||
fTileModeX = (uint8_t)tmx;
|
||||
fTileModeY = (uint8_t)tmy;
|
||||
}
|
||||
|
||||
SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer)
|
||||
: INHERITED(buffer) {
|
||||
buffer.readBitmap(&fRawBitmap);
|
||||
fRawBitmap.setImmutable();
|
||||
fState.fTileModeX = buffer.readUInt();
|
||||
fState.fTileModeY = buffer.readUInt();
|
||||
fFlags = 0; // computed in setContext
|
||||
fTileModeX = buffer.readUInt();
|
||||
fTileModeY = buffer.readUInt();
|
||||
}
|
||||
|
||||
SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
|
||||
@ -58,8 +56,8 @@ SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
|
||||
texM->reset();
|
||||
}
|
||||
if (xy) {
|
||||
xy[0] = (TileMode)fState.fTileModeX;
|
||||
xy[1] = (TileMode)fState.fTileModeY;
|
||||
xy[0] = (TileMode)fTileModeX;
|
||||
xy[1] = (TileMode)fTileModeY;
|
||||
}
|
||||
return kDefault_BitmapType;
|
||||
}
|
||||
@ -68,8 +66,8 @@ void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
|
||||
this->INHERITED::flatten(buffer);
|
||||
|
||||
buffer.writeBitmap(fRawBitmap);
|
||||
buffer.writeUInt(fState.fTileModeX);
|
||||
buffer.writeUInt(fState.fTileModeY);
|
||||
buffer.writeUInt(fTileModeX);
|
||||
buffer.writeUInt(fTileModeY);
|
||||
}
|
||||
|
||||
static bool only_scale_and_translate(const SkMatrix& matrix) {
|
||||
@ -98,25 +96,67 @@ static bool valid_for_drawing(const SkBitmap& bm) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SkBitmapProcShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
bool SkBitmapProcShader::validInternal(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse,
|
||||
SkBitmapProcState* state) const {
|
||||
if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// do this first, so we have a correct inverse matrix
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
// Make sure we can use totalInverse as a cache.
|
||||
SkMatrix totalInverseLocal;
|
||||
if (NULL == totalInverse) {
|
||||
totalInverse = &totalInverseLocal;
|
||||
}
|
||||
|
||||
// Do this first, so we know the matrix can be inverted.
|
||||
if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
fState.fOrigBitmap = fRawBitmap;
|
||||
if (!fState.chooseProcs(this->getTotalInverse(), paint)) {
|
||||
this->INHERITED::endContext();
|
||||
return false;
|
||||
SkASSERT(state);
|
||||
state->fTileModeX = fTileModeX;
|
||||
state->fTileModeY = fTileModeY;
|
||||
state->fOrigBitmap = fRawBitmap;
|
||||
return state->chooseProcs(*totalInverse, paint);
|
||||
}
|
||||
|
||||
bool SkBitmapProcShader::validContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse) const {
|
||||
SkBitmapProcState state;
|
||||
return this->validInternal(device, paint, matrix, totalInverse, &state);
|
||||
}
|
||||
|
||||
SkShader::Context* SkBitmapProcShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
|
||||
SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
|
||||
if (!this->validInternal(device, paint, matrix, NULL, state)) {
|
||||
state->~SkBitmapProcState();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const SkBitmap& bitmap = *fState.fBitmap;
|
||||
return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext,
|
||||
(*this, device, paint, matrix, state));
|
||||
}
|
||||
|
||||
size_t SkBitmapProcShader::contextSize() const {
|
||||
// The SkBitmapProcState is stored outside of the context object, with the context holding
|
||||
// a pointer to it.
|
||||
return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
|
||||
}
|
||||
|
||||
SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
|
||||
const SkBitmapProcShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix, SkBitmapProcState* state)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fState(state)
|
||||
{
|
||||
const SkBitmap& bitmap = *fState->fBitmap;
|
||||
bool bitmapIsOpaque = bitmap.isOpaque();
|
||||
|
||||
// update fFlags
|
||||
@ -157,12 +197,12 @@ bool SkBitmapProcShader::setContext(const SkBitmap& device,
|
||||
}
|
||||
|
||||
fFlags = flags;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SkBitmapProcShader::endContext() {
|
||||
fState.endContext();
|
||||
this->INHERITED::endContext();
|
||||
SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() {
|
||||
// The bitmap proc state has been created outside of the context on memory that will be freed
|
||||
// elsewhere. Only call the destructor but leave the freeing of the memory to the caller.
|
||||
fState->~SkBitmapProcState();
|
||||
}
|
||||
|
||||
#define BUF_MAX 128
|
||||
@ -176,8 +216,9 @@ void SkBitmapProcShader::endContext() {
|
||||
#define TEST_BUFFER_EXTRA 0
|
||||
#endif
|
||||
|
||||
void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
const SkBitmapProcState& state = fState;
|
||||
void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[],
|
||||
int count) {
|
||||
const SkBitmapProcState& state = *fState;
|
||||
if (state.getShaderProc32()) {
|
||||
state.getShaderProc32()(state, x, y, dstC, count);
|
||||
return;
|
||||
@ -186,7 +227,7 @@ void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA];
|
||||
SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
|
||||
SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
|
||||
int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
|
||||
int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
|
||||
|
||||
SkASSERT(state.fBitmap->getPixels());
|
||||
SkASSERT(state.fBitmap->pixelRef() == NULL ||
|
||||
@ -220,16 +261,17 @@ void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
}
|
||||
}
|
||||
|
||||
SkShader::ShadeProc SkBitmapProcShader::asAShadeProc(void** ctx) {
|
||||
if (fState.getShaderProc32()) {
|
||||
*ctx = &fState;
|
||||
return (ShadeProc)fState.getShaderProc32();
|
||||
SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asAShadeProc(void** ctx) {
|
||||
if (fState->getShaderProc32()) {
|
||||
*ctx = fState;
|
||||
return (ShadeProc)fState->getShaderProc32();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
|
||||
const SkBitmapProcState& state = fState;
|
||||
void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint16_t dstC[],
|
||||
int count) {
|
||||
const SkBitmapProcState& state = *fState;
|
||||
if (state.getShaderProc16()) {
|
||||
state.getShaderProc16()(state, x, y, dstC, count);
|
||||
return;
|
||||
@ -238,7 +280,7 @@ void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
|
||||
uint32_t buffer[BUF_MAX];
|
||||
SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
|
||||
SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16();
|
||||
int max = fState.maxCountForBufferSize(sizeof(buffer));
|
||||
int max = state.maxCountForBufferSize(sizeof(buffer));
|
||||
|
||||
SkASSERT(state.fBitmap->getPixels());
|
||||
SkASSERT(state.fBitmap->pixelRef() == NULL ||
|
||||
@ -342,8 +384,8 @@ void SkBitmapProcShader::toString(SkString* str) const {
|
||||
str->append("BitmapShader: (");
|
||||
|
||||
str->appendf("(%s, %s)",
|
||||
gTileModeName[fState.fTileModeX],
|
||||
gTileModeName[fState.fTileModeY]);
|
||||
gTileModeName[fTileModeX],
|
||||
gTileModeName[fTileModeY]);
|
||||
|
||||
str->append(" ");
|
||||
fRawBitmap.toString(str);
|
||||
@ -384,8 +426,8 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
|
||||
matrix.preConcat(lmInverse);
|
||||
|
||||
SkShader::TileMode tm[] = {
|
||||
(TileMode)fState.fTileModeX,
|
||||
(TileMode)fState.fTileModeY,
|
||||
(TileMode)fTileModeX,
|
||||
(TileMode)fTileModeY,
|
||||
};
|
||||
|
||||
// Must set wrap and filter on the sampler before requesting a texture. In two places below
|
||||
|
@ -20,14 +20,16 @@ public:
|
||||
|
||||
// overrides from SkShader
|
||||
virtual bool isOpaque() const SK_OVERRIDE;
|
||||
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
||||
virtual void endContext() SK_OVERRIDE;
|
||||
virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
|
||||
|
||||
virtual bool validContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&, void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
@ -37,22 +39,54 @@ public:
|
||||
GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
|
||||
#endif
|
||||
|
||||
class BitmapProcShaderContext : public SkShader::Context {
|
||||
public:
|
||||
// The context takes ownership of the state. It will call its destructor
|
||||
// but will NOT free the memory.
|
||||
BitmapProcShaderContext(const SkBitmapProcShader& shader,
|
||||
const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkBitmapProcState* state);
|
||||
virtual ~BitmapProcShaderContext();
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
|
||||
|
||||
private:
|
||||
SkBitmapProcState* fState;
|
||||
uint32_t fFlags;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
protected:
|
||||
SkBitmapProcShader(SkReadBuffer& );
|
||||
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
|
||||
|
||||
SkBitmap fRawBitmap; // experimental for RLE encoding
|
||||
SkBitmapProcState fState;
|
||||
uint32_t fFlags;
|
||||
SkBitmap fRawBitmap; // experimental for RLE encoding
|
||||
uint8_t fTileModeX, fTileModeY;
|
||||
|
||||
private:
|
||||
bool validInternal(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse,
|
||||
SkBitmapProcState* state) const;
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
||||
// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
|
||||
// bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
|
||||
// in SkDraw.cpp
|
||||
typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
|
||||
// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
|
||||
// bytes requested is calculated using one of our large shaders, its context size plus the size of
|
||||
// an Sk3DBlitter in SkDraw.cpp
|
||||
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
||||
// yet found a situation where the size below isn't big enough.
|
||||
typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
|
||||
sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
|
||||
sizeof(SkBitmapProcState) +
|
||||
sizeof(void*) * 2> SkTBlitterAllocator;
|
||||
|
||||
// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
||||
// the SkShader.
|
||||
|
@ -398,6 +398,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
|
||||
}
|
||||
// The above logic should have always assigned fBitmap, but in case it
|
||||
// didn't, we check for that now...
|
||||
// TODO(dominikg): Ask humper@ if we can just use an SkASSERT(fBitmap)?
|
||||
if (NULL == fBitmap) {
|
||||
return false;
|
||||
}
|
||||
@ -480,6 +481,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
|
||||
// shader will perform.
|
||||
|
||||
fMatrixProc = this->chooseMatrixProc(trivialMatrix);
|
||||
// TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns NULL.
|
||||
if (NULL == fMatrixProc) {
|
||||
return false;
|
||||
}
|
||||
@ -521,6 +523,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
|
||||
fPaintPMColor = SkPreMultiplyColor(paint.getColor());
|
||||
break;
|
||||
default:
|
||||
// TODO(dominikg): Should we ever get here? SkASSERT(false) instead?
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,15 @@ SkBlitter::~SkBlitter() {}
|
||||
|
||||
bool SkBlitter::isNullBlitter() const { return false; }
|
||||
|
||||
bool SkBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
return true;
|
||||
}
|
||||
|
||||
SkShader::Context* SkBlitter::getShaderContext() const {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
|
||||
return NULL;
|
||||
}
|
||||
@ -568,102 +577,149 @@ class Sk3DShader : public SkShader {
|
||||
public:
|
||||
Sk3DShader(SkShader* proxy) : fProxy(proxy) {
|
||||
SkSafeRef(proxy);
|
||||
fMask = NULL;
|
||||
}
|
||||
|
||||
virtual ~Sk3DShader() {
|
||||
SkSafeUnref(fProxy);
|
||||
}
|
||||
|
||||
void setMask(const SkMask* mask) { fMask = mask; }
|
||||
virtual size_t contextSize() const SK_OVERRIDE {
|
||||
size_t size = sizeof(Sk3DShaderContext);
|
||||
if (fProxy) {
|
||||
size += fProxy->contextSize();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) SK_OVERRIDE {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
virtual bool validContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse = NULL) const
|
||||
SK_OVERRIDE
|
||||
{
|
||||
if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) {
|
||||
return false;
|
||||
}
|
||||
if (fProxy) {
|
||||
if (!fProxy->setContext(device, paint, matrix)) {
|
||||
// must keep our set/end context calls balanced
|
||||
this->INHERITED::endContext();
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
fPMColor = SkPreMultiplyColor(paint.getColor());
|
||||
return fProxy->validContext(device, paint, matrix);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void endContext() SK_OVERRIDE {
|
||||
if (fProxy) {
|
||||
fProxy->endContext();
|
||||
virtual SkShader::Context* createContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
void* storage) const SK_OVERRIDE
|
||||
{
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
this->INHERITED::endContext();
|
||||
|
||||
SkShader::Context* proxyContext;
|
||||
if (fProxy) {
|
||||
char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext);
|
||||
proxyContext = fProxy->createContext(device, paint, matrix, proxyContextStorage);
|
||||
SkASSERT(proxyContext);
|
||||
} else {
|
||||
proxyContext = NULL;
|
||||
}
|
||||
return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, device, paint, matrix,
|
||||
proxyContext));
|
||||
}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
|
||||
if (fProxy) {
|
||||
fProxy->shadeSpan(x, y, span, count);
|
||||
}
|
||||
|
||||
if (fMask == NULL) {
|
||||
if (fProxy == NULL) {
|
||||
sk_memset32(span, fPMColor, count);
|
||||
class Sk3DShaderContext : public SkShader::Context {
|
||||
public:
|
||||
// Calls proxyContext's destructor but will NOT free its memory.
|
||||
Sk3DShaderContext(const Sk3DShader& shader, const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkShader::Context* proxyContext)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fMask(NULL)
|
||||
, fProxyContext(proxyContext)
|
||||
{
|
||||
if (!fProxyContext) {
|
||||
fPMColor = SkPreMultiplyColor(paint.getColor());
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SkASSERT(fMask->fBounds.contains(x, y));
|
||||
SkASSERT(fMask->fBounds.contains(x + count - 1, y));
|
||||
virtual ~Sk3DShaderContext() {
|
||||
if (fProxyContext) {
|
||||
fProxyContext->SkShader::Context::~Context();
|
||||
}
|
||||
}
|
||||
|
||||
size_t size = fMask->computeImageSize();
|
||||
const uint8_t* alpha = fMask->getAddr8(x, y);
|
||||
const uint8_t* mulp = alpha + size;
|
||||
const uint8_t* addp = mulp + size;
|
||||
void setMask(const SkMask* mask) { fMask = mask; }
|
||||
|
||||
if (fProxy) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (alpha[i]) {
|
||||
SkPMColor c = span[i];
|
||||
if (c) {
|
||||
unsigned a = SkGetPackedA32(c);
|
||||
unsigned r = SkGetPackedR32(c);
|
||||
unsigned g = SkGetPackedG32(c);
|
||||
unsigned b = SkGetPackedB32(c);
|
||||
virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
|
||||
if (fProxyContext) {
|
||||
fProxyContext->shadeSpan(x, y, span, count);
|
||||
}
|
||||
|
||||
if (fMask == NULL) {
|
||||
if (fProxyContext == NULL) {
|
||||
sk_memset32(span, fPMColor, count);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SkASSERT(fMask->fBounds.contains(x, y));
|
||||
SkASSERT(fMask->fBounds.contains(x + count - 1, y));
|
||||
|
||||
size_t size = fMask->computeImageSize();
|
||||
const uint8_t* alpha = fMask->getAddr8(x, y);
|
||||
const uint8_t* mulp = alpha + size;
|
||||
const uint8_t* addp = mulp + size;
|
||||
|
||||
if (fProxyContext) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (alpha[i]) {
|
||||
SkPMColor c = span[i];
|
||||
if (c) {
|
||||
unsigned a = SkGetPackedA32(c);
|
||||
unsigned r = SkGetPackedR32(c);
|
||||
unsigned g = SkGetPackedG32(c);
|
||||
unsigned b = SkGetPackedB32(c);
|
||||
|
||||
unsigned mul = SkAlpha255To256(mulp[i]);
|
||||
unsigned add = addp[i];
|
||||
|
||||
r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
|
||||
g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
|
||||
b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
|
||||
|
||||
span[i] = SkPackARGB32(a, r, g, b);
|
||||
}
|
||||
} else {
|
||||
span[i] = 0;
|
||||
}
|
||||
}
|
||||
} else { // color
|
||||
unsigned a = SkGetPackedA32(fPMColor);
|
||||
unsigned r = SkGetPackedR32(fPMColor);
|
||||
unsigned g = SkGetPackedG32(fPMColor);
|
||||
unsigned b = SkGetPackedB32(fPMColor);
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (alpha[i]) {
|
||||
unsigned mul = SkAlpha255To256(mulp[i]);
|
||||
unsigned add = addp[i];
|
||||
|
||||
r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
|
||||
g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
|
||||
b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
|
||||
|
||||
span[i] = SkPackARGB32(a, r, g, b);
|
||||
span[i] = SkPackARGB32( a,
|
||||
SkFastMin32(SkAlphaMul(r, mul) + add, a),
|
||||
SkFastMin32(SkAlphaMul(g, mul) + add, a),
|
||||
SkFastMin32(SkAlphaMul(b, mul) + add, a));
|
||||
} else {
|
||||
span[i] = 0;
|
||||
}
|
||||
} else {
|
||||
span[i] = 0;
|
||||
}
|
||||
}
|
||||
} else { // color
|
||||
unsigned a = SkGetPackedA32(fPMColor);
|
||||
unsigned r = SkGetPackedR32(fPMColor);
|
||||
unsigned g = SkGetPackedG32(fPMColor);
|
||||
unsigned b = SkGetPackedB32(fPMColor);
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (alpha[i]) {
|
||||
unsigned mul = SkAlpha255To256(mulp[i]);
|
||||
unsigned add = addp[i];
|
||||
|
||||
span[i] = SkPackARGB32( a,
|
||||
SkFastMin32(SkAlphaMul(r, mul) + add, a),
|
||||
SkFastMin32(SkAlphaMul(g, mul) + add, a),
|
||||
SkFastMin32(SkAlphaMul(b, mul) + add, a));
|
||||
} else {
|
||||
span[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
// Unowned.
|
||||
const SkMask* fMask;
|
||||
// Memory is unowned, but we need to call the destructor.
|
||||
SkShader::Context* fProxyContext;
|
||||
SkPMColor fPMColor;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
virtual void toString(SkString* str) const SK_OVERRIDE {
|
||||
@ -685,29 +741,30 @@ public:
|
||||
protected:
|
||||
Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) {
|
||||
fProxy = buffer.readShader();
|
||||
fPMColor = buffer.readColor();
|
||||
fMask = NULL;
|
||||
// Leaving this here until we bump the picture version, though this
|
||||
// shader should never be recorded.
