clamp matrix-translate before converting to pmcolor

.. thanks to https://codereview.chromium.org/1032593003/ layout failures

BUG=skia:

Review URL: https://codereview.chromium.org/1041203004
This commit is contained in:
reed 2015-03-30 13:40:30 -07:00 committed by Commit bot
parent 5c9fa2844c
commit 005b84ec1c

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@ -272,6 +272,10 @@ static Sk4s unpremul(const SkPMFloat& pm) {
return Sk4s(pm) * Sk4s(scale, scale, scale, 1);
}
static Sk4f clamp_0_255(const Sk4f& value) {
return Sk4f::Max(Sk4f::Min(value, Sk4f(255)), Sk4f(0));
}
void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const {
Proc proc = fProc;
if (NULL == proc) {
@ -294,7 +298,8 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
const Sk4s c3 = Sk4s::Load(fTranspose + 12);
const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates
SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(c4)).clamped();
// todo: we could cache this in the constructor...
SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(clamp_0_255(c4))).clamped();
for (int i = 0; i < count; i++) {
const SkPMColor src_c = src[i];
@ -317,11 +322,8 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
// apply matrix
Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
// pin before re-premul (convention for color-matrix???)
dst4 = Sk4s::Max(Sk4s(0), Sk4s::Min(Sk4s(255), dst4));
// re-premul and write
dst[i] = SkPMFloat(premul(dst4)).get();
// clamp, re-premul, and write
dst[i] = SkPMFloat(premul(clamp_0_255(dst4))).get();
}
} else {
const State& state = fState;