Fix SkRadialGradient center discontinuity
(AKA let's slow down radial gradients!) Avoid discontinuities when r ~= 0. BUG=skia:5052 R=reed@google.com,mtklein@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1753133003 Review URL: https://codereview.chromium.org/1753133003
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@ -111,6 +111,7 @@ void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar
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cache[next_dither_toggle(toggle) + fi],
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cache[next_dither_toggle(toggle) + fi],
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count);
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count);
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} else {
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} else {
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const Sk4f min(SK_ScalarNearlyZero);
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const Sk4f max(255);
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const Sk4f max(255);
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const float scale = 255;
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const float scale = 255;
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sfx *= scale;
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sfx *= scale;
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@ -124,13 +125,13 @@ void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar
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Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
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Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
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Sk4f tmpdxdy = sum_squares(dx4, dy4);
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Sk4f tmpdxdy = sum_squares(dx4, dy4);
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Sk4f R = sum_squares(fx4, fy4);
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Sk4f R = Sk4f::Max(sum_squares(fx4, fy4), min);
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Sk4f dR = tmpxy + tmpxy + tmpdxdy;
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Sk4f dR = tmpxy + tmpxy + tmpdxdy;
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const Sk4f ddR = tmpdxdy + tmpdxdy;
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const Sk4f ddR = tmpdxdy + tmpdxdy;
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for (int i = 0; i < (count >> 2); ++i) {
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for (int i = 0; i < (count >> 2); ++i) {
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Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
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Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
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R = R + dR;
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R = Sk4f::Max(R + dR, min);
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dR = dR + ddR;
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dR = dR + ddR;
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uint8_t fi[4];
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uint8_t fi[4];
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