|
||||
buffer.readColor();
|
||||
}
|
||||
|
||||
virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
|
||||
this->INHERITED::flatten(buffer);
|
||||
buffer.writeFlattenable(fProxy);
|
||||
buffer.writeColor(fPMColor);
|
||||
// Leaving this here until we bump the picture version, though this
|
||||
// shader should never be recorded.
|
||||
buffer.writeColor(SkColor());
|
||||
}
|
||||
|
||||
private:
|
||||
SkShader* fProxy;
|
||||
SkPMColor fPMColor;
|
||||
const SkMask* fMask;
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
||||
class Sk3DBlitter : public SkBlitter {
|
||||
public:
|
||||
Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader)
|
||||
Sk3DBlitter(SkBlitter* proxy, Sk3DShader::Sk3DShaderContext* shaderContext)
|
||||
: fProxy(proxy)
|
||||
, f3DShader(SkRef(shader))
|
||||
, f3DShaderContext(shaderContext)
|
||||
{}
|
||||
|
||||
virtual void blitH(int x, int y, int width) {
|
||||
@ -729,22 +786,22 @@ public:
|
||||
|
||||
virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
|
||||
if (mask.fFormat == SkMask::k3D_Format) {
|
||||
f3DShader->setMask(&mask);
|
||||
f3DShaderContext->setMask(&mask);
|
||||
|
||||
((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
|
||||
fProxy->blitMask(mask, clip);
|
||||
((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
|
||||
|
||||
f3DShader->setMask(NULL);
|
||||
f3DShaderContext->setMask(NULL);
|
||||
} else {
|
||||
fProxy->blitMask(mask, clip);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
// fProxy is unowned. It will be deleted by SkSmallAllocator.
|
||||
SkBlitter* fProxy;
|
||||
SkAutoTUnref<Sk3DShader> f3DShader;
|
||||
// Both pointers are unowned. They will be deleted by SkSmallAllocator.
|
||||
SkBlitter* fProxy;
|
||||
Sk3DShader::Sk3DShaderContext* f3DShaderContext;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@ -754,8 +811,7 @@ private:
|
||||
static bool just_solid_color(const SkPaint& paint) {
|
||||
if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
|
||||
SkShader* shader = paint.getShader();
|
||||
if (NULL == shader ||
|
||||
(shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
|
||||
if (NULL == shader) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -893,16 +949,22 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
|
||||
}
|
||||
|
||||
/*
|
||||
* We need to have balanced calls to the shader:
|
||||
* setContext
|
||||
* endContext
|
||||
* We make the first call here, in case it fails we can abort the draw.
|
||||
* The endContext() call is made by the blitter (assuming setContext did
|
||||
* not fail) in its destructor.
|
||||
* We create a SkShader::Context object, and store it on the blitter.
|
||||
*/
|
||||
if (shader && !shader->setContext(device, *paint, matrix)) {
|
||||
blitter = allocator->createT<SkNullBlitter>();
|
||||
return blitter;
|
||||
SkShader::Context* shaderContext;
|
||||
if (shader) {
|
||||
// Try to create the ShaderContext
|
||||
void* storage = allocator->reserveT<SkShader::Context>(shader->contextSize());
|
||||
shaderContext = shader->createContext(device, *paint, matrix, storage);
|
||||
if (!shaderContext) {
|
||||
allocator->freeLast();
|
||||
blitter = allocator->createT<SkNullBlitter>();
|
||||
return blitter;
|
||||
}
|
||||
SkASSERT(shaderContext);
|
||||
SkASSERT((void*) shaderContext == storage);
|
||||
} else {
|
||||
shaderContext = NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -913,19 +975,20 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
|
||||
SkASSERT(NULL == paint->getXfermode());
|
||||
blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint);
|
||||
} else if (shader) {
|
||||
blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint);
|
||||
blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
|
||||
} else {
|
||||
blitter = allocator->createT<SkA8_Blitter>(device, *paint);
|
||||
}
|
||||
break;
|
||||
|
||||
case kRGB_565_SkColorType:
|
||||
blitter = SkBlitter_ChooseD565(device, *paint, allocator);
|
||||
blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator);
|
||||
break;
|
||||
|
||||
case kN32_SkColorType:
|
||||
if (shader) {
|
||||
blitter = allocator->createT<SkARGB32_Shader_Blitter>(device, *paint);
|
||||
blitter = allocator->createT<SkARGB32_Shader_Blitter>(
|
||||
device, *paint, shaderContext);
|
||||
} else if (paint->getColor() == SK_ColorBLACK) {
|
||||
blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
|
||||
} else if (paint->getAlpha() == 0xFF) {
|
||||
@ -944,7 +1007,9 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
|
||||
if (shader3D) {
|
||||
SkBlitter* innerBlitter = blitter;
|
||||
// innerBlitter was allocated by allocator, which will delete it.
|
||||
blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shader3D);
|
||||
// We know shaderContext is of type Sk3DShaderContext because it belongs to shader3D.
|
||||
blitter = allocator->createT<Sk3DBlitter>(innerBlitter,
|
||||
static_cast<Sk3DShader::Sk3DShaderContext*>(shaderContext));
|
||||
}
|
||||
return blitter;
|
||||
}
|
||||
@ -956,18 +1021,36 @@ const uint32_t gMask_00FF00FF = 0xFF00FF;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
|
||||
: INHERITED(device) {
|
||||
fShader = paint.getShader();
|
||||
SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext)
|
||||
: INHERITED(device)
|
||||
, fShader(paint.getShader())
|
||||
, fShaderContext(shaderContext) {
|
||||
SkASSERT(fShader);
|
||||
SkASSERT(fShader->setContextHasBeenCalled());
|
||||
SkASSERT(fShaderContext);
|
||||
|
||||
fShader->ref();
|
||||
fShaderFlags = fShader->getFlags();
|
||||
fShaderFlags = fShaderContext->getFlags();
|
||||
}
|
||||
|
||||
SkShaderBlitter::~SkShaderBlitter() {
|
||||
SkASSERT(fShader->setContextHasBeenCalled());
|
||||
fShader->endContext();
|
||||
fShader->unref();
|
||||
}
|
||||
|
||||
bool SkShaderBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!fShader->validContext(device, paint, matrix)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Only destroy the old context if we have a new one. We need to ensure to have a
|
||||
// live context in fShaderContext because the storage is owned by an SkSmallAllocator
|
||||
// outside of this class.
|
||||
// The new context will be of the same size as the old one because we use the same
|
||||
// shader to create it. It is therefore safe to re-use the storage.
|
||||
fShaderContext->SkShader::Context::~Context();
|
||||
fShaderContext = fShader->createContext(device, paint, matrix, (void*)fShaderContext);
|
||||
SkASSERT(fShaderContext);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -61,6 +61,13 @@ public:
|
||||
*/
|
||||
virtual bool isNullBlitter() const;
|
||||
|
||||
/**
|
||||
* Special methods for SkShaderBlitter. On all other classes this is a no-op.
|
||||
*/
|
||||
virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix);
|
||||
virtual SkShader::Context* getShaderContext() const;
|
||||
|
||||
///@name non-virtual helpers
|
||||
void blitMaskRegion(const SkMask& mask, const SkRegion& clip);
|
||||
void blitRectRegion(const SkIRect& rect, const SkRegion& clip);
|
||||
|
@ -228,11 +228,12 @@ void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint)
|
||||
: INHERITED(device, paint) {
|
||||
SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext)
|
||||
: INHERITED(device, paint, shaderContext) {
|
||||
if ((fXfermode = paint.getXfermode()) != NULL) {
|
||||
fXfermode->ref();
|
||||
SkASSERT(fShader);
|
||||
SkASSERT(fShaderContext);
|
||||
}
|
||||
|
||||
int width = device.width();
|
||||
@ -250,13 +251,14 @@ void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
|
||||
(unsigned)(x + width) <= (unsigned)fDevice.width());
|
||||
|
||||
uint8_t* device = fDevice.getAddr8(x, y);
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
|
||||
if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
|
||||
if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
|
||||
memset(device, 0xFF, width);
|
||||
} else {
|
||||
SkPMColor* span = fBuffer;
|
||||
|
||||
fShader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
if (fXfermode) {
|
||||
fXfermode->xferA8(device, span, width, NULL);
|
||||
} else {
|
||||
@ -282,12 +284,12 @@ static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) {
|
||||
|
||||
void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
const int16_t runs[]) {
|
||||
SkShader* shader = fShader;
|
||||
SkXfermode* mode = fXfermode;
|
||||
uint8_t* aaExpand = fAAExpand;
|
||||
SkPMColor* span = fBuffer;
|
||||
uint8_t* device = fDevice.getAddr8(x, y);
|
||||
int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag;
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkXfermode* mode = fXfermode;
|
||||
uint8_t* aaExpand = fAAExpand;
|
||||
SkPMColor* span = fBuffer;
|
||||
uint8_t* device = fDevice.getAddr8(x, y);
|
||||
int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
|
||||
|
||||
for (;;) {
|
||||
int count = *runs;
|
||||
@ -299,7 +301,7 @@ void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
if (opaque && aa == 255 && mode == NULL) {
|
||||
memset(device, 0xFF, count);
|
||||
} else {
|
||||
shader->shadeSpan(x, y, span, count);
|
||||
shaderContext->shadeSpan(x, y, span, count);
|
||||
if (mode) {
|
||||
memset(aaExpand, aa, count);
|
||||
mode->xferA8(device, span, count, aaExpand);
|
||||
@ -329,11 +331,12 @@ void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
||||
int height = clip.height();
|
||||
uint8_t* device = fDevice.getAddr8(x, y);
|
||||
const uint8_t* alpha = mask.getAddr8(x, y);
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
|
||||
SkPMColor* span = fBuffer;
|
||||
|
||||
while (--height >= 0) {
|
||||
fShader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
if (fXfermode) {
|
||||
fXfermode->xferA8(device, span, width, alpha);
|
||||
} else {
|
||||
|
@ -275,14 +275,16 @@ static void blend_srcmode(SkPMColor* SK_RESTRICT device,
|
||||
}
|
||||
|
||||
SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device,
|
||||
const SkPaint& paint) : INHERITED(device, paint) {
|
||||
const SkPaint& paint, SkShader::Context* shaderContext)
|
||||
: INHERITED(device, paint, shaderContext)
|
||||
{
|
||||
fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor)));
|
||||
|
||||
fXfermode = paint.getXfermode();
|
||||
SkSafeRef(fXfermode);
|
||||
|
||||
int flags = 0;
|
||||
if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
|
||||
if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
|
||||
flags |= SkBlitRow::kSrcPixelAlpha_Flag32;
|
||||
}
|
||||
// we call this on the output from the shader
|
||||
@ -292,7 +294,7 @@ SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device,
|
||||
|
||||
fShadeDirectlyIntoDevice = false;
|
||||
if (fXfermode == NULL) {
|
||||
if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
|
||||
if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
|
||||
fShadeDirectlyIntoDevice = true;
|
||||
}
|
||||
} else {
|
||||
@ -305,7 +307,7 @@ SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device,
|
||||
}
|
||||
}
|
||||
|
||||
fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag);
|
||||
fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag);
|
||||
}
|
||||
|
||||
SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() {
|
||||
@ -319,10 +321,10 @@ void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
|
||||
if (fShadeDirectlyIntoDevice) {
|
||||
fShader->shadeSpan(x, y, device, width);
|
||||
fShaderContext->shadeSpan(x, y, device, width);
|
||||
} else {
|
||||
SkPMColor* span = fBuffer;
|
||||
fShader->shadeSpan(x, y, span, width);
|
||||
fShaderContext->shadeSpan(x, y, span, width);
|
||||
if (fXfermode) {
|
||||
fXfermode->xfer32(device, span, width, NULL);
|
||||
} else {
|
||||
@ -335,22 +337,22 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
SkASSERT(x >= 0 && y >= 0 &&
|
||||
x + width <= fDevice.width() && y + height <= fDevice.height());
|
||||
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
size_t deviceRB = fDevice.rowBytes();
|
||||
SkShader* shader = fShader;
|
||||
SkPMColor* span = fBuffer;
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
size_t deviceRB = fDevice.rowBytes();
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkPMColor* span = fBuffer;
|
||||
|
||||
if (fConstInY) {
|
||||
if (fShadeDirectlyIntoDevice) {
|
||||
// shade the first row directly into the device
|
||||
fShader->shadeSpan(x, y, device, width);
|
||||
shaderContext->shadeSpan(x, y, device, width);
|
||||
span = device;
|
||||
while (--height > 0) {
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
memcpy(device, span, width << 2);
|
||||
}
|
||||
} else {
|
||||
fShader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
SkXfermode* xfer = fXfermode;
|
||||
if (xfer) {
|
||||
do {
|
||||
@ -372,7 +374,7 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
|
||||
if (fShadeDirectlyIntoDevice) {
|
||||
void* ctx;
|
||||
SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
|
||||
SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
|
||||
if (shadeProc) {
|
||||
do {
|
||||
shadeProc(ctx, x, y, device, width);
|
||||
@ -381,7 +383,7 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
} while (--height > 0);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan(x, y, device, width);
|
||||
shaderContext->shadeSpan(x, y, device, width);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
} while (--height > 0);
|
||||
@ -390,7 +392,7 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
SkXfermode* xfer = fXfermode;
|
||||
if (xfer) {
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
xfer->xfer32(device, span, width, NULL);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
@ -398,7 +400,7 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
} else {
|
||||
SkBlitRow::Proc32 proc = fProc32;
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
proc(device, span, width, 255);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
@ -409,9 +411,9 @@ void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
|
||||
void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
const int16_t runs[]) {
|
||||
SkPMColor* span = fBuffer;
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
SkShader* shader = fShader;
|
||||
SkPMColor* span = fBuffer;
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
|
||||
if (fXfermode && !fShadeDirectlyIntoDevice) {
|
||||
for (;;) {
|
||||
@ -422,7 +424,7 @@ void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
break;
|
||||
int aa = *antialias;
|
||||
if (aa) {
|
||||
shader->shadeSpan(x, y, span, count);
|
||||
shaderContext->shadeSpan(x, y, span, count);
|
||||
if (aa == 255) {
|
||||
xfer->xfer32(device, span, count, NULL);
|
||||
} else {
|
||||
@ -438,7 +440,7 @@ void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
x += count;
|
||||
}
|
||||
} else if (fShadeDirectlyIntoDevice ||
|
||||
(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
|
||||
(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
|
||||
for (;;) {
|
||||
int count = *runs;
|
||||
if (count <= 0) {
|
||||
@ -448,9 +450,9 @@ void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
if (aa) {
|
||||
if (aa == 255) {
|
||||
// cool, have the shader draw right into the device
|
||||
shader->shadeSpan(x, y, device, count);
|
||||
shaderContext->shadeSpan(x, y, device, count);
|
||||
} else {
|
||||
shader->shadeSpan(x, y, span, count);
|
||||
shaderContext->shadeSpan(x, y, span, count);
|
||||
fProc32Blend(device, span, count, aa);
|
||||
}
|
||||
}
|
||||
@ -467,7 +469,7 @@ void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
||||
}
|
||||
int aa = *antialias;
|
||||
if (aa) {
|
||||
fShader->shadeSpan(x, y, span, count);
|
||||
shaderContext->shadeSpan(x, y, span, count);
|
||||
if (aa == 255) {
|
||||
fProc32(device, span, count, 255);
|
||||
} else {
|
||||
@ -491,10 +493,11 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
|
||||
|
||||
SkASSERT(mask.fBounds.contains(clip));
|
||||
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkBlitMask::RowProc proc = NULL;
|
||||
if (!fXfermode) {
|
||||
unsigned flags = 0;
|
||||
if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
|
||||
if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
|
||||
flags |= SkBlitMask::kSrcIsOpaque_RowFlag;
|
||||
}
|
||||
proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat,
|
||||
@ -515,14 +518,13 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
|
||||
const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
|
||||
const size_t maskRB = mask.fRowBytes;
|
||||
|
||||
SkShader* shader = fShader;
|
||||
SkPMColor* span = fBuffer;
|
||||
|
||||
if (fXfermode) {
|
||||
SkASSERT(SkMask::kA8_Format == mask.fFormat);
|
||||
SkXfermode* xfer = fXfermode;
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow);
|
||||
dstRow += dstRB;
|
||||
maskRow += maskRB;
|
||||
@ -530,7 +532,7 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
|
||||
} while (--height > 0);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, width);
|
||||
shaderContext->shadeSpan(x, y, span, width);
|
||||
proc(dstRow, maskRow, span, width);
|
||||
dstRow += dstRB;
|
||||
maskRow += maskRB;
|
||||
@ -542,13 +544,13 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
|
||||
void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height());
|
||||
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
size_t deviceRB = fDevice.rowBytes();
|
||||
SkShader* shader = fShader;
|
||||
uint32_t* device = fDevice.getAddr32(x, y);
|
||||
size_t deviceRB = fDevice.rowBytes();
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
|
||||
if (fConstInY) {
|
||||
SkPMColor c;
|
||||
fShader->shadeSpan(x, y, &c, 1);
|
||||
shaderContext->shadeSpan(x, y, &c, 1);
|
||||
|
||||
if (fShadeDirectlyIntoDevice) {
|
||||
if (255 == alpha) {
|
||||
@ -582,7 +584,7 @@ void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
|
||||
if (fShadeDirectlyIntoDevice) {
|
||||
void* ctx;
|
||||
SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
|
||||
SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
|
||||
if (255 == alpha) {
|
||||
if (shadeProc) {
|
||||
do {
|
||||
@ -592,7 +594,7 @@ void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
} while (--height > 0);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan(x, y, device, 1);
|
||||
shaderContext->shadeSpan(x, y, device, 1);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
} while (--height > 0);
|
||||
@ -608,7 +610,7 @@ void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
} while (--height > 0);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan(x, y, &c, 1);
|
||||
shaderContext->shadeSpan(x, y, &c, 1);
|
||||
*device = SkFourByteInterp(c, *device, alpha);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
@ -620,7 +622,7 @@ void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
SkXfermode* xfer = fXfermode;
|
||||
if (xfer) {
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, 1);
|
||||
shaderContext->shadeSpan(x, y, span, 1);
|
||||
xfer->xfer32(device, span, 1, &alpha);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
@ -628,7 +630,7 @@ void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
|
||||
} else {
|
||||
SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
|
||||
do {
|
||||
shader->shadeSpan(x, y, span, 1);
|
||||
shaderContext->shadeSpan(x, y, span, 1);
|
||||
proc(device, span, 1, alpha);
|
||||
y += 1;
|
||||
device = (uint32_t*)((char*)device + deviceRB);
|
||||
|
@ -107,7 +107,8 @@ private:
|
||||
|
||||
class SkRGB16_Shader_Blitter : public SkShaderBlitter {
|
||||
public:
|
||||
SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
|
||||
SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual ~SkRGB16_Shader_Blitter();
|
||||
virtual void blitH(int x, int y, int width);
|
||||
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
|
||||
@ -129,7 +130,8 @@ private:
|
||||
// used only if the shader can perform shadSpan16
|
||||
class SkRGB16_Shader16_Blitter : public SkRGB16_Shader_Blitter {
|
||||
public:
|
||||
SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint);
|
||||
SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual void blitH(int x, int y, int width);
|
||||
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
|
||||
const int16_t* runs);
|
||||
@ -141,7 +143,8 @@ private:
|
||||
|
||||
class SkRGB16_Shader_Xfermode_Blitter : public SkShaderBlitter {
|
||||
public:
|
||||
SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint);
|
||||
SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual ~SkRGB16_Shader_Xfermode_Blitter();
|
||||
virtual void blitH(int x, int y, int width);
|
||||
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
|
||||
@ -679,8 +682,9 @@ void SkRGB16_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkRGB16_Shader16_Blitter::SkRGB16_Shader16_Blitter(const SkBitmap& device,
|
||||
const SkPaint& paint)
|
||||
: SkRGB16_Shader_Blitter(device, paint) {
|
||||
const SkPaint& paint,
|
||||
SkShader::Context* shaderContext)
|
||||
: SkRGB16_Shader_Blitter(device, paint, shaderContext) {
|
||||
SkASSERT(SkShader::CanCallShadeSpan16(fShaderFlags));
|
||||
}
|
||||
|
||||
@ -688,28 +692,28 @@ void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) {
|
||||
SkASSERT(x + width <= fDevice.width());
|
||||
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
SkShader* shader = fShader;
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
|
||||
int alpha = shader->getSpan16Alpha();
|
||||
int alpha = shaderContext->getSpan16Alpha();
|
||||
if (0xFF == alpha) {
|
||||
shader->shadeSpan16(x, y, device, width);
|
||||
shaderContext->shadeSpan16(x, y, device, width);
|
||||
} else {
|
||||
uint16_t* span16 = (uint16_t*)fBuffer;
|
||||
shader->shadeSpan16(x, y, span16, width);
|
||||
shaderContext->shadeSpan16(x, y, span16, width);
|
||||
SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width);
|
||||
}
|
||||
}
|
||||
|
||||
void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
SkShader* shader = fShader;
|
||||
uint16_t* dst = fDevice.getAddr16(x, y);
|
||||
size_t dstRB = fDevice.rowBytes();
|
||||
int alpha = shader->getSpan16Alpha();
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
uint16_t* dst = fDevice.getAddr16(x, y);
|
||||
size_t dstRB = fDevice.rowBytes();
|
||||
int alpha = shaderContext->getSpan16Alpha();
|
||||
|
||||
if (0xFF == alpha) {
|
||||
if (fShaderFlags & SkShader::kConstInY16_Flag) {
|
||||
// have the shader blit directly into the device the first time
|
||||
shader->shadeSpan16(x, y, dst, width);
|
||||
shaderContext->shadeSpan16(x, y, dst, width);
|
||||
// and now just memcpy that line on the subsequent lines
|
||||
if (--height > 0) {
|
||||
const uint16_t* orig = dst;
|
||||
@ -720,7 +724,7 @@ void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
}
|
||||
} else { // need to call shadeSpan16 for every line
|
||||
do {
|
||||
shader->shadeSpan16(x, y, dst, width);
|
||||
shaderContext->shadeSpan16(x, y, dst, width);
|
||||
y += 1;
|
||||
dst = (uint16_t*)((char*)dst + dstRB);
|
||||
} while (--height);
|
||||
@ -729,14 +733,14 @@ void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
int scale = SkAlpha255To256(alpha);
|
||||
uint16_t* span16 = (uint16_t*)fBuffer;
|
||||
if (fShaderFlags & SkShader::kConstInY16_Flag) {
|
||||
shader->shadeSpan16(x, y, span16, width);
|
||||
shaderContext->shadeSpan16(x, y, span16, width);
|
||||
do {
|
||||
SkBlendRGB16(span16, dst, scale, width);
|
||||
dst = (uint16_t*)((char*)dst + dstRB);
|
||||
} while (--height);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan16(x, y, span16, width);
|
||||
shaderContext->shadeSpan16(x, y, span16, width);
|
||||
SkBlendRGB16(span16, dst, scale, width);
|
||||
y += 1;
|
||||
dst = (uint16_t*)((char*)dst + dstRB);
|
||||
@ -748,11 +752,11 @@ void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
|
||||
const SkAlpha* SK_RESTRICT antialias,
|
||||
const int16_t* SK_RESTRICT runs) {
|
||||
SkShader* shader = fShader;
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkPMColor* SK_RESTRICT span = fBuffer;
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
|
||||
int alpha = shader->getSpan16Alpha();
|
||||
int alpha = shaderContext->getSpan16Alpha();
|
||||
uint16_t* span16 = (uint16_t*)span;
|
||||
|
||||
if (0xFF == alpha) {
|
||||
@ -766,9 +770,9 @@ void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
|
||||
int aa = *antialias;
|
||||
if (aa == 255) {
|
||||
// go direct to the device!
|
||||
shader->shadeSpan16(x, y, device, count);
|
||||
shaderContext->shadeSpan16(x, y, device, count);
|
||||
} else if (aa) {
|
||||
shader->shadeSpan16(x, y, span16, count);
|
||||
shaderContext->shadeSpan16(x, y, span16, count);
|
||||
SkBlendRGB16(span16, device, SkAlpha255To256(aa), count);
|
||||
}
|
||||
device += count;
|
||||
@ -787,7 +791,7 @@ void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
|
||||
|
||||
int aa = SkAlphaMul(*antialias, alpha);
|
||||
if (aa) {
|
||||
shader->shadeSpan16(x, y, span16, count);
|
||||
shaderContext->shadeSpan16(x, y, span16, count);
|
||||
SkBlendRGB16(span16, device, SkAlpha255To256(aa), count);
|
||||
}
|
||||
|
||||
@ -802,8 +806,9 @@ void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkRGB16_Shader_Blitter::SkRGB16_Shader_Blitter(const SkBitmap& device,
|
||||
const SkPaint& paint)
|
||||
: INHERITED(device, paint) {
|
||||
const SkPaint& paint,
|
||||
SkShader::Context* shaderContext)
|
||||
: INHERITED(device, paint, shaderContext) {
|
||||
SkASSERT(paint.getXfermode() == NULL);
|
||||
|
||||
fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * sizeof(SkPMColor));
|
||||
@ -834,20 +839,20 @@ SkRGB16_Shader_Blitter::~SkRGB16_Shader_Blitter() {
|
||||
void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
|
||||
SkASSERT(x + width <= fDevice.width());
|
||||
|
||||
fShader->shadeSpan(x, y, fBuffer, width);
|
||||
fShaderContext->shadeSpan(x, y, fBuffer, width);
|
||||
// shaders take care of global alpha, so we pass 0xFF (should be ignored)
|
||||
fOpaqueProc(fDevice.getAddr16(x, y), fBuffer, width, 0xFF, x, y);
|
||||
}
|
||||
|
||||
void SkRGB16_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
SkShader* shader = fShader;
|
||||
SkBlitRow::Proc proc = fOpaqueProc;
|
||||
SkPMColor* buffer = fBuffer;
|
||||
uint16_t* dst = fDevice.getAddr16(x, y);
|
||||
size_t dstRB = fDevice.rowBytes();
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkBlitRow::Proc proc = fOpaqueProc;
|
||||
SkPMColor* buffer = fBuffer;
|
||||
uint16_t* dst = fDevice.getAddr16(x, y);
|
||||
size_t dstRB = fDevice.rowBytes();
|
||||
|
||||
if (fShaderFlags & SkShader::kConstInY32_Flag) {
|
||||
shader->shadeSpan(x, y, buffer, width);
|
||||
shaderContext->shadeSpan(x, y, buffer, width);
|
||||
do {
|
||||
proc(dst, buffer, width, 0xFF, x, y);
|
||||
y += 1;
|
||||
@ -855,7 +860,7 @@ void SkRGB16_Shader_Blitter::blitRect(int x, int y, int width, int height) {
|
||||
} while (--height);
|
||||
} else {
|
||||
do {
|
||||
shader->shadeSpan(x, y, buffer, width);
|
||||
shaderContext->shadeSpan(x, y, buffer, width);
|
||||
proc(dst, buffer, width, 0xFF, x, y);
|
||||
y += 1;
|
||||
dst = (uint16_t*)((char*)dst + dstRB);
|
||||
@ -880,9 +885,9 @@ static inline int count_nonzero_span(const int16_t runs[], const SkAlpha aa[]) {
|
||||
void SkRGB16_Shader_Blitter::blitAntiH(int x, int y,
|
||||
const SkAlpha* SK_RESTRICT antialias,
|
||||
const int16_t* SK_RESTRICT runs) {
|
||||
SkShader* shader = fShader;
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkPMColor* SK_RESTRICT span = fBuffer;
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
|
||||
for (;;) {
|
||||
int count = *runs;
|
||||
@ -901,7 +906,7 @@ void SkRGB16_Shader_Blitter::blitAntiH(int x, int y,
|
||||
int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count);
|
||||
|
||||
SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
|
||||
shader->shadeSpan(x, y, span, nonZeroCount);
|
||||
shaderContext->shadeSpan(x, y, span, nonZeroCount);
|
||||
|
||||
SkPMColor* localSpan = span;
|
||||
for (;;) {
|
||||
@ -928,8 +933,9 @@ void SkRGB16_Shader_Blitter::blitAntiH(int x, int y,
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkRGB16_Shader_Xfermode_Blitter::SkRGB16_Shader_Xfermode_Blitter(
|
||||
const SkBitmap& device, const SkPaint& paint)
|
||||
: INHERITED(device, paint) {
|
||||
const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext)
|
||||
: INHERITED(device, paint, shaderContext) {
|
||||
fXfermode = paint.getXfermode();
|
||||
SkASSERT(fXfermode);
|
||||
fXfermode->ref();
|
||||
@ -950,18 +956,18 @@ void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width) {
|
||||
uint16_t* device = fDevice.getAddr16(x, y);
|
||||
SkPMColor* span = fBuffer;
|
||||
|
||||
fShader->shadeSpan(x, y, span, width);
|
||||
fShaderContext->shadeSpan(x, y, span, width);
|
||||
fXfermode->xfer16(device, span, width, NULL);
|
||||
}
|
||||
|
||||
void SkRGB16_Shader_Xfermode_Blitter::blitAntiH(int x, int y,
|
||||
const SkAlpha* SK_RESTRICT antialias,
|
||||
const int16_t* SK_RESTRICT runs) {
|
||||
SkShader* shader = fShader;
|
||||
SkXfermode* mode = fXfermode;
|
||||
SkShader::Context* shaderContext = fShaderContext;
|
||||
SkXfermode* mode = fXfermode;
|
||||
SkPMColor* SK_RESTRICT span = fBuffer;
|
||||
uint8_t* SK_RESTRICT aaExpand = fAAExpand;
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
uint8_t* SK_RESTRICT aaExpand = fAAExpand;
|
||||
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
|
||||
|
||||
for (;;) {
|
||||
int count = *runs;
|
||||
@ -981,7 +987,7 @@ void SkRGB16_Shader_Xfermode_Blitter::blitAntiH(int x, int y,
|
||||
antialias + count);
|
||||
|
||||
SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
|
||||
shader->shadeSpan(x, y, span, nonZeroCount);
|
||||
shaderContext->shadeSpan(x, y, span, nonZeroCount);
|
||||
|
||||
x += nonZeroCount;
|
||||
SkPMColor* localSpan = span;
|
||||
@ -1012,6 +1018,7 @@ void SkRGB16_Shader_Xfermode_Blitter::blitAntiH(int x, int y,
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext,
|
||||
SkTBlitterAllocator* allocator) {
|
||||
SkASSERT(allocator != NULL);
|
||||
|
||||
@ -1023,12 +1030,14 @@ SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
|
||||
SkASSERT(NULL == mode || NULL != shader);
|
||||
|
||||
if (shader) {
|
||||
SkASSERT(shaderContext != NULL);
|
||||
if (mode) {
|
||||
blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint);
|
||||
} else if (shader->canCallShadeSpan16()) {
|
||||
blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint);
|
||||
blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint,
|
||||
shaderContext);
|
||||
} else if (shaderContext->canCallShadeSpan16()) {
|
||||
blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint, shaderContext);
|
||||
} else {
|
||||
blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint);
|
||||
blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext);
|
||||
}
|
||||
} else {
|
||||
// no shader, no xfermode, (and we always ignore colorfilter)
|
||||
|
@ -91,32 +91,10 @@ private:
|
||||
};
|
||||
#endif
|
||||
|
||||
class AutoCheckNoSetContext {
|
||||
public:
|
||||
AutoCheckNoSetContext(const SkPaint& paint) : fPaint(paint) {
|
||||
this->assertNoSetContext(fPaint);
|
||||
}
|
||||
~AutoCheckNoSetContext() {
|
||||
this->assertNoSetContext(fPaint);
|
||||
}
|
||||
|
||||
private:
|
||||
const SkPaint& fPaint;
|
||||
|
||||
void assertNoSetContext(const SkPaint& paint) {
|
||||
SkShader* s = paint.getShader();
|
||||
if (s) {
|
||||
SkASSERT(!s->setContextHasBeenCalled());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#define CHECK_LOCKCOUNT_BALANCE(bitmap) AutoCheckLockCountBalance clcb(bitmap)
|
||||
#define CHECK_SHADER_NOSETCONTEXT(paint) AutoCheckNoSetContext cshsc(paint)
|
||||
|
||||
#else
|
||||
#define CHECK_LOCKCOUNT_BALANCE(bitmap)
|
||||
#define CHECK_SHADER_NOSETCONTEXT(paint)
|
||||
#endif
|
||||
|
||||
typedef SkTLazy<SkPaint> SkLazyPaint;
|
||||
@ -1935,8 +1913,6 @@ void SkCanvas::drawPaint(const SkPaint& paint) {
|
||||
}
|
||||
|
||||
void SkCanvas::internalDrawPaint(const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kPaint_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
@ -1952,8 +1928,6 @@ void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
|
||||
return;
|
||||
}
|
||||
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
SkRect r, storage;
|
||||
const SkRect* bounds = NULL;
|
||||
if (paint.canComputeFastBounds()) {
|
||||
@ -1981,8 +1955,6 @@ void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
|
||||
}
|
||||
|
||||
void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
SkRect storage;
|
||||
const SkRect* bounds = NULL;
|
||||
if (paint.canComputeFastBounds()) {
|
||||
@ -2002,8 +1974,6 @@ void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) {
|
||||
}
|
||||
|
||||
void SkCanvas::drawOval(const SkRect& oval, const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
SkRect storage;
|
||||
const SkRect* bounds = NULL;
|
||||
if (paint.canComputeFastBounds()) {
|
||||
@ -2023,8 +1993,6 @@ void SkCanvas::drawOval(const SkRect& oval, const SkPaint& paint) {
|
||||
}
|
||||
|
||||
void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
SkRect storage;
|
||||
const SkRect* bounds = NULL;
|
||||
if (paint.canComputeFastBounds()) {
|
||||
@ -2055,8 +2023,6 @@ void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
|
||||
|
||||
void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
|
||||
const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
SkRect storage;
|
||||
const SkRect* bounds = NULL;
|
||||
if (paint.canComputeFastBounds()) {
|
||||
@ -2076,8 +2042,6 @@ void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
|
||||
}
|
||||
|
||||
void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
if (!path.isFinite()) {
|
||||
return;
|
||||
}
|
||||
@ -2353,8 +2317,6 @@ void SkCanvas::DrawTextDecorations(const SkDraw& draw, const SkPaint& paint,
|
||||
|
||||
void SkCanvas::drawText(const void* text, size_t byteLength,
|
||||
SkScalar x, SkScalar y, const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kText_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
@ -2369,8 +2331,6 @@ void SkCanvas::drawText(const void* text, size_t byteLength,
|
||||
|
||||
void SkCanvas::drawPosText(const void* text, size_t byteLength,
|
||||
const SkPoint pos[], const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kText_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
@ -2385,8 +2345,6 @@ void SkCanvas::drawPosText(const void* text, size_t byteLength,
|
||||
void SkCanvas::drawPosTextH(const void* text, size_t byteLength,
|
||||
const SkScalar xpos[], SkScalar constY,
|
||||
const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kText_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
@ -2401,8 +2359,6 @@ void SkCanvas::drawPosTextH(const void* text, size_t byteLength,
|
||||
void SkCanvas::drawTextOnPath(const void* text, size_t byteLength,
|
||||
const SkPath& path, const SkMatrix* matrix,
|
||||
const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kText_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
@ -2418,8 +2374,6 @@ void SkCanvas::drawVertices(VertexMode vmode, int vertexCount,
|
||||
const SkColor colors[], SkXfermode* xmode,
|
||||
const uint16_t indices[], int indexCount,
|
||||
const SkPaint& paint) {
|
||||
CHECK_SHADER_NOSETCONTEXT(paint);
|
||||
|
||||
LOOPER_BEGIN(paint, SkDrawFilter::kPath_Type, NULL)
|
||||
|
||||
while (iter.next()) {
|
||||
|
@ -45,6 +45,10 @@ SkComposeShader::~SkComposeShader() {
|
||||
fShaderA->unref();
|
||||
}
|
||||
|
||||
size_t SkComposeShader::contextSize() const {
|
||||
return sizeof(ComposeShaderContext) + fShaderA->contextSize() + fShaderB->contextSize();
|
||||
}
|
||||
|
||||
class SkAutoAlphaRestore {
|
||||
public:
|
||||
SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) {
|
||||
@ -69,17 +73,16 @@ void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writeFlattenable(fMode);
|
||||
}
|
||||
|
||||
/* We call setContext on our two worker shaders. However, we
|
||||
always let them see opaque alpha, and if the paint really
|
||||
is translucent, then we apply that after the fact.
|
||||
/* We call validContext/createContext on our two worker shaders.
|
||||
However, we always let them see opaque alpha, and if the paint
|
||||
really is translucent, then we apply that after the fact.
|
||||
|
||||
We need to keep the calls to setContext/endContext balanced, since if we
|
||||
return false, our endContext() will not be called.
|
||||
*/
|
||||
bool SkComposeShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
bool SkComposeShader::validContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse) const {
|
||||
if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -90,38 +93,62 @@ bool SkComposeShader::setContext(const SkBitmap& device,
|
||||
|
||||
tmpM.setConcat(matrix, this->getLocalMatrix());
|
||||
|
||||
return fShaderA->validContext(device, paint, tmpM) &&
|
||||
fShaderB->validContext(device, paint, tmpM);
|
||||
}
|
||||
|
||||
SkShader::Context* SkComposeShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// we preconcat our localMatrix (if any) with the device matrix
|
||||
// before calling our sub-shaders
|
||||
|
||||
SkMatrix tmpM;
|
||||
|
||||
tmpM.setConcat(matrix, this->getLocalMatrix());
|
||||
|
||||
SkAutoAlphaRestore restore(const_cast<SkPaint*>(&paint), 0xFF);
|
||||
|
||||
bool setContextA = fShaderA->setContext(device, paint, tmpM);
|
||||
bool setContextB = fShaderB->setContext(device, paint, tmpM);
|
||||
if (!setContextA || !setContextB) {
|
||||
if (setContextB) {
|
||||
fShaderB->endContext();
|
||||
}
|
||||
else if (setContextA) {
|
||||
fShaderA->endContext();
|
||||
}
|
||||
this->INHERITED::endContext();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
char* aStorage = (char*) storage + sizeof(ComposeShaderContext);
|
||||
char* bStorage = aStorage + fShaderA->contextSize();
|
||||
|
||||
SkShader::Context* contextA = fShaderA->createContext(device, paint, tmpM, aStorage);
|
||||
SkShader::Context* contextB = fShaderB->createContext(device, paint, tmpM, bStorage);
|
||||
|
||||
// Both functions must succeed; otherwise validContext should have returned
|
||||
// false.
|
||||
SkASSERT(contextA);
|
||||
SkASSERT(contextB);
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext,
|
||||
(*this, device, paint, matrix, contextA, contextB));
|
||||
}
|
||||
|
||||
void SkComposeShader::endContext() {
|
||||
fShaderB->endContext();
|
||||
fShaderA->endContext();
|
||||
this->INHERITED::endContext();
|
||||
SkComposeShader::ComposeShaderContext::ComposeShaderContext(
|
||||
const SkComposeShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix,
|
||||
SkShader::Context* contextA, SkShader::Context* contextB)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fShaderContextA(contextA)
|
||||
, fShaderContextB(contextB) {}
|
||||
|
||||
SkComposeShader::ComposeShaderContext::~ComposeShaderContext() {
|
||||
fShaderContextA->SkShader::Context::~Context();
|
||||
fShaderContextB->SkShader::Context::~Context();
|
||||
}
|
||||
|
||||
// larger is better (fewer times we have to loop), but we shouldn't
|
||||
// take up too much stack-space (each element is 4 bytes)
|
||||
#define TMP_COLOR_COUNT 64
|
||||
|
||||
void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
SkShader* shaderA = fShaderA;
|
||||
SkShader* shaderB = fShaderB;
|
||||
SkXfermode* mode = fMode;
|
||||
unsigned scale = SkAlpha255To256(this->getPaintAlpha());
|
||||
void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
SkShader::Context* shaderContextA = fShaderContextA;
|
||||
SkShader::Context* shaderContextB = fShaderContextB;
|
||||
SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode;
|
||||
unsigned scale = SkAlpha255To256(this->getPaintAlpha());
|
||||
|
||||
SkPMColor tmp[TMP_COLOR_COUNT];
|
||||
|
||||
@ -134,8 +161,8 @@ void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
n = TMP_COLOR_COUNT;
|
||||
}
|
||||
|
||||
shaderA->shadeSpan(x, y, result, n);
|
||||
shaderB->shadeSpan(x, y, tmp, n);
|
||||
shaderContextA->shadeSpan(x, y, result, n);
|
||||
shaderContextB->shadeSpan(x, y, tmp, n);
|
||||
|
||||
if (256 == scale) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
@ -159,8 +186,8 @@ void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
n = TMP_COLOR_COUNT;
|
||||
}
|
||||
|
||||
shaderA->shadeSpan(x, y, result, n);
|
||||
shaderB->shadeSpan(x, y, tmp, n);
|
||||
shaderContextA->shadeSpan(x, y, result, n);
|
||||
shaderContextB->shadeSpan(x, y, tmp, n);
|
||||
mode->xfer32(result, tmp, n, NULL);
|
||||
|
||||
if (256 == scale) {
|
||||
|
@ -27,12 +27,29 @@ private:
|
||||
|
||||
class SkShaderBlitter : public SkRasterBlitter {
|
||||
public:
|
||||
SkShaderBlitter(const SkBitmap& device, const SkPaint& paint);
|
||||
/**
|
||||
* The storage for shaderContext is owned by the caller, but the object itself is not.
|
||||
* The blitter only ensures that the storage always holds a live object, but it may
|
||||
* exchange that object.
|
||||
*/
|
||||
SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual ~SkShaderBlitter();
|
||||
|
||||
/**
|
||||
* Create a new shader context and uses it instead of the old one if successful.
|
||||
* Will create the context at the same location as the old one (this is safe
|
||||
* because the shader itself is unchanged).
|
||||
*/
|
||||
virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) SK_OVERRIDE;
|
||||
|
||||
virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
|
||||
|
||||
protected:
|
||||
uint32_t fShaderFlags;
|
||||
SkShader* fShader;
|
||||
uint32_t fShaderFlags;
|
||||
const SkShader* fShader;
|
||||
SkShader::Context* fShaderContext;
|
||||
|
||||
private:
|
||||
// illegal
|
||||
@ -75,7 +92,8 @@ private:
|
||||
|
||||
class SkA8_Shader_Blitter : public SkShaderBlitter {
|
||||
public:
|
||||
SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
|
||||
SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual ~SkA8_Shader_Blitter();
|
||||
virtual void blitH(int x, int y, int width);
|
||||
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
|
||||
@ -141,7 +159,8 @@ private:
|
||||
|
||||
class SkARGB32_Shader_Blitter : public SkShaderBlitter {
|
||||
public:
|
||||
SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
|
||||
SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext);
|
||||
virtual ~SkARGB32_Shader_Blitter();
|
||||
virtual void blitH(int x, int y, int width) SK_OVERRIDE;
|
||||
virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
|
||||
@ -179,6 +198,7 @@ private:
|
||||
*/
|
||||
|
||||
SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
|
||||
SkShader::Context* shaderContext,
|
||||
SkTBlitterAllocator* allocator);
|
||||
|
||||
#endif
|
||||
|
@ -2354,9 +2354,26 @@ class SkTriColorShader : public SkShader {
|
||||
public:
|
||||
SkTriColorShader() {}
|
||||
|
||||
bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
|
||||
virtual SkShader::Context* createContext(
|
||||
const SkBitmap&, const SkPaint&, const SkMatrix&, void*) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
class TriColorShaderContext : public SkShader::Context {
|
||||
public:
|
||||
TriColorShaderContext(const SkTriColorShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
virtual ~TriColorShaderContext();
|
||||
|
||||
bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
SkMatrix fDstToUnit;
|
||||
SkPMColor fColors[3];
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader)
|
||||
@ -2365,14 +2382,20 @@ protected:
|
||||
SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {}
|
||||
|
||||
private:
|
||||
SkMatrix fDstToUnit;
|
||||
SkPMColor fColors[3];
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
||||
bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
|
||||
int index0, int index1, int index2) {
|
||||
SkShader::Context* SkTriColorShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const SkColor colors[],
|
||||
int index0, int index1, int index2) {
|
||||
|
||||
fColors[0] = SkPreMultiplyColor(colors[index0]);
|
||||
fColors[1] = SkPreMultiplyColor(colors[index1]);
|
||||
@ -2407,7 +2430,18 @@ static int ScalarTo256(SkScalar v) {
|
||||
return SkAlpha255To256(scale);
|
||||
}
|
||||
|
||||
void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
|
||||
SkTriColorShader::TriColorShaderContext::TriColorShaderContext(
|
||||
const SkTriColorShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix) {}
|
||||
|
||||
SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {}
|
||||
|
||||
size_t SkTriColorShader::contextSize() const {
|
||||
return sizeof(TriColorShaderContext);
|
||||
}
|
||||
void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
SkPoint src;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
@ -2492,6 +2526,7 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
|
||||
}
|
||||
|
||||
// setup the custom shader (if needed)
|
||||
SkAutoTUnref<SkComposeShader> composeShader;
|
||||
if (NULL != colors) {
|
||||
if (NULL == textures) {
|
||||
// just colors (no texture)
|
||||
@ -2504,9 +2539,8 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
|
||||
xmode = SkXfermode::Create(SkXfermode::kModulate_Mode);
|
||||
releaseMode = true;
|
||||
}
|
||||
SkShader* compose = SkNEW_ARGS(SkComposeShader,
|
||||
(&triShader, shader, xmode));
|
||||
p.setShader(compose)->unref();
|
||||
composeShader.reset(SkNEW_ARGS(SkComposeShader, (&triShader, shader, xmode)));
|
||||
p.setShader(composeShader);
|
||||
if (releaseMode) {
|
||||
xmode->unref();
|
||||
}
|
||||
@ -2514,9 +2548,7 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
|
||||
}
|
||||
|
||||
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
|
||||
// important that we abort early, as below we may manipulate the shader
|
||||
// and that is only valid if the shader returned true from setContext.
|
||||
// If it returned false, then our blitter will be the NullBlitter.
|
||||
// Abort early if we failed to create a shader context.
|
||||
if (blitter->isNullBlitter()) {
|
||||
return;
|
||||
}
|
||||
@ -2532,30 +2564,38 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
|
||||
savedLocalM = shader->getLocalMatrix();
|
||||
}
|
||||
|
||||
// setContext has already been called and verified to return true
|
||||
// by the constructor of SkAutoBlitterChoose
|
||||
bool prevContextSuccess = true;
|
||||
while (vertProc(&state)) {
|
||||
if (NULL != textures) {
|
||||
if (texture_to_matrix(state, vertices, textures, &tempM)) {
|
||||
tempM.postConcat(savedLocalM);
|
||||
shader->setLocalMatrix(tempM);
|
||||
// Need to recall setContext since we changed the local matrix.
|
||||
// However, we also need to balance the calls this with a
|
||||
// call to endContext which requires tracking the result of
|
||||
// the previous call to setContext.
|
||||
if (prevContextSuccess) {
|
||||
shader->endContext();
|
||||
}
|
||||
prevContextSuccess = shader->setContext(*fBitmap, p, *fMatrix);
|
||||
if (!prevContextSuccess) {
|
||||
if (!blitter->resetShaderContext(*fBitmap, p, *fMatrix)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (NULL != colors) {
|
||||
if (!triShader.setup(vertices, colors,
|
||||
state.f0, state.f1, state.f2)) {
|
||||
// Find the context for triShader.
|
||||
SkTriColorShader::TriColorShaderContext* triColorShaderContext;
|
||||
|
||||
SkShader::Context* shaderContext = blitter->getShaderContext();
|
||||
SkASSERT(shaderContext);
|
||||
if (p.getShader() == &triShader) {
|
||||
triColorShaderContext =
|
||||
static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext);
|
||||
} else {
|
||||
// The shader is a compose shader and triShader is its first shader.
|
||||
SkASSERT(p.getShader() == composeShader);
|
||||
SkASSERT(composeShader->getShaderA() == &triShader);
|
||||
SkComposeShader::ComposeShaderContext* composeShaderContext =
|
||||
static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext);
|
||||
SkShader::Context* shaderContextA = composeShaderContext->getShaderContextA();
|
||||
triColorShaderContext =
|
||||
static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContextA);
|
||||
}
|
||||
|
||||
if (!triColorShaderContext->setup(vertices, colors,
|
||||
state.f0, state.f1, state.f2)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -2570,13 +2610,6 @@ void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
|
||||
if (NULL != shader) {
|
||||
shader->setLocalMatrix(savedLocalM);
|
||||
}
|
||||
|
||||
// If the final call to setContext fails we must make it suceed so that the
|
||||
// call to endContext in the destructor for SkAutoBlitterChoose is balanced.
|
||||
if (!prevContextSuccess) {
|
||||
prevContextSuccess = shader->setContext(*fBitmap, paint, SkMatrix::I());
|
||||
SkASSERT(prevContextSuccess);
|
||||
}
|
||||
} else {
|
||||
// no colors[] and no texture
|
||||
HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
|
||||
|
@ -38,9 +38,11 @@ void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writeFlattenable(fFilter);
|
||||
}
|
||||
|
||||
uint32_t SkFilterShader::getFlags() {
|
||||
uint32_t shaderF = fShader->getFlags();
|
||||
uint32_t filterF = fFilter->getFlags();
|
||||
uint32_t SkFilterShader::FilterShaderContext::getFlags() const {
|
||||
const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
||||
|
||||
uint32_t shaderF = fShaderContext->getFlags();
|
||||
uint32_t filterF = filterShader.fFilter->getFlags();
|
||||
|
||||
// if the filter doesn't support 16bit, clear the matching bit in the shader
|
||||
if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
|
||||
@ -53,38 +55,62 @@ uint32_t SkFilterShader::getFlags() {
|
||||
return shaderF;
|
||||
}
|
||||
|
||||
bool SkFilterShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
// we need to keep the setContext/endContext calls balanced. If we return
|
||||
// false, our endContext() will not be called.
|
||||
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
SkShader::Context* SkFilterShader::createContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
if (!fShader->setContext(device, paint, matrix)) {
|
||||
this->INHERITED::endContext();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
|
||||
SkShader::Context* shaderContext = fShader->createContext(device, paint, matrix,
|
||||
shaderContextStorage);
|
||||
SkASSERT(shaderContext);
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext,
|
||||
(*this, shaderContext, device, paint, matrix));
|
||||
}
|
||||
|
||||
void SkFilterShader::endContext() {
|
||||
fShader->endContext();
|
||||
this->INHERITED::endContext();
|
||||
size_t SkFilterShader::contextSize() const {
|
||||
return sizeof(FilterShaderContext) + fShader->contextSize();
|
||||
}
|
||||
|
||||
void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
fShader->shadeSpan(x, y, result, count);
|
||||
fFilter->filterSpan(result, count, result);
|
||||
bool SkFilterShader::validContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse) const {
|
||||
return this->INHERITED::validContext(device, paint, matrix, totalInverse) &&
|
||||
fShader->validContext(device, paint, matrix);
|
||||
}
|
||||
|
||||
void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
||||
SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
|
||||
SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
||||
SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader,
|
||||
SkShader::Context* shaderContext,
|
||||
const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix)
|
||||
: INHERITED(filterShader, device, paint, matrix)
|
||||
, fShaderContext(shaderContext) {}
|
||||
|
||||
fShader->shadeSpan16(x, y, result, count);
|
||||
fFilter->filterSpan16(result, count, result);
|
||||
SkFilterShader::FilterShaderContext::~FilterShaderContext() {
|
||||
fShaderContext->SkShader::Context::~Context();
|
||||
}
|
||||
|
||||
void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
||||
|
||||
fShaderContext->shadeSpan(x, y, result, count);
|
||||
filterShader.fFilter->filterSpan(result, count, result);
|
||||
}
|
||||
|
||||
void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
||||
const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
||||
|
||||
SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag);
|
||||
SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
||||
|
||||
fShaderContext->shadeSpan16(x, y, result, count);
|
||||
filterShader.fFilter->filterSpan16(result, count, result);
|
||||
}
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
|
@ -17,12 +17,29 @@ public:
|
||||
SkFilterShader(SkShader* shader, SkColorFilter* filter);
|
||||
virtual ~SkFilterShader();
|
||||
|
||||
virtual uint32_t getFlags() SK_OVERRIDE;
|
||||
virtual bool setContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&) SK_OVERRIDE;
|
||||
virtual void endContext() SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
|
||||
virtual bool validContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&, void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class FilterShaderContext : public SkShader::Context {
|
||||
public:
|
||||
// Takes ownership of shaderContext and calls its destructor.
|
||||
FilterShaderContext(const SkFilterShader& filterShader, SkShader::Context* shaderContext,
|
||||
const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
|
||||
virtual ~FilterShaderContext();
|
||||
|
||||
virtual uint32_t getFlags() const SK_OVERRIDE;
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
SkShader::Context* fShaderContext;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
|
||||
|
@ -55,9 +55,9 @@ void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
|
||||
}
|
||||
}
|
||||
|
||||
bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
|
||||
SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
|
||||
if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) {
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SkMatrix m;
|
||||
@ -78,17 +78,20 @@ bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
|
||||
|
||||
SkISize tileSize = scaledSize.toRound();
|
||||
if (tileSize.isEmpty()) {
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// The actual scale, compensating for rounding.
|
||||
SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
|
||||
SkIntToScalar(tileSize.height()) / fPicture->height());
|
||||
|
||||
if (!fCachedShader || tileScale != fCachedTileScale) {
|
||||
SkAutoMutexAcquire ama(fCachedBitmapShaderMutex);
|
||||
|
||||
if (!fCachedBitmapShader || tileScale != fCachedTileScale ||
|
||||
this->getLocalMatrix() != fCachedLocalMatrix) {
|
||||
SkBitmap bm;
|
||||
if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
bm.eraseColor(SK_ColorTRANSPARENT);
|
||||
|
||||
@ -96,66 +99,96 @@ bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const {
|
||||
canvas.scale(tileScale.width(), tileScale.height());
|
||||
canvas.drawPicture(*fPicture);
|
||||
|
||||
fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy));
|
||||
fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy));
|
||||
fCachedTileScale = tileScale;
|
||||
fCachedLocalMatrix = this->getLocalMatrix();
|
||||
|
||||
SkMatrix shaderMatrix = this->getLocalMatrix();
|
||||
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
|
||||
fCachedBitmapShader->setLocalMatrix(shaderMatrix);
|
||||
}
|
||||
|
||||
SkMatrix shaderMatrix = this->getLocalMatrix();
|
||||
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
|
||||
fCachedShader->setLocalMatrix(shaderMatrix);
|
||||
|
||||
return true;
|
||||
// Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
|
||||
// Otherwise, the pointer may have been overwritten on a different thread before the object's
|
||||
// ref count was incremented.
|
||||
fCachedBitmapShader.get()->ref();
|
||||
return fCachedBitmapShader;
|
||||
}
|
||||
|
||||
bool SkPictureShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->buildBitmapShader(matrix)) {
|
||||
return false;
|
||||
SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse) const {
|
||||
if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
SkShader* bitmapShader = this->buildBitmapShader(matrix);
|
||||
if (!bitmapShader) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SkASSERT(fCachedShader);
|
||||
if (!fCachedShader->setContext(device, paint, matrix)) {
|
||||
this->INHERITED::endContext();
|
||||
return false;
|
||||
if (!bitmapShader->validContext(device, paint, matrix)) {
|
||||
bitmapShader->unref();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return true;
|
||||
return bitmapShader;
|
||||
}
|
||||
|
||||
void SkPictureShader::endContext() {
|
||||
SkASSERT(fCachedShader);
|
||||
fCachedShader->endContext();
|
||||
|
||||
this->INHERITED::endContext();
|
||||
bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse) const {
|
||||
SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, totalInverse));
|
||||
return shader != NULL;
|
||||
}
|
||||
|
||||
uint32_t SkPictureShader::getFlags() {
|
||||
if (NULL != fCachedShader) {
|
||||
return fCachedShader->getFlags();
|
||||
SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL);
|
||||
if (!bitmapShader) {
|
||||
return NULL;
|
||||
}
|
||||
return 0;
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
|
||||
(*this, device, paint, matrix, bitmapShader));
|
||||
}
|
||||
|
||||
SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) {
|
||||
if (fCachedShader) {
|
||||
return fCachedShader->asAShadeProc(ctx);
|
||||
}
|
||||
return NULL;
|
||||
size_t SkPictureShader::contextSize() const {
|
||||
return sizeof(PictureShaderContext);
|
||||
}
|
||||
|
||||
void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
SkASSERT(fCachedShader);
|
||||
fCachedShader->shadeSpan(x, y, dstC, count);
|
||||
SkPictureShader::PictureShaderContext::PictureShaderContext(
|
||||
const SkPictureShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fBitmapShader(bitmapShader)
|
||||
{
|
||||
SkASSERT(fBitmapShader);
|
||||
fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize());
|
||||
fBitmapShaderContext = fBitmapShader->createContext(
|
||||
device, paint, matrix, fBitmapShaderContextStorage);
|
||||
SkASSERT(fBitmapShaderContext);
|
||||
}
|
||||
|
||||
void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
|
||||
SkASSERT(fCachedShader);
|
||||
fCachedShader->shadeSpan16(x, y, dstC, count);
|
||||
SkPictureShader::PictureShaderContext::~PictureShaderContext() {
|
||||
fBitmapShaderContext->SkShader::Context::~Context();
|
||||
sk_free(fBitmapShaderContextStorage);
|
||||
}
|
||||
|
||||
uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
|
||||
return fBitmapShaderContext->getFlags();
|
||||
}
|
||||
|
||||
SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
|
||||
return fBitmapShaderContext->asAShadeProc(ctx);
|
||||
}
|
||||
|
||||
void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
|
||||
SkASSERT(fBitmapShaderContext);
|
||||
fBitmapShaderContext->shadeSpan(x, y, dstC, count);
|
||||
}
|
||||
|
||||
void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
|
||||
SkASSERT(fBitmapShaderContext);
|
||||
fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
|
||||
}
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
@ -176,10 +209,10 @@ void SkPictureShader::toString(SkString* str) const {
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
|
||||
if (!this->buildBitmapShader(context->getMatrix())) {
|
||||
SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatrix()));
|
||||
if (!bitmapShader) {
|
||||
return NULL;
|
||||
}
|
||||
SkASSERT(fCachedShader);
|
||||
return fCachedShader->asNewEffect(context, paint);
|
||||
return bitmapShader->asNewEffect(context, paint);
|
||||
}
|
||||
#endif
|
||||
|
@ -24,13 +24,33 @@ public:
|
||||
static SkPictureShader* Create(SkPicture*, TileMode, TileMode);
|
||||
virtual ~SkPictureShader();
|
||||
|
||||
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
||||
virtual void endContext() SK_OVERRIDE;
|
||||
virtual uint32_t getFlags() SK_OVERRIDE;
|
||||
virtual bool validContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const
|
||||
SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
class PictureShaderContext : public SkShader::Context {
|
||||
public:
|
||||
PictureShaderContext(const SkPictureShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix,
|
||||
SkShader* bitmapShader);
|
||||
virtual ~PictureShaderContext();
|
||||
|
||||
virtual uint32_t getFlags() const SK_OVERRIDE;
|
||||
|
||||
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
SkAutoTUnref<SkShader> fBitmapShader;
|
||||
SkShader::Context* fBitmapShaderContext;
|
||||
void* fBitmapShaderContextStorage;
|
||||
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
|
||||
@ -46,13 +66,18 @@ protected:
|
||||
private:
|
||||
SkPictureShader(SkPicture*, TileMode, TileMode);
|
||||
|
||||
bool buildBitmapShader(const SkMatrix&) const;
|
||||
SkShader* validInternal(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse) const;
|
||||
|
||||
SkShader* buildBitmapShader(const SkMatrix&) const;
|
||||
|
||||
SkPicture* fPicture;
|
||||
TileMode fTmx, fTmy;
|
||||
|
||||
mutable SkAutoTUnref<SkShader> fCachedShader;
|
||||
mutable SkMutex fCachedBitmapShaderMutex;
|
||||
mutable SkAutoTUnref<SkShader> fCachedBitmapShader;
|
||||
mutable SkSize fCachedTileScale;
|
||||
mutable SkMatrix fCachedLocalMatrix;
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
@ -17,7 +17,6 @@
|
||||
|
||||
SkShader::SkShader() {
|
||||
fLocalMatrix.reset();
|
||||
SkDEBUGCODE(fInSetContext = false;)
|
||||
}
|
||||
|
||||
SkShader::SkShader(SkReadBuffer& buffer)
|
||||
@ -27,12 +26,9 @@ SkShader::SkShader(SkReadBuffer& buffer)
|
||||
} else {
|
||||
fLocalMatrix.reset();
|
||||
}
|
||||
|
||||
SkDEBUGCODE(fInSetContext = false;)
|
||||
}
|
||||
|
||||
SkShader::~SkShader() {
|
||||
SkASSERT(!fInSetContext);
|
||||
}
|
||||
|
||||
void SkShader::flatten(SkWriteBuffer& buffer) const {
|
||||
@ -44,39 +40,48 @@ void SkShader::flatten(SkWriteBuffer& buffer) const {
|
||||
}
|
||||
}
|
||||
|
||||
bool SkShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
SkASSERT(!this->setContextHasBeenCalled());
|
||||
|
||||
bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) const {
|
||||
const SkMatrix* m = &matrix;
|
||||
SkMatrix total;
|
||||
|
||||
fPaintAlpha = paint.getAlpha();
|
||||
if (this->hasLocalMatrix()) {
|
||||
total.setConcat(matrix, this->getLocalMatrix());
|
||||
m = &total;
|
||||
}
|
||||
if (m->invert(&fTotalInverse)) {
|
||||
fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
|
||||
SkDEBUGCODE(fInSetContext = true;)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
return m->invert(totalInverse);
|
||||
}
|
||||
|
||||
void SkShader::endContext() {
|
||||
SkASSERT(fInSetContext);
|
||||
SkDEBUGCODE(fInSetContext = false;)
|
||||
bool SkShader::validContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
SkMatrix* totalInverse) const {
|
||||
return this->computeTotalInverse(matrix, totalInverse);
|
||||
}
|
||||
|
||||
SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
|
||||
SkShader::Context::Context(const SkShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: fShader(shader)
|
||||
{
|
||||
SkASSERT(fShader.validContext(device, paint, matrix));
|
||||
|
||||
// Because the context parameters must be valid at this point, we know that the matrix is
|
||||
// invertible.
|
||||
SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse));
|
||||
fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
|
||||
|
||||
fPaintAlpha = paint.getAlpha();
|
||||
}
|
||||
|
||||
SkShader::Context::~Context() {}
|
||||
|
||||
SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#include "SkColorPriv.h"
|
||||
|
||||
void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
|
||||
void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) {
|
||||
SkASSERT(span16);
|
||||
SkASSERT(count > 0);
|
||||
SkASSERT(this->canCallShadeSpan16());
|
||||
@ -94,7 +99,7 @@ void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
|
||||
#define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
|
||||
#endif
|
||||
|
||||
void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
SkPMColor colors[kTempColorCount];
|
||||
@ -148,7 +153,7 @@ void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
#endif
|
||||
}
|
||||
|
||||
SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
|
||||
SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) {
|
||||
MatrixClass mc = kLinear_MatrixClass;
|
||||
|
||||
if (mat.hasPerspective()) {
|
||||
@ -163,8 +168,7 @@ SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
|
||||
TileMode*) const {
|
||||
SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
|
||||
return kNone_BitmapType;
|
||||
}
|
||||
|
||||
@ -199,19 +203,16 @@ void SkShader::toString(SkString* str) const {
|
||||
#include "SkColorShader.h"
|
||||
#include "SkUtils.h"
|
||||
|
||||
SkColorShader::SkColorShader() {
|
||||
fFlags = 0;
|
||||
fInheritColor = true;
|
||||
SkColorShader::SkColorShader()
|
||||
: fColor()
|
||||
, fInheritColor(true) {
|
||||
}
|
||||
|
||||
SkColorShader::SkColorShader(SkColor c) {
|
||||
fFlags = 0;
|
||||
fColor = c;
|
||||
fInheritColor = false;
|
||||
SkColorShader::SkColorShader(SkColor c)
|
||||
: fColor(c)
|
||||
, fInheritColor(false) {
|
||||
}
|
||||
|
||||
SkColorShader::~SkColorShader() {}
|
||||
|
||||
bool SkColorShader::isOpaque() const {
|
||||
if (fInheritColor) {
|
||||
return true; // using paint's alpha
|
||||
@ -220,8 +221,6 @@ bool SkColorShader::isOpaque() const {
|
||||
}
|
||||
|
||||
SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
|
||||
fFlags = 0; // computed in setContext
|
||||
|
||||
fInheritColor = b.readBool();
|
||||
if (fInheritColor) {
|
||||
return;
|
||||
@ -238,32 +237,43 @@ void SkColorShader::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writeColor(fColor);
|
||||
}
|
||||
|
||||
uint32_t SkColorShader::getFlags() {
|
||||
uint32_t SkColorShader::ColorShaderContext::getFlags() const {
|
||||
return fFlags;
|
||||
}
|
||||
|
||||
uint8_t SkColorShader::getSpan16Alpha() const {
|
||||
uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const {
|
||||
return SkGetPackedA32(fPMColor);
|
||||
}
|
||||
|
||||
bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader,
|
||||
const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
{
|
||||
unsigned a;
|
||||
|
||||
if (fInheritColor) {
|
||||
fColor = paint.getColor();
|
||||
a = SkColorGetA(fColor);
|
||||
SkColor color;
|
||||
if (shader.fInheritColor) {
|
||||
color = paint.getColor();
|
||||
a = SkColorGetA(color);
|
||||
} else {
|
||||
a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
|
||||
color = shader.fColor;
|
||||
a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()));
|
||||
}
|
||||
|
||||
unsigned r = SkColorGetR(fColor);
|
||||
unsigned g = SkColorGetG(fColor);
|
||||
unsigned b = SkColorGetB(fColor);
|
||||
unsigned r = SkColorGetR(color);
|
||||
unsigned g = SkColorGetG(color);
|
||||
unsigned b = SkColorGetB(color);
|
||||
|
||||
// we want this before we apply any alpha
|
||||
fColor16 = SkPack888ToRGB16(r, g, b);
|
||||
@ -282,19 +292,17 @@ bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
fFlags |= kHasSpan16_Flag;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
sk_memset32(span, fPMColor, count);
|
||||
}
|
||||
|
||||
void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
|
||||
void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[], int count) {
|
||||
sk_memset16(span, fColor16, count);
|
||||
}
|
||||
|
||||
void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
memset(alpha, SkGetPackedA32(fPMColor), count);
|
||||
}
|
||||
|
||||
@ -334,27 +342,9 @@ void SkColorShader::toString(SkString* str) const {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
#include "SkEmptyShader.h"
|
||||
|
||||
uint32_t SkEmptyShader::getFlags() { return 0; }
|
||||
uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
|
||||
|
||||
bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&) { return false; }
|
||||
|
||||
void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
SkDEBUGFAIL("should never get called, since setContext() returned false");
|
||||
}
|
||||
|
||||
void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
|
||||
SkDEBUGFAIL("should never get called, since setContext() returned false");
|
||||
}
|
||||
|
||||
void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
|
||||
SkDEBUGFAIL("should never get called, since setContext() returned false");
|
||||
}
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
void SkEmptyShader::toString(SkString* str) const {
|
||||
str->append("SkEmptyShader: (");
|
||||
|
||||
|
@ -117,10 +117,12 @@ public:
|
||||
// but we're not sure we can catch all callers, so handle it but
|
||||
// assert false in debug mode.
|
||||
SkASSERT(false);
|
||||
rec->fStorageSize = 0;
|
||||
rec->fHeapStorage = sk_malloc_throw(storageRequired);
|
||||
rec->fObj = static_cast<void*>(rec->fHeapStorage);
|
||||
} else {
|
||||
// There is space in fStorage.
|
||||
rec->fStorageSize = storageRequired;
|
||||
rec->fHeapStorage = NULL;
|
||||
SkASSERT(SkIsAlign4(fStorageUsed));
|
||||
rec->fObj = static_cast<void*>(fStorage + (fStorageUsed / 4));
|
||||
@ -131,11 +133,26 @@ public:
|
||||
return rec->fObj;
|
||||
}
|
||||
|
||||
/*
|
||||
* Free the memory reserved last without calling the destructor.
|
||||
* Can be used in a nested way, i.e. after reserving A and B, calling
|
||||
* freeLast once will free B and calling it again will free A.
|
||||
*/
|
||||
void freeLast() {
|
||||
SkASSERT(fNumObjects > 0);
|
||||
Rec* rec = &fRecs[fNumObjects - 1];
|
||||
sk_free(rec->fHeapStorage);
|
||||
fStorageUsed -= rec->fStorageSize;
|
||||
|
||||
fNumObjects--;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Rec {
|
||||
void* fObj;
|
||||
void* fHeapStorage;
|
||||
void (*fKillProc)(void*);
|
||||
size_t fStorageSize; // 0 if allocated on heap
|
||||
void* fObj;
|
||||
void* fHeapStorage;
|
||||
void (*fKillProc)(void*);
|
||||
};
|
||||
|
||||
// Number of bytes used so far.
|
||||
|
@ -278,7 +278,6 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
|
||||
, fStitchTiles(!fTileSize.isEmpty())
|
||||
{
|
||||
SkASSERT(numOctaves >= 0 && numOctaves < 256);
|
||||
fMatrix.reset();
|
||||
fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
|
||||
}
|
||||
|
||||
@ -293,7 +292,6 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
|
||||
fStitchTiles = buffer.readBool();
|
||||
fTileSize.fWidth = buffer.readInt();
|
||||
fTileSize.fHeight = buffer.readInt();
|
||||
fMatrix.reset();
|
||||
fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
|
||||
buffer.validate(perlin_noise_type_is_valid(fType) &&
|
||||
(fNumOctaves >= 0) && (fNumOctaves <= 255) &&
|
||||
@ -317,9 +315,9 @@ void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writeInt(fTileSize.fHeight);
|
||||
}
|
||||
|
||||
SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
|
||||
const StitchData& stitchData,
|
||||
const SkPoint& noiseVector) const {
|
||||
SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
|
||||
int channel, const PaintingData& paintingData,
|
||||
const StitchData& stitchData, const SkPoint& noiseVector) const {
|
||||
struct Noise {
|
||||
int noisePositionIntegerValue;
|
||||
SkScalar noisePositionFractionValue;
|
||||
@ -333,8 +331,9 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
|
||||
Noise noiseX(noiseVector.x());
|
||||
Noise noiseY(noiseVector.y());
|
||||
SkScalar u, v;
|
||||
const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
|
||||
// If stitching, adjust lattice points accordingly.
|
||||
if (fStitchTiles) {
|
||||
if (perlinNoiseShader.fStitchTiles) {
|
||||
noiseX.noisePositionIntegerValue =
|
||||
checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
|
||||
noiseY.noisePositionIntegerValue =
|
||||
@ -365,11 +364,11 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
|
||||
return SkScalarInterp(a, b, sy);
|
||||
}
|
||||
|
||||
SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
|
||||
const PaintingData& paintingData,
|
||||
StitchData& stitchData,
|
||||
const SkPoint& point) const {
|
||||
if (fStitchTiles) {
|
||||
SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint(
|
||||
int channel, const PaintingData& paintingData,
|
||||
StitchData& stitchData, const SkPoint& point) const {
|
||||
const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
|
||||
if (perlinNoiseShader.fStitchTiles) {
|
||||
// Set up TurbulenceInitial stitch values.
|
||||
stitchData = paintingData.fStitchDataInit;
|
||||
}
|
||||
@ -377,14 +376,14 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
|
||||
SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
|
||||
SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
|
||||
SkScalar ratio = SK_Scalar1;
|
||||
for (int octave = 0; octave < fNumOctaves; ++octave) {
|
||||
for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
|
||||
SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
|
||||
turbulenceFunctionResult += SkScalarDiv(
|
||||
(fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
|
||||
(perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
|
||||
noiseVector.fX *= 2;
|
||||
noiseVector.fY *= 2;
|
||||
ratio *= 2;
|
||||
if (fStitchTiles) {
|
||||
if (perlinNoiseShader.fStitchTiles) {
|
||||
// Update stitch values
|
||||
stitchData.fWidth *= 2;
|
||||
stitchData.fWrapX = stitchData.fWidth + kPerlinNoise;
|
||||
@ -395,7 +394,7 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
|
||||
|
||||
// The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
|
||||
// by fractalNoise and (turbulenceFunctionResult) by turbulence.
|
||||
if (fType == kFractalNoise_Type) {
|
||||
if (perlinNoiseShader.fType == kFractalNoise_Type) {
|
||||
turbulenceFunctionResult =
|
||||
SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
|
||||
}
|
||||
@ -409,7 +408,9 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
|
||||
return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
|
||||
}
|
||||
|
||||
SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) const {
|
||||
SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade(
|
||||
const SkPoint& point, StitchData& stitchData) const {
|
||||
const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
|
||||
SkPoint newPoint;
|
||||
fMatrix.mapPoints(&newPoint, &point, 1);
|
||||
newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
|
||||
@ -418,15 +419,32 @@ SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat
|
||||
U8CPU rgba[4];
|
||||
for (int channel = 3; channel >= 0; --channel) {
|
||||
rgba[channel] = SkScalarFloorToInt(255 *
|
||||
calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint));
|
||||
calculateTurbulenceValueForPoint(channel, *perlinNoiseShader.fPaintingData,
|
||||
stitchData, newPoint));
|
||||
}
|
||||
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
|
||||
}
|
||||
|
||||
bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
SkShader::Context* SkPerlinNoiseShader::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, PerlinNoiseShaderContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
size_t SkPerlinNoiseShader::contextSize() const {
|
||||
return sizeof(PerlinNoiseShaderContext);
|
||||
}
|
||||
|
||||
SkPerlinNoiseShader::PerlinNoiseShaderContext::PerlinNoiseShaderContext(
|
||||
const SkPerlinNoiseShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
{
|
||||
SkMatrix newMatrix = matrix;
|
||||
newMatrix.postConcat(getLocalMatrix());
|
||||
newMatrix.postConcat(shader.getLocalMatrix());
|
||||
SkMatrix invMatrix;
|
||||
if (!newMatrix.invert(&invMatrix)) {
|
||||
invMatrix.reset();
|
||||
@ -437,10 +455,10 @@ bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& pain
|
||||
newMatrix.postConcat(invMatrix);
|
||||
newMatrix.postConcat(invMatrix);
|
||||
fMatrix = newMatrix;
|
||||
return INHERITED::setContext(device, paint, matrix);
|
||||
}
|
||||
|
||||
void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
||||
void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan(
|
||||
int x, int y, SkPMColor result[], int count) {
|
||||
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
|
||||
StitchData stitchData;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
@ -449,7 +467,8 @@ void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count)
|
||||
}
|
||||
}
|
||||
|
||||
void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
||||
void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16(
|
||||
int x, int y, uint16_t result[], int count) {
|
||||
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
|
||||
StitchData stitchData;
|
||||
DITHER_565_SCAN(y);
|
||||
|
@ -11,26 +11,40 @@
|
||||
#include "SkColorPriv.h"
|
||||
#include "SkString.h"
|
||||
|
||||
bool SkTransparentShader::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
fDevice = &device;
|
||||
fAlpha = paint.getAlpha();
|
||||
SkShader::Context* SkTransparentShader::createContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix,
|
||||
void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return this->INHERITED::setContext(device, paint, matrix);
|
||||
return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
uint32_t SkTransparentShader::getFlags() {
|
||||
size_t SkTransparentShader::contextSize() const {
|
||||
return sizeof(TransparentShaderContext);
|
||||
}
|
||||
|
||||
SkTransparentShader::TransparentShaderContext::TransparentShaderContext(
|
||||
const SkTransparentShader& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fDevice(&device) {}
|
||||
|
||||
SkTransparentShader::TransparentShaderContext::~TransparentShaderContext() {}
|
||||
|
||||
uint32_t SkTransparentShader::TransparentShaderContext::getFlags() const {
|
||||
uint32_t flags = this->INHERITED::getFlags();
|
||||
|
||||
switch (fDevice->colorType()) {
|
||||
case kRGB_565_SkColorType:
|
||||
flags |= kHasSpan16_Flag;
|
||||
if (fAlpha == 255)
|
||||
if (this->getPaintAlpha() == 255)
|
||||
flags |= kOpaqueAlpha_Flag;
|
||||
break;
|
||||
case kN32_SkColorType:
|
||||
if (fAlpha == 255 && fDevice->isOpaque())
|
||||
if (this->getPaintAlpha() == 255 && fDevice->isOpaque())
|
||||
flags |= kOpaqueAlpha_Flag;
|
||||
break;
|
||||
default:
|
||||
@ -39,8 +53,9 @@ uint32_t SkTransparentShader::getFlags() {
|
||||
return flags;
|
||||
}
|
||||
|
||||
void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
unsigned scale = SkAlpha255To256(fAlpha);
|
||||
void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[],
|
||||
int count) {
|
||||
unsigned scale = SkAlpha255To256(this->getPaintAlpha());
|
||||
|
||||
switch (fDevice->colorType()) {
|
||||
case kN32_SkColorType:
|
||||
@ -63,7 +78,7 @@ void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
span[i] = SkPixel16ToPixel32(src[i]);
|
||||
}
|
||||
} else {
|
||||
unsigned alpha = fAlpha;
|
||||
unsigned alpha = this->getPaintAlpha();
|
||||
for (int i = count - 1; i >= 0; --i) {
|
||||
uint16_t c = src[i];
|
||||
unsigned r = SkPacked16ToR32(c);
|
||||
@ -97,7 +112,8 @@ void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
|
||||
}
|
||||
}
|
||||
|
||||
void SkTransparentShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
|
||||
void SkTransparentShader::TransparentShaderContext::shadeSpan16(int x, int y, uint16_t span[],
|
||||
int count) {
|
||||
SkASSERT(fDevice->colorType() == kRGB_565_SkColorType);
|
||||
|
||||
uint16_t* src = fDevice->getAddr16(x, y);
|
||||
|
@ -15,8 +15,6 @@
|
||||
SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
|
||||
SkASSERT(desc.fCount > 1);
|
||||
|
||||
fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return
|
||||
|
||||
fMapper = desc.fMapper;
|
||||
SkSafeRef(fMapper);
|
||||
fGradFlags = SkToU8(desc.fFlags);
|
||||
@ -26,10 +24,6 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
|
||||
fTileMode = desc.fTileMode;
|
||||
fTileProc = gTileProcs[desc.fTileMode];
|
||||
|
||||
fCache16 = fCache16Storage = NULL;
|
||||
fCache32 = NULL;
|
||||
fCache32PixelRef = NULL;
|
||||
|
||||
/* Note: we let the caller skip the first and/or last position.
|
||||
i.e. pos[0] = 0.3, pos[1] = 0.7
|
||||
In these cases, we insert dummy entries to ensure that the final data
|
||||
@ -144,14 +138,8 @@ static uint32_t unpack_flags(uint32_t packed) {
|
||||
}
|
||||
|
||||
SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
|
||||
fCacheAlpha = 256;
|
||||
|
||||
fMapper = buffer.readUnitMapper();
|
||||
|
||||
fCache16 = fCache16Storage = NULL;
|
||||
fCache32 = NULL;
|
||||
fCache32PixelRef = NULL;
|
||||
|
||||
int colorCount = fColorCount = buffer.getArrayCount();
|
||||
if (colorCount > kColorStorageCount) {
|
||||
size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
|
||||
@ -186,10 +174,6 @@ SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buf
|
||||
}
|
||||
|
||||
SkGradientShaderBase::~SkGradientShaderBase() {
|
||||
if (fCache16Storage) {
|
||||
sk_free(fCache16Storage);
|
||||
}
|
||||
SkSafeUnref(fCache32PixelRef);
|
||||
if (fOrigColors != fStorage) {
|
||||
sk_free(fOrigColors);
|
||||
}
|
||||
@ -197,7 +181,6 @@ SkGradientShaderBase::~SkGradientShaderBase() {
|
||||
}
|
||||
|
||||
void SkGradientShaderBase::initCommon() {
|
||||
fFlags = 0;
|
||||
unsigned colorAlpha = 0xFF;
|
||||
for (int i = 0; i < fColorCount; i++) {
|
||||
colorAlpha &= SkColorGetA(fOrigColors[i]);
|
||||
@ -224,49 +207,50 @@ bool SkGradientShaderBase::isOpaque() const {
|
||||
return fColorsAreOpaque;
|
||||
}
|
||||
|
||||
bool SkGradientShaderBase::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
|
||||
const SkGradientShaderBase& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
, fCache(shader.getCache(getPaintAlpha()))
|
||||
{
|
||||
const SkMatrix& inverse = this->getTotalInverse();
|
||||
|
||||
fDstToIndex.setConcat(fPtsToUnit, inverse);
|
||||
fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
|
||||
|
||||
fDstToIndexProc = fDstToIndex.getMapXYProc();
|
||||
fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex);
|
||||
fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
|
||||
|
||||
// now convert our colors in to PMColors
|
||||
unsigned paintAlpha = this->getPaintAlpha();
|
||||
|
||||
fFlags = this->INHERITED::getFlags();
|
||||
if (fColorsAreOpaque && paintAlpha == 0xFF) {
|
||||
if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
|
||||
fFlags |= kOpaqueAlpha_Flag;
|
||||
}
|
||||
// we can do span16 as long as our individual colors are opaque,
|
||||
// regardless of the paint's alpha
|
||||
if (fColorsAreOpaque) {
|
||||
if (shader.fColorsAreOpaque) {
|
||||
fFlags |= kHasSpan16_Flag;
|
||||
}
|
||||
|
||||
this->setCacheAlpha(paintAlpha);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
|
||||
// if the new alpha differs from the previous time we were called, inval our cache
|
||||
// this will trigger the cache to be rebuilt.
|
||||
// we don't care about the first time, since the cache ptrs will already be NULL
|
||||
if (fCacheAlpha != alpha) {
|
||||
fCache16 = NULL; // inval the cache
|
||||
fCache32 = NULL; // inval the cache
|
||||
fCacheAlpha = alpha; // record the new alpha
|
||||
// inform our subclasses
|
||||
if (fCache32PixelRef) {
|
||||
fCache32PixelRef->notifyPixelsChanged();
|
||||
}
|
||||
}
|
||||
SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
|
||||
U8CPU alpha, const SkGradientShaderBase& shader)
|
||||
: fCacheAlpha(alpha)
|
||||
, fShader(shader)
|
||||
, fCache16Inited(false)
|
||||
, fCache32Inited(false)
|
||||
{
|
||||
// Only initialize the cache in getCache16/32.
|
||||
fCache16 = NULL;
|
||||
fCache32 = NULL;
|
||||
fCache16Storage = NULL;
|
||||
fCache32PixelRef = NULL;
|
||||
}
|
||||
|
||||
SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
|
||||
sk_free(fCache16Storage);
|
||||
SkSafeUnref(fCache32PixelRef);
|
||||
}
|
||||
|
||||
#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
|
||||
@ -275,8 +259,8 @@ void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
|
||||
build a 16bit table as long as the original colors are opaque, even if the
|
||||
paint specifies a non-opaque alpha.
|
||||
*/
|
||||
void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1,
|
||||
int count) {
|
||||
void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
|
||||
uint16_t cache[], SkColor c0, SkColor c1, int count) {
|
||||
SkASSERT(count > 1);
|
||||
SkASSERT(SkColorGetA(c0) == 0xFF);
|
||||
SkASSERT(SkColorGetA(c1) == 0xFF);
|
||||
@ -324,8 +308,9 @@ void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor
|
||||
*/
|
||||
typedef uint32_t SkUFixed;
|
||||
|
||||
void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1,
|
||||
int count, U8CPU paintAlpha, uint32_t gradFlags) {
|
||||
void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
|
||||
SkPMColor cache[], SkColor c0, SkColor c1,
|
||||
int count, U8CPU paintAlpha, uint32_t gradFlags) {
|
||||
SkASSERT(count > 1);
|
||||
|
||||
// need to apply paintAlpha to our two endpoints
|
||||
@ -468,99 +453,123 @@ static inline U16CPU bitsTo16(unsigned x, const unsigned bits) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const uint16_t* SkGradientShaderBase::getCache16() const {
|
||||
if (fCache16 == NULL) {
|
||||
// double the count for dither entries
|
||||
const int entryCount = kCache16Count * 2;
|
||||
const size_t allocSize = sizeof(uint16_t) * entryCount;
|
||||
|
||||
if (fCache16Storage == NULL) { // set the storage and our working ptr
|
||||
fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
|
||||
}
|
||||
fCache16 = fCache16Storage;
|
||||
if (fColorCount == 2) {
|
||||
Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1],
|
||||
kCache16Count);
|
||||
} else {
|
||||
Rec* rec = fRecs;
|
||||
int prevIndex = 0;
|
||||
for (int i = 1; i < fColorCount; i++) {
|
||||
int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
|
||||
SkASSERT(nextIndex < kCache16Count);
|
||||
|
||||
if (nextIndex > prevIndex)
|
||||
Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1);
|
||||
prevIndex = nextIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (fMapper) {
|
||||
fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
|
||||
uint16_t* linear = fCache16; // just computed linear data
|
||||
uint16_t* mapped = fCache16Storage; // storage for mapped data
|
||||
SkUnitMapper* map = fMapper;
|
||||
for (int i = 0; i < kCache16Count; i++) {
|
||||
int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
|
||||
mapped[i] = linear[index];
|
||||
mapped[i + kCache16Count] = linear[index + kCache16Count];
|
||||
}
|
||||
sk_free(fCache16);
|
||||
fCache16 = fCache16Storage;
|
||||
}
|
||||
}
|
||||
const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
|
||||
SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16,
|
||||
this);
|
||||
SkASSERT(fCache16);
|
||||
return fCache16;
|
||||
}
|
||||
|
||||
const SkPMColor* SkGradientShaderBase::getCache32() const {
|
||||
if (fCache32 == NULL) {
|
||||
SkImageInfo info;
|
||||
info.fWidth = kCache32Count;
|
||||
info.fHeight = 4; // for our 4 dither rows
|
||||
info.fAlphaType = kPremul_SkAlphaType;
|
||||
info.fColorType = kN32_SkColorType;
|
||||
void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
|
||||
// double the count for dither entries
|
||||
const int entryCount = kCache16Count * 2;
|
||||
const size_t allocSize = sizeof(uint16_t) * entryCount;
|
||||
|
||||
if (NULL == fCache32PixelRef) {
|
||||
fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
|
||||
}
|
||||
fCache32 = (SkPMColor*)fCache32PixelRef->getAddr();
|
||||
if (fColorCount == 2) {
|
||||
Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1],
|
||||
kCache32Count, fCacheAlpha, fGradFlags);
|
||||
} else {
|
||||
Rec* rec = fRecs;
|
||||
int prevIndex = 0;
|
||||
for (int i = 1; i < fColorCount; i++) {
|
||||
int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
|
||||
SkASSERT(nextIndex < kCache32Count);
|
||||
SkASSERT(NULL == cache->fCache16Storage);
|
||||
cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
|
||||
cache->fCache16 = cache->fCache16Storage;
|
||||
if (cache->fShader.fColorCount == 2) {
|
||||
Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
|
||||
cache->fShader.fOrigColors[1], kCache16Count);
|
||||
} else {
|
||||
Rec* rec = cache->fShader.fRecs;
|
||||
int prevIndex = 0;
|
||||
for (int i = 1; i < cache->fShader.fColorCount; i++) {
|
||||
int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
|
||||
SkASSERT(nextIndex < kCache16Count);
|
||||
|
||||
if (nextIndex > prevIndex)
|
||||
Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1],
|
||||
fOrigColors[i], nextIndex - prevIndex + 1,
|
||||
fCacheAlpha, fGradFlags);
|
||||
prevIndex = nextIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (fMapper) {
|
||||
SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
|
||||
SkPMColor* linear = fCache32; // just computed linear data
|
||||
SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data
|
||||
SkUnitMapper* map = fMapper;
|
||||
for (int i = 0; i < kCache32Count; i++) {
|
||||
int index = map->mapUnit16((i << 8) | i) >> 8;
|
||||
mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
|
||||
mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
|
||||
mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
|
||||
mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
|
||||
}
|
||||
fCache32PixelRef->unref();
|
||||
fCache32PixelRef = newPR;
|
||||
fCache32 = (SkPMColor*)newPR->getAddr();
|
||||
if (nextIndex > prevIndex)
|
||||
Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
|
||||
cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1);
|
||||
prevIndex = nextIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (cache->fShader.fMapper) {
|
||||
cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
|
||||
uint16_t* linear = cache->fCache16; // just computed linear data
|
||||
uint16_t* mapped = cache->fCache16Storage; // storage for mapped data
|
||||
SkUnitMapper* map = cache->fShader.fMapper;
|
||||
for (int i = 0; i < kCache16Count; i++) {
|
||||
int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift;
|
||||
mapped[i] = linear[index];
|
||||
mapped[i + kCache16Count] = linear[index + kCache16Count];
|
||||
}
|
||||
sk_free(cache->fCache16);
|
||||
cache->fCache16 = cache->fCache16Storage;
|
||||
}
|
||||
}
|
||||
|
||||
const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
|
||||
SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32,
|
||||
this);
|
||||
SkASSERT(fCache32);
|
||||
return fCache32;
|
||||
}
|
||||
|
||||
void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
|
||||
SkImageInfo info;
|
||||
info.fWidth = kCache32Count;
|
||||
info.fHeight = 4; // for our 4 dither rows
|
||||
info.fAlphaType = kPremul_SkAlphaType;
|
||||
info.fColorType = kN32_SkColorType;
|
||||
|
||||
SkASSERT(NULL == cache->fCache32PixelRef);
|
||||
cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
|
||||
cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
|
||||
if (cache->fShader.fColorCount == 2) {
|
||||
Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
|
||||
cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
|
||||
cache->fShader.fGradFlags);
|
||||
} else {
|
||||
Rec* rec = cache->fShader.fRecs;
|
||||
int prevIndex = 0;
|
||||
for (int i = 1; i < cache->fShader.fColorCount; i++) {
|
||||
int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
|
||||
SkASSERT(nextIndex < kCache32Count);
|
||||
|
||||
if (nextIndex > prevIndex)
|
||||
Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
|
||||
cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
|
||||
cache->fCacheAlpha, cache->fShader.fGradFlags);
|
||||
prevIndex = nextIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (cache->fShader.fMapper) {
|
||||
SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
|
||||
SkPMColor* linear = cache->fCache32; // just computed linear data
|
||||
SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data
|
||||
SkUnitMapper* map = cache->fShader.fMapper;
|
||||
for (int i = 0; i < kCache32Count; i++) {
|
||||
int index = map->mapUnit16((i << 8) | i) >> 8;
|
||||
mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
|
||||
mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
|
||||
mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
|
||||
mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
|
||||
}
|
||||
cache->fCache32PixelRef->unref();
|
||||
cache->fCache32PixelRef = newPR;
|
||||
cache->fCache32 = (SkPMColor*)newPR->getAddr();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* The gradient holds a cache for the most recent value of alpha. Successive
|
||||
* callers with the same alpha value will share the same cache.
|
||||
*/
|
||||
SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::getCache(U8CPU alpha) const {
|
||||
SkAutoMutexAcquire ama(fCacheMutex);
|
||||
if (!fCache || fCache->getAlpha() != alpha) {
|
||||
fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
|
||||
}
|
||||
// Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
|
||||
// Otherwise, the pointer may have been overwritten on a different thread before the object's
|
||||
// ref count was incremented.
|
||||
fCache.get()->ref();
|
||||
return fCache;
|
||||
}
|
||||
|
||||
/*
|
||||
* Because our caller might rebuild the same (logically the same) gradient
|
||||
* over and over, we'd like to return exactly the same "bitmap" if possible,
|
||||
@ -572,14 +581,14 @@ const SkPMColor* SkGradientShaderBase::getCache32() const {
|
||||
void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
|
||||
// our caller assumes no external alpha, so we ensure that our cache is
|
||||
// built with 0xFF
|
||||
this->setCacheAlpha(0xFF);
|
||||
GradientShaderCache* cache = this->getCache(0xFF);
|
||||
|
||||
// don't have a way to put the mapper into our cache-key yet
|
||||
if (fMapper) {
|
||||
// force our cahce32pixelref to be built
|
||||
(void)this->getCache32();
|
||||
// force our cache32pixelref to be built
|
||||
(void)cache->getCache32();
|
||||
bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
|
||||
bitmap->setPixelRef(fCache32PixelRef);
|
||||
bitmap->setPixelRef(cache->getCache32PixelRef());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -618,9 +627,9 @@ void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
|
||||
|
||||
if (!gCache->find(storage.get(), size, bitmap)) {
|
||||
// force our cahce32pixelref to be built
|
||||
(void)this->getCache32();
|
||||
(void)cache->getCache32();
|
||||
bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
|
||||
bitmap->setPixelRef(fCache32PixelRef);
|
||||
bitmap->setPixelRef(cache->getCache32PixelRef());
|
||||
|
||||
gCache->add(storage.get(), size, *bitmap);
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "SkTemplates.h"
|
||||
#include "SkBitmapCache.h"
|
||||
#include "SkShader.h"
|
||||
#include "SkOnce.h"
|
||||
|
||||
static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
|
||||
int count) {
|
||||
@ -101,8 +102,64 @@ public:
|
||||
SkGradientShaderBase(const Descriptor& desc);
|
||||
virtual ~SkGradientShaderBase();
|
||||
|
||||
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
||||
virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
|
||||
// The cache is initialized on-demand when getCache16/32 is called.
|
||||
class GradientShaderCache : public SkRefCnt {
|
||||
public:
|
||||
GradientShaderCache(U8CPU alpha, const SkGradientShaderBase& shader);
|
||||
~GradientShaderCache();
|
||||
|
||||
const uint16_t* getCache16();
|
||||
const SkPMColor* getCache32();
|
||||
|
||||
SkMallocPixelRef* getCache32PixelRef() const { return fCache32PixelRef; }
|
||||
|
||||
unsigned getAlpha() const { return fCacheAlpha; }
|
||||
|
||||
private:
|
||||
// Working pointers. If either is NULL, we need to recompute the corresponding cache values.
|
||||
uint16_t* fCache16;
|
||||
SkPMColor* fCache32;
|
||||
|
||||
uint16_t* fCache16Storage; // Storage for fCache16, allocated on demand.
|
||||
SkMallocPixelRef* fCache32PixelRef;
|
||||
const unsigned fCacheAlpha; // The alpha value we used when we computed the cache.
|
||||
// Larger than 8bits so we can store uninitialized
|
||||
// value.
|
||||
|
||||
const SkGradientShaderBase& fShader;
|
||||
|
||||
// Make sure we only initialize the caches once.
|
||||
bool fCache16Inited, fCache32Inited;
|
||||
SkMutex fCache16Mutex, fCache32Mutex;
|
||||
|
||||
static void initCache16(GradientShaderCache* cache);
|
||||
static void initCache32(GradientShaderCache* cache);
|
||||
|
||||
static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
|
||||
static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
|
||||
U8CPU alpha, uint32_t gradFlags);
|
||||
};
|
||||
|
||||
class GradientShaderBaseContext : public SkShader::Context {
|
||||
public:
|
||||
GradientShaderBaseContext(const SkGradientShaderBase& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
~GradientShaderBaseContext() {}
|
||||
|
||||
virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
|
||||
|
||||
protected:
|
||||
SkMatrix fDstToIndex;
|
||||
SkMatrix::MapXYProc fDstToIndexProc;
|
||||
uint8_t fDstToIndexClass;
|
||||
uint8_t fFlags;
|
||||
|
||||
SkAutoTUnref<GradientShaderCache> fCache;
|
||||
|
||||
private:
|
||||
typedef SkShader::Context INHERITED;
|
||||
};
|
||||
|
||||
virtual bool isOpaque() const SK_OVERRIDE;
|
||||
|
||||
void getGradientTableBitmap(SkBitmap*) const;
|
||||
@ -128,7 +185,6 @@ public:
|
||||
kDitherStride16 = kCache16Count,
|
||||
};
|
||||
|
||||
|
||||
protected:
|
||||
SkGradientShaderBase(SkReadBuffer& );
|
||||
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
|
||||
@ -136,13 +192,9 @@ protected:
|
||||
|
||||
SkUnitMapper* fMapper;
|
||||
SkMatrix fPtsToUnit; // set by subclass
|
||||
SkMatrix fDstToIndex;
|
||||
SkMatrix::MapXYProc fDstToIndexProc;
|
||||
TileMode fTileMode;
|
||||
TileProc fTileProc;
|
||||
int fColorCount;
|
||||
uint8_t fDstToIndexClass;
|
||||
uint8_t fFlags;
|
||||
uint8_t fGradFlags;
|
||||
|
||||
struct Rec {
|
||||
@ -151,9 +203,6 @@ protected:
|
||||
};
|
||||
Rec* fRecs;
|
||||
|
||||
const uint16_t* getCache16() const;
|
||||
const SkPMColor* getCache32() const;
|
||||
|
||||
void commonAsAGradient(GradientInfo*) const;
|
||||
|
||||
private:
|
||||
@ -163,20 +212,13 @@ private:
|
||||
kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
|
||||
};
|
||||
SkColor fStorage[(kStorageSize + 3) >> 2];
|
||||
SkColor* fOrigColors; // original colors, before modulation by paint in setContext
|
||||
SkColor* fOrigColors; // original colors, before modulation by paint in context.
|
||||
bool fColorsAreOpaque;
|
||||
|
||||
mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
|
||||
mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
|
||||
GradientShaderCache* getCache(U8CPU alpha) const;
|
||||
mutable SkMutex fCacheMutex;
|
||||
mutable SkAutoTUnref<GradientShaderCache> fCache;
|
||||
|
||||
mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
|
||||
mutable SkMallocPixelRef* fCache32PixelRef;
|
||||
mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
|
||||
|
||||
static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
|
||||
static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
|
||||
U8CPU alpha, uint32_t gradFlags);
|
||||
void setCacheAlpha(U8CPU alpha) const;
|
||||
void initCommon();
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
|
@ -71,12 +71,24 @@ void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writePoint(fEnd);
|
||||
}
|
||||
|
||||
bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
size_t SkLinearGradient::contextSize() const {
|
||||
return sizeof(LinearGradientContext);
|
||||
}
|
||||
|
||||
SkShader::Context* SkLinearGradient::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, LinearGradientContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkLinearGradient::LinearGradientContext::LinearGradientContext(
|
||||
const SkLinearGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
{
|
||||
unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
|
||||
if ((fDstToIndex.getType() & ~mask) == 0) {
|
||||
// when we dither, we are (usually) not const-in-Y
|
||||
@ -87,7 +99,6 @@ bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint,
|
||||
fFlags |= SkShader::kConstInY16_Flag;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#define NO_CHECK_ITER \
|
||||
@ -196,14 +207,16 @@ void shadeSpan_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
|
||||
|
||||
}
|
||||
|
||||
void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
const SkLinearGradient& linearGradient = static_cast<const SkLinearGradient&>(fShader);
|
||||
|
||||
SkPoint srcPt;
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
TileProc proc = fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = this->getCache32();
|
||||
TileProc proc = linearGradient.fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
|
||||
int toggle = init_dither_toggle(x, y);
|
||||
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
@ -223,12 +236,12 @@ void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
LinearShadeProc shadeProc = shadeSpan_linear_repeat;
|
||||
if (0 == dx) {
|
||||
shadeProc = shadeSpan_linear_vertical_lerp;
|
||||
} else if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
} else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_linear_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_linear_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode);
|
||||
}
|
||||
(*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
|
||||
} else {
|
||||
@ -381,14 +394,16 @@ static bool fixed_nearly_zero(SkFixed x) {
|
||||
return SkAbs32(x) < (SK_Fixed1 >> 12);
|
||||
}
|
||||
|
||||
void SkLinearGradient::shadeSpan16(int x, int y,
|
||||
uint16_t* SK_RESTRICT dstC, int count) {
|
||||
void SkLinearGradient::LinearGradientContext::shadeSpan16(int x, int y,
|
||||
uint16_t* SK_RESTRICT dstC, int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
const SkLinearGradient& linearGradient = static_cast<const SkLinearGradient&>(fShader);
|
||||
|
||||
SkPoint srcPt;
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
TileProc proc = fTileProc;
|
||||
const uint16_t* SK_RESTRICT cache = this->getCache16();
|
||||
TileProc proc = linearGradient.fTileProc;
|
||||
const uint16_t* SK_RESTRICT cache = fCache->getCache16();
|
||||
int toggle = init_dither_toggle16(x, y);
|
||||
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
@ -408,12 +423,12 @@ void SkLinearGradient::shadeSpan16(int x, int y,
|
||||
LinearShade16Proc shadeProc = shadeSpan16_linear_repeat;
|
||||
if (fixed_nearly_zero(dx)) {
|
||||
shadeProc = shadeSpan16_linear_vertical;
|
||||
} else if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
} else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) {
|
||||
shadeProc = shadeSpan16_linear_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) {
|
||||
shadeProc = shadeSpan16_linear_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode);
|
||||
}
|
||||
(*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
|
||||
} else {
|
||||
|
@ -15,9 +15,23 @@ class SkLinearGradient : public SkGradientShaderBase {
|
||||
public:
|
||||
SkLinearGradient(const SkPoint pts[2], const Descriptor&);
|
||||
|
||||
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
|
||||
void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class LinearGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
|
||||
public:
|
||||
LinearGradientContext(const SkLinearGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
~LinearGradientContext() {}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED;
|
||||
};
|
||||
|
||||
virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
|
||||
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
|
||||
virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
|
||||
|
@ -157,16 +157,36 @@ SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius,
|
||||
rad_to_unit_matrix(center, radius, &fPtsToUnit);
|
||||
}
|
||||
|
||||
void SkRadialGradient::shadeSpan16(int x, int y, uint16_t* dstCParam,
|
||||
int count) {
|
||||
size_t SkRadialGradient::contextSize() const {
|
||||
return sizeof(RadialGradientContext);
|
||||
}
|
||||
|
||||
SkShader::Context* SkRadialGradient::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, RadialGradientContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkRadialGradient::RadialGradientContext::RadialGradientContext(
|
||||
const SkRadialGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix) {}
|
||||
|
||||
void SkRadialGradient::RadialGradientContext::shadeSpan16(int x, int y, uint16_t* dstCParam,
|
||||
int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
|
||||
|
||||
uint16_t* SK_RESTRICT dstC = dstCParam;
|
||||
|
||||
SkPoint srcPt;
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
TileProc proc = fTileProc;
|
||||
const uint16_t* SK_RESTRICT cache = this->getCache16();
|
||||
TileProc proc = radialGradient.fTileProc;
|
||||
const uint16_t* SK_RESTRICT cache = fCache->getCache16();
|
||||
int toggle = init_dither_toggle16(x, y);
|
||||
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
@ -187,12 +207,12 @@ void SkRadialGradient::shadeSpan16(int x, int y, uint16_t* dstCParam,
|
||||
}
|
||||
|
||||
RadialShade16Proc shadeProc = shadeSpan16_radial_repeat;
|
||||
if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan16_radial_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan16_radial_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
|
||||
}
|
||||
(*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC,
|
||||
cache, toggle, count);
|
||||
@ -389,14 +409,16 @@ void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
|
||||
|
||||
} // namespace
|
||||
|
||||
void SkRadialGradient::shadeSpan(int x, int y,
|
||||
SkPMColor* SK_RESTRICT dstC, int count) {
|
||||
void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
|
||||
SkPMColor* SK_RESTRICT dstC, int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
|
||||
|
||||
SkPoint srcPt;
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
TileProc proc = fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = this->getCache32();
|
||||
TileProc proc = radialGradient.fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
|
||||
int toggle = init_dither_toggle(x, y);
|
||||
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
@ -416,12 +438,12 @@ void SkRadialGradient::shadeSpan(int x, int y,
|
||||
}
|
||||
|
||||
RadialShadeProc shadeProc = shadeSpan_radial_repeat;
|
||||
if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_radial_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_radial_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
|
||||
}
|
||||
(*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
|
||||
} else { // perspective case
|
||||
|
@ -14,10 +14,24 @@
|
||||
class SkRadialGradient : public SkGradientShaderBase {
|
||||
public:
|
||||
SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&);
|
||||
virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
|
||||
SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t* dstCParam,
|
||||
int count) SK_OVERRIDE;
|
||||
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
|
||||
void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class RadialGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
|
||||
public:
|
||||
RadialGradientContext(const SkRadialGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
~RadialGradientContext() {}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED;
|
||||
};
|
||||
|
||||
virtual BitmapType asABitmap(SkBitmap* bitmap,
|
||||
SkMatrix* matrix,
|
||||
TileMode* xy) const SK_OVERRIDE;
|
||||
|
@ -52,6 +52,24 @@ void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
|
||||
buffer.writePoint(fCenter);
|
||||
}
|
||||
|
||||
size_t SkSweepGradient::contextSize() const {
|
||||
return sizeof(SweepGradientContext);
|
||||
}
|
||||
|
||||
SkShader::Context* SkSweepGradient::createContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, SweepGradientContext, (*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkSweepGradient::SweepGradientContext::SweepGradientContext(
|
||||
const SkSweepGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix) {}
|
||||
|
||||
// returns angle in a circle [0..2PI) -> [0..255]
|
||||
static unsigned SkATan2_255(float y, float x) {
|
||||
// static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
|
||||
@ -69,11 +87,11 @@ static unsigned SkATan2_255(float y, float x) {
|
||||
return ir;
|
||||
}
|
||||
|
||||
void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
SkMatrix::MapXYProc proc = fDstToIndexProc;
|
||||
const SkMatrix& matrix = fDstToIndex;
|
||||
const SkPMColor* SK_RESTRICT cache = this->getCache32();
|
||||
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
|
||||
int toggle = init_dither_toggle(x, y);
|
||||
SkPoint srcPt;
|
||||
|
||||
@ -111,11 +129,11 @@ void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
|
||||
}
|
||||
}
|
||||
|
||||
void SkSweepGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
void SkSweepGradient::SweepGradientContext::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
|
||||
int count) {
|
||||
SkMatrix::MapXYProc proc = fDstToIndexProc;
|
||||
const SkMatrix& matrix = fDstToIndex;
|
||||
const uint16_t* SK_RESTRICT cache = this->getCache16();
|
||||
const uint16_t* SK_RESTRICT cache = fCache->getCache16();
|
||||
int toggle = init_dither_toggle16(x, y);
|
||||
SkPoint srcPt;
|
||||
|
||||
|
@ -14,8 +14,23 @@
|
||||
class SkSweepGradient : public SkGradientShaderBase {
|
||||
public:
|
||||
SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor&);
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
|
||||
void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class SweepGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
|
||||
public:
|
||||
SweepGradientContext(const SkSweepGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix);
|
||||
~SweepGradientContext() {}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED;
|
||||
};
|
||||
|
||||
virtual BitmapType asABitmap(SkBitmap* bitmap,
|
||||
SkMatrix* matrix,
|
||||
@ -33,8 +48,9 @@ protected:
|
||||
virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
const SkPoint fCenter;
|
||||
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -9,6 +9,18 @@
|
||||
|
||||
#include "SkTwoPointConicalGradient_gpu.h"
|
||||
|
||||
struct TwoPtRadialContext {
|
||||
const TwoPtRadial& fRec;
|
||||
float fRelX, fRelY;
|
||||
const float fIncX, fIncY;
|
||||
float fB;
|
||||
const float fDB;
|
||||
|
||||
TwoPtRadialContext(const TwoPtRadial& rec, SkScalar fx, SkScalar fy,
|
||||
SkScalar dfx, SkScalar dfy);
|
||||
SkFixed nextT();
|
||||
};
|
||||
|
||||
static int valid_divide(float numer, float denom, float* ratio) {
|
||||
SkASSERT(ratio);
|
||||
if (0 == denom) {
|
||||
@ -77,47 +89,48 @@ void TwoPtRadial::init(const SkPoint& center0, SkScalar rad0,
|
||||
fRDR = fRadius * fDRadius;
|
||||
}
|
||||
|
||||
void TwoPtRadial::setup(SkScalar fx, SkScalar fy, SkScalar dfx, SkScalar dfy) {
|
||||
fRelX = SkScalarToFloat(fx) - fCenterX;
|
||||
fRelY = SkScalarToFloat(fy) - fCenterY;
|
||||
fIncX = SkScalarToFloat(dfx);
|
||||
fIncY = SkScalarToFloat(dfy);
|
||||
fB = -2 * (fDCenterX * fRelX + fDCenterY * fRelY + fRDR);
|
||||
fDB = -2 * (fDCenterX * fIncX + fDCenterY * fIncY);
|
||||
}
|
||||
TwoPtRadialContext::TwoPtRadialContext(const TwoPtRadial& rec, SkScalar fx, SkScalar fy,
|
||||
SkScalar dfx, SkScalar dfy)
|
||||
: fRec(rec)
|
||||
, fRelX(SkScalarToFloat(fx) - rec.fCenterX)
|
||||
, fRelY(SkScalarToFloat(fy) - rec.fCenterY)
|
||||
, fIncX(SkScalarToFloat(dfx))
|
||||
, fIncY(SkScalarToFloat(dfy))
|
||||
, fB(-2 * (rec.fDCenterX * fRelX + rec.fDCenterY * fRelY + rec.fRDR))
|
||||
, fDB(-2 * (rec.fDCenterX * fIncX + rec.fDCenterY * fIncY)) {}
|
||||
|
||||
SkFixed TwoPtRadial::nextT() {
|
||||
SkFixed TwoPtRadialContext::nextT() {
|
||||
float roots[2];
|
||||
|
||||
float C = sqr(fRelX) + sqr(fRelY) - fRadius2;
|
||||
int countRoots = find_quad_roots(fA, fB, C, roots);
|
||||
float C = sqr(fRelX) + sqr(fRelY) - fRec.fRadius2;
|
||||
int countRoots = find_quad_roots(fRec.fA, fB, C, roots);
|
||||
|
||||
fRelX += fIncX;
|
||||
fRelY += fIncY;
|
||||
fB += fDB;
|
||||
|
||||
if (0 == countRoots) {
|
||||
return kDontDrawT;
|
||||
return TwoPtRadial::kDontDrawT;
|
||||
}
|
||||
|
||||
// Prefer the bigger t value if both give a radius(t) > 0
|
||||
// find_quad_roots returns the values sorted, so we start with the last
|
||||
float t = roots[countRoots - 1];
|
||||
float r = lerp(fRadius, fDRadius, t);
|
||||
float r = lerp(fRec.fRadius, fRec.fDRadius, t);
|
||||
if (r <= 0) {
|
||||
t = roots[0]; // might be the same as roots[countRoots-1]
|
||||
r = lerp(fRadius, fDRadius, t);
|
||||
r = lerp(fRec.fRadius, fRec.fDRadius, t);
|
||||
if (r <= 0) {
|
||||
return kDontDrawT;
|
||||
return TwoPtRadial::kDontDrawT;
|
||||
}
|
||||
}
|
||||
return SkFloatToFixed(t);
|
||||
}
|
||||
|
||||
typedef void (*TwoPointConicalProc)(TwoPtRadial* rec, SkPMColor* dstC,
|
||||
typedef void (*TwoPointConicalProc)(TwoPtRadialContext* rec, SkPMColor* dstC,
|
||||
const SkPMColor* cache, int toggle, int count);
|
||||
|
||||
static void twopoint_clamp(TwoPtRadial* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
static void twopoint_clamp(TwoPtRadialContext* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
const SkPMColor* SK_RESTRICT cache, int toggle,
|
||||
int count) {
|
||||
for (; count > 0; --count) {
|
||||
@ -134,7 +147,7 @@ static void twopoint_clamp(TwoPtRadial* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
}
|
||||
}
|
||||
|
||||
static void twopoint_repeat(TwoPtRadial* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
static void twopoint_repeat(TwoPtRadialContext* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
const SkPMColor* SK_RESTRICT cache, int toggle,
|
||||
int count) {
|
||||
for (; count > 0; --count) {
|
||||
@ -151,7 +164,7 @@ static void twopoint_repeat(TwoPtRadial* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
}
|
||||
}
|
||||
|
||||
static void twopoint_mirror(TwoPtRadial* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
static void twopoint_mirror(TwoPtRadialContext* rec, SkPMColor* SK_RESTRICT dstC,
|
||||
const SkPMColor* SK_RESTRICT cache, int toggle,
|
||||
int count) {
|
||||
for (; count > 0; --count) {
|
||||
@ -196,8 +209,39 @@ bool SkTwoPointConicalGradient::isOpaque() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
int count) {
|
||||
size_t SkTwoPointConicalGradient::contextSize() const {
|
||||
return sizeof(TwoPointConicalGradientContext);
|
||||
}
|
||||
|
||||
SkShader::Context* SkTwoPointConicalGradient::createContext(
|
||||
const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, TwoPointConicalGradientContext,
|
||||
(*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkTwoPointConicalGradient::TwoPointConicalGradientContext::TwoPointConicalGradientContext(
|
||||
const SkTwoPointConicalGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
{
|
||||
// we don't have a span16 proc
|
||||
fFlags &= ~kHasSpan16_Flag;
|
||||
|
||||
// in general, we might discard based on computed-radius, so clear
|
||||
// this flag (todo: sometimes we can detect that we never discard...)
|
||||
fFlags &= ~kOpaqueAlpha_Flag;
|
||||
}
|
||||
|
||||
void SkTwoPointConicalGradient::TwoPointConicalGradientContext::shadeSpan(
|
||||
int x, int y, SkPMColor* dstCParam, int count) {
|
||||
const SkTwoPointConicalGradient& twoPointConicalGradient =
|
||||
static_cast<const SkTwoPointConicalGradient&>(fShader);
|
||||
|
||||
int toggle = init_dither_toggle(x, y);
|
||||
|
||||
SkASSERT(count > 0);
|
||||
@ -206,15 +250,15 @@ void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
|
||||
const SkPMColor* SK_RESTRICT cache = this->getCache32();
|
||||
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
|
||||
|
||||
TwoPointConicalProc shadeProc = twopoint_repeat;
|
||||
if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
if (SkShader::kClamp_TileMode == twoPointConicalGradient.fTileMode) {
|
||||
shadeProc = twopoint_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == twoPointConicalGradient.fTileMode) {
|
||||
shadeProc = twopoint_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == twoPointConicalGradient.fTileMode);
|
||||
}
|
||||
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
@ -235,16 +279,16 @@ void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
dy = fDstToIndex.getSkewY();
|
||||
}
|
||||
|
||||
fRec.setup(fx, fy, dx, dy);
|
||||
(*shadeProc)(&fRec, dstC, cache, toggle, count);
|
||||
TwoPtRadialContext rec(twoPointConicalGradient.fRec, fx, fy, dx, dy);
|
||||
(*shadeProc)(&rec, dstC, cache, toggle, count);
|
||||
} else { // perspective case
|
||||
SkScalar dstX = SkIntToScalar(x) + SK_ScalarHalf;
|
||||
SkScalar dstY = SkIntToScalar(y) + SK_ScalarHalf;
|
||||
for (; count > 0; --count) {
|
||||
SkPoint srcPt;
|
||||
dstProc(fDstToIndex, dstX, dstY, &srcPt);
|
||||
fRec.setup(srcPt.fX, srcPt.fY, 0, 0);
|
||||
(*shadeProc)(&fRec, dstC, cache, toggle, 1);
|
||||
TwoPtRadialContext rec(twoPointConicalGradient.fRec, srcPt.fX, srcPt.fY, 0, 0);
|
||||
(*shadeProc)(&rec, dstC, cache, toggle, 1);
|
||||
|
||||
dstX += SK_Scalar1;
|
||||
toggle = next_dither_toggle(toggle);
|
||||
@ -253,23 +297,6 @@ void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
}
|
||||
}
|
||||
|
||||
bool SkTwoPointConicalGradient::setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) {
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// we don't have a span16 proc
|
||||
fFlags &= ~kHasSpan16_Flag;
|
||||
|
||||
// in general, we might discard based on computed-radius, so clear
|
||||
// this flag (todo: sometimes we can detect that we never discard...)
|
||||
fFlags &= ~kOpaqueAlpha_Flag;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SkShader::BitmapType SkTwoPointConicalGradient::asABitmap(
|
||||
SkBitmap* bitmap, SkMatrix* matrix, SkShader::TileMode* xy) const {
|
||||
SkPoint diff = fCenter2 - fCenter1;
|
||||
|
@ -11,6 +11,8 @@
|
||||
|
||||
#include "SkGradientShaderPriv.h"
|
||||
|
||||
// TODO(dominikg): Worth making it truly immutable (i.e. set values in constructor)?
|
||||
// Should only be initialized once via init(). Immutable afterwards.
|
||||
struct TwoPtRadial {
|
||||
enum {
|
||||
kDontDrawT = 0x80000000
|
||||
@ -27,13 +29,6 @@ struct TwoPtRadial {
|
||||
void init(const SkPoint& center0, SkScalar rad0,
|
||||
const SkPoint& center1, SkScalar rad1);
|
||||
|
||||
// used by setup and nextT
|
||||
float fRelX, fRelY, fIncX, fIncY;
|
||||
float fB, fDB;
|
||||
|
||||
void setup(SkScalar fx, SkScalar fy, SkScalar dfx, SkScalar dfy);
|
||||
SkFixed nextT();
|
||||
|
||||
static bool DontDrawT(SkFixed t) {
|
||||
return kDontDrawT == (uint32_t)t;
|
||||
}
|
||||
@ -49,11 +44,24 @@ public:
|
||||
const SkPoint& end, SkScalar endRadius,
|
||||
const Descriptor&);
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
int count) SK_OVERRIDE;
|
||||
virtual bool setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) SK_OVERRIDE;
|
||||
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
|
||||
void* storage) const SK_OVERRIDE;
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
|
||||
class TwoPointConicalGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
|
||||
public:
|
||||
TwoPointConicalGradientContext(const SkTwoPointConicalGradient& shader,
|
||||
const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix);
|
||||
~TwoPointConicalGradientContext() {}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED;
|
||||
};
|
||||
|
||||
virtual BitmapType asABitmap(SkBitmap* bitmap,
|
||||
SkMatrix* matrix,
|
||||
@ -77,11 +85,12 @@ protected:
|
||||
virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
const SkPoint fCenter1;
|
||||
const SkPoint fCenter2;
|
||||
const SkScalar fRadius1;
|
||||
const SkScalar fRadius2;
|
||||
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -220,23 +220,60 @@ SkShader::GradientType SkTwoPointRadialGradient::asAGradient(
|
||||
return kRadial2_GradientType;
|
||||
}
|
||||
|
||||
void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
int count) {
|
||||
size_t SkTwoPointRadialGradient::contextSize() const {
|
||||
return sizeof(TwoPointRadialGradientContext);
|
||||
}
|
||||
|
||||
bool SkTwoPointRadialGradient::validContext(const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, SkMatrix* totalInverse) const {
|
||||
// For now, we might have divided by zero, so detect that.
|
||||
if (0 == fDiffRadius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return this->INHERITED::validContext(device, paint, matrix, totalInverse);
|
||||
}
|
||||
|
||||
SkShader::Context* SkTwoPointRadialGradient::createContext(
|
||||
const SkBitmap& device, const SkPaint& paint,
|
||||
const SkMatrix& matrix, void* storage) const {
|
||||
if (!this->validContext(device, paint, matrix)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_PLACEMENT_ARGS(storage, TwoPointRadialGradientContext,
|
||||
(*this, device, paint, matrix));
|
||||
}
|
||||
|
||||
SkTwoPointRadialGradient::TwoPointRadialGradientContext::TwoPointRadialGradientContext(
|
||||
const SkTwoPointRadialGradient& shader, const SkBitmap& device,
|
||||
const SkPaint& paint, const SkMatrix& matrix)
|
||||
: INHERITED(shader, device, paint, matrix)
|
||||
{
|
||||
// we don't have a span16 proc
|
||||
fFlags &= ~kHasSpan16_Flag;
|
||||
}
|
||||
|
||||
void SkTwoPointRadialGradient::TwoPointRadialGradientContext::shadeSpan(
|
||||
int x, int y, SkPMColor* dstCParam, int count) {
|
||||
SkASSERT(count > 0);
|
||||
|
||||
const SkTwoPointRadialGradient& twoPointRadialGradient =
|
||||
static_cast<const SkTwoPointRadialGradient&>(fShader);
|
||||
|
||||
SkPMColor* SK_RESTRICT dstC = dstCParam;
|
||||
|
||||
// Zero difference between radii: fill with transparent black.
|
||||
if (fDiffRadius == 0) {
|
||||
if (twoPointRadialGradient.fDiffRadius == 0) {
|
||||
sk_bzero(dstC, count * sizeof(*dstC));
|
||||
return;
|
||||
}
|
||||
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
|
||||
TileProc proc = fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = this->getCache32();
|
||||
TileProc proc = twoPointRadialGradient.fTileProc;
|
||||
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
|
||||
|
||||
SkScalar foura = fA * 4;
|
||||
bool posRoot = fDiffRadius < 0;
|
||||
SkScalar foura = twoPointRadialGradient.fA * 4;
|
||||
bool posRoot = twoPointRadialGradient.fDiffRadius < 0;
|
||||
if (fDstToIndexClass != kPerspective_MatrixClass) {
|
||||
SkPoint srcPt;
|
||||
dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
|
||||
@ -254,21 +291,23 @@ void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
dx = fDstToIndex.getScaleX();
|
||||
dy = fDstToIndex.getSkewY();
|
||||
}
|
||||
SkScalar b = (SkScalarMul(fDiff.fX, fx) +
|
||||
SkScalarMul(fDiff.fY, fy) - fStartRadius) * 2;
|
||||
SkScalar db = (SkScalarMul(fDiff.fX, dx) +
|
||||
SkScalarMul(fDiff.fY, dy)) * 2;
|
||||
SkScalar b = (SkScalarMul(twoPointRadialGradient.fDiff.fX, fx) +
|
||||
SkScalarMul(twoPointRadialGradient.fDiff.fY, fy) -
|
||||
twoPointRadialGradient.fStartRadius) * 2;
|
||||
SkScalar db = (SkScalarMul(twoPointRadialGradient.fDiff.fX, dx) +
|
||||
SkScalarMul(twoPointRadialGradient.fDiff.fY, dy)) * 2;
|
||||
|
||||
TwoPointRadialShadeProc shadeProc = shadeSpan_twopoint_repeat;
|
||||
if (SkShader::kClamp_TileMode == fTileMode) {
|
||||
if (SkShader::kClamp_TileMode == twoPointRadialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_twopoint_clamp;
|
||||
} else if (SkShader::kMirror_TileMode == fTileMode) {
|
||||
} else if (SkShader::kMirror_TileMode == twoPointRadialGradient.fTileMode) {
|
||||
shadeProc = shadeSpan_twopoint_mirror;
|
||||
} else {
|
||||
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
|
||||
SkASSERT(SkShader::kRepeat_TileMode == twoPointRadialGradient.fTileMode);
|
||||
}
|
||||
(*shadeProc)(fx, dx, fy, dy, b, db,
|
||||
fSr2D2, foura, fOneOverTwoA, posRoot,
|
||||
twoPointRadialGradient.fSr2D2, foura,
|
||||
twoPointRadialGradient.fOneOverTwoA, posRoot,
|
||||
dstC, cache, count);
|
||||
} else { // perspective case
|
||||
SkScalar dstX = SkIntToScalar(x);
|
||||
@ -278,10 +317,11 @@ void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
dstProc(fDstToIndex, dstX, dstY, &srcPt);
|
||||
SkScalar fx = srcPt.fX;
|
||||
SkScalar fy = srcPt.fY;
|
||||
SkScalar b = (SkScalarMul(fDiff.fX, fx) +
|
||||
SkScalarMul(fDiff.fY, fy) - fStartRadius) * 2;
|
||||
SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
|
||||
fOneOverTwoA, posRoot);
|
||||
SkScalar b = (SkScalarMul(twoPointRadialGradient.fDiff.fX, fx) +
|
||||
SkScalarMul(twoPointRadialGradient.fDiff.fY, fy) -
|
||||
twoPointRadialGradient.fStartRadius) * 2;
|
||||
SkFixed t = two_point_radial(b, fx, fy, twoPointRadialGradient.fSr2D2, foura,
|
||||
twoPointRadialGradient.fOneOverTwoA, posRoot);
|
||||
SkFixed index = proc(t);
|
||||
SkASSERT(index <= 0xFFFF);
|
||||
*dstC++ = cache[index >> SkGradientShaderBase::kCache32Shift];
|
||||
@ -290,23 +330,6 @@ void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
}
|
||||
}
|
||||
|
||||
bool SkTwoPointRadialGradient::setContext( const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix){
|
||||
// For now, we might have divided by zero, so detect that
|
||||
if (0 == fDiffRadius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->INHERITED::setContext(device, paint, matrix)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// we don't have a span16 proc
|
||||
fFlags &= ~kHasSpan16_Flag;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef SK_IGNORE_TO_STRING
|
||||
void SkTwoPointRadialGradient::toString(SkString* str) const {
|
||||
str->append("SkTwoPointRadialGradient: (");
|
||||
|
@ -23,11 +23,26 @@ public:
|
||||
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
|
||||
virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
|
||||
int count) SK_OVERRIDE;
|
||||
virtual bool setContext(const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix) SK_OVERRIDE;
|
||||
|
||||
virtual size_t contextSize() const SK_OVERRIDE;
|
||||
virtual bool validContext(const SkBitmap&, const SkPaint&,
|
||||
const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
|
||||
virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, const SkMatrix&,
|
||||
void* storage) const SK_OVERRIDE;
|
||||
|
||||
class TwoPointRadialGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
|
||||
public:
|
||||
TwoPointRadialGradientContext(const SkTwoPointRadialGradient& shader,
|
||||
const SkBitmap& device,
|
||||
const SkPaint& paint,
|
||||
const SkMatrix& matrix);
|
||||
~TwoPointRadialGradientContext() {}
|
||||
|
||||
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED;
|
||||
};
|
||||
|
||||
SkScalar getCenterX1() const { return fDiff.length(); }
|
||||
SkScalar getStartRadius() const { return fStartRadius; }
|
||||
@ -41,7 +56,6 @@ protected:
|
||||
virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
const SkPoint fCenter1;
|
||||
const SkPoint fCenter2;
|
||||
const SkScalar fRadius1;
|
||||
@ -50,6 +64,8 @@ private:
|
||||
SkScalar fStartRadius, fDiffRadius, fSr2D2, fA, fOneOverTwoA;
|
||||
|
||||
void init();
|
||||
|
||||
typedef SkGradientShaderBase INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user